Shout At The Devil: Blizzard Acknowledges Diablo III Hacks
123 replies, posted
[QUOTE=zombojoe;36050670]It might not be that long, it took Starcraft 2 a year or so for Chinese hackers to hack in a LAN mode and a proof of concept Bnet Emulator.
With Diablo 3 it might be sooner seeing as how there is more demand for it.[/QUOTE]
There's already an emulator for the beta, it was around not long after launch of the beta. It didn't work well, none of the actual game worked but you could run around, create characters and use spells. I'm sure it's evolved much more than that. I give it a few months max.
[QUOTE=HeroicPillow;36051196]Um. Then separate the battlenet characters with the offline characters? If you make a character locally, then that character is not allowed to participate with battlenet trading. It only exists locally, so I don't exactly see the problem here? That is literally the first thing I think of when combatting that problem. You're just trying to think of reasons for justifying a DRM that shouldn't exist.[/QUOTE]
That would be really gay tbh.
It's cool how you can start playing single player then one of your Battle.net friends can jump in and join you at any time.
Having a seperation between offline and online would make the whole game less elegant.
[editline]22nd May 2012[/editline]
It gives the game a more social feel, like you should be playing with friends rather than being an anti-social neckbeard in your mom's basement.
[QUOTE=PvtCupcakes;36051696]That would be really gay tbh.
It's cool how you can start playing single player then one of your Battle.net friends can jump in and join you at any time.
Having a seperation between offline and online would make the whole game less elegant.
[editline]22nd May 2012[/editline]
It gives the game a more social feel, like you should be playing with friends rather than being an anti-social neckbeard in your mom's basement.[/QUOTE]
Or just have an offline and online singleplayer mode, so everyone's happy?
Will D3 go f2p? :v:
[QUOTE=PvtCupcakes;36051696]That would be really gay tbh.
It's cool how you can start playing single player then one of your Battle.net friends can jump in and join you at any time.
Having a seperation between offline and online would make the whole game less elegant.[/QUOTE]
You would still be able to do that though?
main menu -> multiplayer -> log into battlnet -> create room (for singleplayer) -> choose character -> play alone and wait for friends like you already do
or
main menu -> singleplayer -> choose local character -> play offline
What do you think would happen in a multiplayer game if you are the last one connected? Would you just get booted or would it still keep the room open so more people could join? When you're alone in a room, that's essentially online singleplayer with the option for more people to connect.
The offline singleplayer would be for people who want to play offline, or who have intermittent internet connections, or for playing diablo III if battlenet ever goes down. There's not really a reason to not have it other than "lol piracy".
[QUOTE=HeroicPillow;36051196]Um. Then separate the battlenet characters with the offline characters? If you make a character locally, then that character is not allowed to participate with battlenet trading. It only exists locally, so I don't exactly see the problem here? That is literally the first thing I think of when combatting that problem. You're just trying to think of reasons for justifying a DRM that shouldn't exist.[/QUOTE]
Dungeon Defenders kinda have it that way. You have one Official online mode thing and one Local mode. You can still play both over internet and locally with the local mode. But why would you choose that? Whenever me and my friends play it we do it through the online mode because that's were you also get achievements and stuff.
Just a note with the Authenticators: there is an option on your account that makes it so you don't have to authenticate every time you sign in. If you do go and get one of the authenticators, make sure this option is turned off.
[QUOTE=cccritical;36048882]I have no idea how it works but I'm not buying it until I can play it offline[/QUOTE]
The concept is quite simple but the process takes a long time, they have to intercept the data being sent to the servers and back and then figure out what it does and when (basically reverse engineer the whole thing), then they code a custom server that does exactly the same thing and a crack that bypasses the connection to the Blizzard servers and connects either to a "pirated" server, a LAN server or a local host (if you run it from your own computer).
It gets harder if connection is encrypted.
In addition to my previous post. Here is Blizzards own statement about having both offline and online gameplay modes:
[quote]
Senior producer Alex Mayberry says there were many reasons for the decision, including the prevention of cheating. Since players can buy and sell items for real money, any way of cheating to make or acquire better ones would be very lucrative – and unfair.
“It’s the trend that we’ve been moving towards,” Alex says. “Obviously StarCraft 2 did it, WoW authenticates also. It’s kind of the way things are, these days. The world of gaming is not the same as it was when Diablo 2 came out.”
I check with him to be absolutely sure: there’s no way to play without being online? “There’s no offline play, you have to be connected to the internet.”
The anti-cheat reason makes sense, but why not permit an offline mode and keep it separate from the online game?
“We thought about this quite a bit,” says executive producer Rob Pardo. “One of the things that we felt was really import was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you’d have to start a character from scratch, because there’d be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online.”
“Now, that doesn’t mean you can’t play a game by yourself – of course you can. You can go into and start any game that you want, you’ll just be connected to the Battle.net servers, and we can authenticate your character.”
If you’re finding this reasoning weak, you’re not alone. The more believable reason to deny players any kind of offline mode would be to prevent piracy. I asked Alex if that was the reason.
“One of them, yes.”
[/quote]
Source: [URL]http://www.pcgamer.com/2011/08/01/diablo-3-cannot-be-played-offline/[/URL]
I never denied it works as a DRM. Because it truly does. But it being a DRM is not the [B]only[/B] reason they have it this way.
To bad Diablo 3 looks like diablo 2 skinned.
Same shit blizzard, Same shit, different day.
