• Here we go again: Lords of the Fallen to be 1080p on PS4, 900p on Xbox One.
    43 replies, posted
With native, aliasing kicks in more frequently, and that can outshine the beauty of the more detailed textures. Up-scaling causes a loss of sharpness. So even though the textures look less detailed, the aliasing becomes less bothersome. But the reason why native wins even when it comes to aliasing, is that you can modify your screens sharpness until you're satisfied.
[QUOTE=Awesomecaek;46057356]Well PS4 manages to run it just as fluid without compromising the resolution. [editline]23rd September 2014[/editline] And maybe it's me but ... Can be a pretty big difference.[/QUOTE] I am looking a still picture on my monitor from 30 cm away and I can't see any difference. I am not sure if you are watching this on a TV that is 2m away that you will be able to see it.
Of course it may look better; it's a still :v:
[QUOTE=AntonioR;46057836]I am looking a still picture on my monitor from 30 cm away and I can't see any difference. I am not sure if you are watching this on a TV that is 2m away that you will be able to see it.[/QUOTE] I would get your eyes checked if I were you. I am looking at it from ~80cm on my monitor and it's completely clear.
[QUOTE=AntonioR;46057836]I am looking a still picture on my monitor from 30 cm away and I can't see any difference. I am not sure if you are watching this on a TV that is 2m away that you will be able to see it.[/QUOTE] Either your eyes are a bit broken, or your monitor is not the resolution required to be able to see the difference.
[QUOTE=Awesomecaek;46057356]Well PS4 manages to run it just as fluid without compromising the resolution. [editline]23rd September 2014[/editline] And maybe it's me but Can be a pretty big difference.[/QUOTE] It's hardly any different, especially at normal TV viewing distance, you wouldn't notice it at all unless it was a huge screen. And as with the others, I'm more inclined to say in this particular one the 900p image looks better because the flaws are smoothed over. Also, the fluidity case was a "what if", I said in my post "if somehow" the 900p version ran better.
[QUOTE=LittleDogX;46057421]I almost prefer the upscale in this case because the jaggies (aliasing) kind of looks like crap on the 1080p picture, but maybe this was just a poor choice of comparison screenshots. [editline]23rd September 2014[/editline] Like the rest of it looks good/better, but those edges are just getting to me for some reason. I guess it just looks so wrong because of the lack of anti-aliasing.[/QUOTE] both images were upscaled to show the difference easier, the jagged edges are a side effect of that. the higher resolution you have, the less jaggies you will be able to notice, and arguing against that wouldn't make sense. [editline]sd[/editline] oh and that image isn't blown up correctly either, it isn't squared(?), so some "pixels" are different sizes than others.
[QUOTE=endorphinsam;46059693]both images were upscaled to show the difference easier, the jagged edges are a side effect of that. the higher resolution you have, the less jaggies you will be able to notice, and arguing against that wouldn't make sense. [editline]sd[/editline] oh and that image isn't blown up correctly either, it isn't squared(?), so some "pixels" are different sizes than others.[/QUOTE] I was assuming the article picture is cut out from a full 1080p(/upscaled) image.
[QUOTE=Makol;46053147]but do they run at 60 fps[/QUOTE] I guarantee you it won't on the consoles, and the PC port, if there is one, will be locked, too.
[QUOTE=Highwind017;46055847]There was a time where we didn't care about what graphics resolution a game played. At least with console games anyway. I'm more fussed about frame rate than graphics. As long as it's stable 30 or higher i don't mind a hit on graphics, also depends on he art direction.[/QUOTE]I personally wish everyone would adopt 60 fps as standard. Fuck your graphics if your game doesn't run as smoothly as it can. Get the game running up to speed THEN worry about your graphics. I was spoiled when I got into PC gaming and began playing with 60+ fps. I've never looked at console gaming the same since.
[QUOTE=Warship;46055244]Those are literally the only framerates current console games will ever be targeted to run at, so it's pretty pointless mentioning.[/QUOTE] hard capped means the game is optimized to never fall below the mentioned framerates so that the animation specific combat can not delay so yes, it is worth mentioning [editline]24th September 2014[/editline] you have a way larger advantage in dark souls if you can run it on your pc at the 30 fps cap than the players who have occasional dips than any other genre
[QUOTE=Egevened;46063284]hard capped means the game is optimized to never fall below the mentioned framerates so that the animation specific combat can not delay[/QUOTE] Uh, yeah? A console game will always be optimized to run at one single frame rate, so it can be a stable framerate. 30fps constant is better than a game that just [I]tries[/I] to hit 60fps but mostly just lies in 40-50 and generally all over the place. Incosistanct framerates look horrible.
[QUOTE=proch;46055994]Oh shit cloud processing i swear to god [video=youtube;zlulSyBI2aY]http://www.youtube.com/watch?v=zlulSyBI2aY[/video] So what does Blast processing do? WROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM[/QUOTE] Want to know what blast processing does? Fuck all.
[QUOTE=ChronoBlade;46063901]Want to know what blast processing does? Fuck all.[/QUOTE] No, it processes blasts
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