• Valve ‘Probably’ Done With Single-Player Games
    422 replies, posted
[QUOTE=Lizard Of Guilt;29439417]like chemical alia's hat? [editline]26th April 2011[/editline] like the submissions that the community makes have to be approved by valve[/QUOTE] Not just her hat in particular, but yes, that's one of the less extreme examples. I think the most recent hat-misc update is a much better example of a large amount of community created items that would make anyone with respect for TF2's original artstyle all teary-eyed.
[QUOTE=Simski;29439335] I agree, the first hats and weapons may not have fit the original artstyle PERFECTLY, but you could at least see that they had put some effort into retaining it. What with all the Medieval/Unusuals/Paint/Sho-Gun/Rift/Hats as of now... not so much.[/QUOTE] We are on a different level when regarding the stuff Valve put in the game, but we are still on the same boat in this debate. Medieval melee-mayhem fun mode? They don't patch the game based on a fun-mode so I couldn't care less about it. Unusuals, they are just a gimmick to make more money, and it works. I don't mind them that much, but I don't look forward to owning any unusual hats either. In an ideal world, maybe fewer but actually desirably cool Unusual effects, that's debatable too. Paints, a great addition, only if some of the colors weren't so controversial perhaps. Personally, paints are the things that makes the minority of the hats that I like actually look different. I like. Sho-Gun/Rift/Promotionals, I don't own any of them personally. Another marketing gimmick. When it's about money, you don't get to have a say. I agree I would feel A LOT more comfortable getting killed by a badass looking sniper rather than a sniper having a severed bunny head on his head, indeed. But it's about money here. So, the first hats and weapons introduced by the Valve-class-updates were near PERFECT, if not perfect. Shit like Gunslinger, Huntsman, Force-A-Nature, plain damn badass and awesome. Unlike some of the recent shit that is either just bad, weird or even unpractical when it comes down to fighting. Though I like Katanas and Ullapool Cabers, even though I haven't used them. :v: [editline]26th April 2011[/editline] Shit so long posts, I can't help it! :saddowns:
I think a co-op campaign for Half-Life 3 should have the admin play as Gordon and the guest play as Barney.
[QUOTE=HumanAbyss;29439279]I'm glad to see someones analyzed their art style or at least I hope you did and didn't just verbatim that from someone[/QUOTE] Any art teacher that knows videogames says this.
Mjeh, I disagree about the Gunslinger. It perhaps might not fit the simplistic TF2 style, but at least it fits Engineers character and stereotype pretty well. A mad inventor that loves his creations so much that he would sacrifice his own right hand to control one. [img_thumb]http://fc06.deviantart.net/fs71/f/2010/195/0/f/0f2555b1f515ff1c654da57b9460f21f.jpg[/img_thumb] For most other creations however, I do not like what Valve did to TF2.
TF2 was fun and competitive till suddenly all this shit came into it and I stopped playing cause it just ruined the balance that the game had perfectly retained in all of the weapons, characters and maps up until that point. Good thing I easily got my moneys worth before the update that ruined it came.
[QUOTE=Simski;29439545]Mjeh, I disagree about the Gunslinger. It perhaps might not fit the simplistic TF2 style, but at least it fits Engineers character and stereotype pretty well. A mad inventor that loves his creations so much that he would sacrifice his own right hand to control one. [img_thumb]http://fc06.deviantart.net/fs71/f/2010/195/0/f/0f2555b1f515ff1c654da57b9460f21f.jpg[/img_thumb] For most other creations however, I do not like what Valve did to TF2.[/QUOTE] Hmm.. I liked to believe Engineer didn't have a right hand in the first place. A stump covered by his glove, or something. But anyway, the Gunslinger is just great. How can you not like it, even if you don't use it? :v: I mean, it's the MannCo weapon industry we are talking about; teleporters, dispensers, direct hits, whatever. TF2 doesn't necessarily have to be simplistic, but fun and "easily approachable". And with the first class updates, it was pretty much that imo. But indeed every last recent update has been boring to me too, or hasn't sparked up any excitement inside of me. But tbh they mostly aren't all Valve's creations.. Hell, if you want to have a good time racking up kills like no tomorrow, I'd suggest using either the stock weapons, or the weapons introduced by the first class updates. They are simply the best. Plus your favorite hat in your favorite color, because that makes all the difference :v:
[QUOTE=Bomimo;29439100]You can wave it about as much as you want, but you're still twisting his intended meaning behind the wording. You've never had to pay for a map in either of those games and you're not forced to buy a weapon since most of them drop sooner or later. You're being selective whiners. You chose to forget what you get and what you COULD pay for. Shit son. You should be grateful that they even do bussiness like this. How would you like paying 15.00€ for the engineer update, now with 1 map, 2 weapons and 3 achievements? I still think i'm getting the good end of the stick from valve when i buy there. I'll keep doing that. I WON'T EVER use their ingame store though. I've just not got an interest in that. Your free DLC comes in the shape of huge patches and the cosmetics cost a bit and that's bad? What's wrong with you? TL;DR: GET REAL.[/QUOTE] The TF2 store still is a pile of shit that never should've been added. They intentionally designed the random drop system so people couldn't influence it in any way, with a less than 1% chance to actually get the item you want, wether it be a hat or a weapon or whatever, and a low weekly drop cap you can hit in a matter of hours for no other reason than to frustrate people into buying their stuff via the store. All this "[i]giving people the chance to donate and get their stuff more easily via the shop[/i]" is a mountain of bullshit that wouldn't have even been neccessary if they hadn't created such a retarded drop system in the first place. The achievement system was working pretty damn well in regards to obtaining items, but obviously there was no way to profit off of that. You know what, at this point I would've been glad if they had stuck to selling maps. At least then you can opt to [i]not[/i] buy the damn DLC and [i]not[/i] be confronted with people who do have all the shiny new stuff, while you're stuck with five eyelanders and an equalizer.