[QUOTE=Fear_Fox;36052651]In addition to my previous post. Here is Blizzards own statement about having both offline and online gameplay modes:
Source: [URL]http://www.pcgamer.com/2011/08/01/diablo-3-cannot-be-played-offline/[/URL]
I never denied it works as a DRM. Because it truly does. But it being a DRM is not the [B]only[/B] reason they have it this way.[/QUOTE]
[QUOTE]If you’re finding this reasoning weak, you’re not alone. The more believable reason to deny players any kind of offline mode would be to prevent piracy. I asked Alex if that was the reason.
“One of them, yes.”
[/QUOTE]
Right there, they should have left the offline capability in but put a warning around it that it is only for offline play and you will not be receiving the full experience from playing it. The decision for online only must have came early in development, due to the simple fact how much of it is reliant on the online services. Everything down to character speech, the map formation and the quests themselves are online, the only benefit to you is that they would be able to add new quests in-game without the need to update the client.
Also another thing that irks me is that they are adding a cash shop of sorts to the game, thus devaluing the market itself and in-game currency at the same time.'
And thinking about the responses they used in the article there, Starcraft 2 does have an offline mode after authentication, and world of Warcraft is an mmo...
if the only thing you can hold to diablo 3 is that it requires you to be online then you are pretty dumb
[QUOTE=parket;36053083]if the only thing you can hold to diablo 3 is that it requires you to be online then you are pretty dumb[/QUOTE]
I would be lying if I said I didn't want truly offline gameplay but if not having that is really a big deal in 2012 when you should have reliable enough internet...
[QUOTE=HeroicPillow;36051196]Um. Then separate the battlenet characters with the offline characters? If you make a character locally, then that character is not allowed to participate with battlenet trading. It only exists locally, so I don't exactly see the problem here? That is literally the first thing I think of when combatting that problem. You're just trying to think of reasons for justifying a DRM that shouldn't exist.[/QUOTE]
The question you need to ask yourself is as a developer knowing your game will be emulated and that the VAST MAJORITY of players will play online, would you waste development time doing this? I wouldn't.
Who has time to program hacks like 2 days after a game is released?
I don't understand this argument that they needed the always online shit for the real money auction house
that's not a fucking argument, that's just a reason for the real money auction house to have never existed
[QUOTE=Cloak Raider;36053140]I don't understand this argument that they needed the always online shit for the real money auction house
that's not a fucking argument, that's just a reason for the real money auction house to have never existed[/QUOTE]
Even though the argument stands with the gold auction house? I don't want the economy to be ruined by people who dupe gold and items.
[QUOTE=parket;36053157]Even though the argument stands with the gold auction house? I don't want the economy to be ruined by people who dupe gold and items.[/QUOTE]
So you value an auction house for digital currency, over being able to actually play the game when you want, or at all for some people?
Why
[QUOTE=Cloak Raider;36053168]So you value an auction house for digital currency, over being able to actually play the game when you want, or at all for some people?
Why[/QUOTE]
I can play the game when I want though? It's not like one day when my net is gonna be down for maybe 4 or 5 hours I don't have other things to do. If you don't have a reliable enough net connection to play a video game then I think you probably have other problems that are far bigger than not being able to play a video game.
It's a happy trade off, no cheats that damage the game for maybe not being able to play one day if my net goes down.
considering how shitty drops are when you're leveling up, the AH is an integral part of the game for me
You all know that items and gold would've been sold anyways on eBay etc.
Which would be insecure since you can't actually trust people. This way they added a reliable and secure way to get rid of that problem.
and of course profit from it.
[QUOTE=PvtCupcakes;36051696]That would be really gay tbh.
It's cool how you can start playing single player then one of your Battle.net friends can jump in and join you at any time.
Having a seperation between offline and online would make the whole game less elegant.
[editline]22nd May 2012[/editline]
It gives the game a more social feel, like you should be playing with friends rather than being an anti-social neckbeard in your mom's basement.[/QUOTE]
Yeah but you get a game that works regardless of your connection. Which is really really better compared to a potential social aspect.
Or you could take it an extra step and have public characters (can be used in public bnet space) and private characters - can be used offline and in private games with friends.
At least tell me there's an option to put a password on your game session so that even if I do have to play online, I can just play by myself without any schmucks joining in.
[QUOTE=FFStudios;36053572]At least tell me there's an option to put a password on your game session so that even if I do have to play online, I can just play by myself without any schmucks joining in.[/QUOTE]
Games are private by default
[QUOTE=Protocol7;36053585]Games are private by default[/QUOTE]
Indeed. But I don't think there is a way to stop your friends from joining you.
[QUOTE=Protocol7;36053109]I would be lying if I said I didn't want truly offline gameplay but if not having that is really a big deal in 2012 when you should have reliable enough internet...[/QUOTE]
The problem is Blizzard's servers aren't even that reliable.
The lag spikes that occasionally happen to anyone is the reason hardcore mode is so screwed. When a lag spike can get you permanently killed why even bother with hardcore mode?
The only issue I have with companies requiring games to be online only, is what happens if there is a catastrophe and the company goes under. Suddenly you have a fan base with no way to continue playing. Plans could be made to transfer the rights to host the game over to another company, but you can't rely on that.
[QUOTE=Boxbot219;36053777]The problem is Blizzard's servers aren't even that reliable.
The lag spikes that occasionally happen to anyone is the reason hardcore mode is so screwed. When a lag spike can get you permanently killed why even bother with hardcore mode?[/QUOTE]
I've never had any lag spikes that bad.
I've rubberbanded a few times, but I've never been killed as a result.
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