Now that I think about it, that old comic I made back after the Mediaval update is a pretty good representation of what I think of TF2's evolution :v: [media]http://fc08.deviantart.net/fs70/f/2011/020/6/f/tf2_evolition_1_by_furrybashingfurfag-d37madd.png[/media] [media]http://fc00.deviantart.net/fs70/f/2011/020/e/f/tf2_evolition_2_by_furrybashingfurfag-d37mafb.png[/media] [media]http://fc04.deviantart.net/fs70/f/2011/020/e/d/tf2_evolition_3_by_furrybashingfurfag-d37mah6.png[/media] [media]http://fc03.deviantart.net/fs71/f/2011/020/c/a/tf2_evolition_4_by_furrybashingfurfag-d37maj0.png[/media] [media]http://fc06.deviantart.net/fs71/f/2011/020/9/f/tf2_evolution_5_by_furrybashingfurfag-d37malg.png[/media] [sp]Before anyone points out the spelling error in the URL name, I was copy-pasting the title when I uploaded it and didn't notice the error until it was too late.[/sp]
hating on Valve for useless shit seems to be the new fad of 2011.
[QUOTE=V12US;29439673]The TF2 store still is a pile of shit that never should've been added. They intentionally designed the random drop system so people couldn't influence it in any way, with a less than 1% chance to actually get the item you want, wether it be a hat or a weapon or whatever, and a low weekly drop cap you can hit in a matter of hours for no other reason than to frustrate people into buying their stuff via the store. All this "[I]giving people the chance to donate and get their stuff more easily via the shop[/I]" is a mountain of bullshit that wouldn't have even been neccessary if they hadn't created such a retarded drop system in the first place. The achievement system was working pretty damn well in regards to obtaining items, but obviously there was no way to profit off of that. You know what, at this point I would've been glad if they had stuck to selling maps. At least then you can opt to [I]not[/I] buy the damn DLC and [I]not[/I] be confronted with people who do have all the shiny new stuff, while you're stuck with five eyelanders and an equalizer.[/QUOTE] I agree with you. Valve knew exactly what they were doing. It's a great scam because it's actually convinced so many people that it's not a scam.
What about people with no friends? :saddowns:
I'm probably done with Valve. I enjoy multiplayer as much as the next bloke but I prefer singleplayer games with in-depth stories and great gameplay where I don't have to worry about things like connection issues, griefers, annoying spammers, etc.
[QUOTE=GodKing;29440591]I'm probably done with Valve. I enjoy multiplayer as much as the next bloke but I prefer singleplayer games with in-depth stories and great gameplay where I don't have to worry about things like connection issues, griefers, annoying spammers, etc.[/QUOTE] lmao i knew you were stupid but this stupid?
You do realize that they probably mean something like Portal 2 where the Singleplayer and multiplayer tie in together, but the multiplayer isn't required. No one ever told me that I was required to do the co-op in Portal 2, and I really don't plan to unless someone asks me to. I'm not going to shitcan every Valve game because they made this decision. I'm glad they're doing this. I'm sorta tired of plotless multiplayer derpage (see: call of duty, halo, et cetera) and I'm glad someone's trying to change the norm. Way to go, Valve! BUT FOR THE LOVE OF GOD PLEASE NO MORE MICROPAYMENT SHIT
[QUOTE=GodKing;29440591]I'm probably done with Valve. I enjoy multiplayer as much as the next bloke but I prefer singleplayer games with in-depth stories and great gameplay where I don't have to worry about things like connection issues, griefers, annoying spammers, etc.[/QUOTE] another person knee jerks so hard he kills what little brain he had before
i like multiplayer cause im not autistic
[QUOTE=Philly c;29440130]I agree with you. Valve knew exactly what they were doing. It's a great scam because it's actually convinced so many people that it's not a scam.[/QUOTE] this is an idiotic post because you somehow have equated good business practices with a scam just cause you don't like it, doesn't mean shit all. You don't have to buy a single item. Ever. You can trade, you can just play, but you never. need. to. buy. Why the hell is this hard to grasp? It'd be a scam if it forced the choices or if it really drained money out of you, but no I can't stand this, I'm not even a big fan of TF2 and yet it's like everyone is just losing their heads over a bunch of bullshit.
I think the store in TF2 would be a problem if it was insanely difficult (or even impossible) to obtain gameplay-affecting things (i.e. weapons) normally. But it's not. With trading, it's not even that difficult to get exactly what you want. Oh, and, on the subject, I'm really looking forward to what Valve will come up with. Co-op in Ep3? Yeaaah.
Seems like an odd move for valve, but they have been making multi player only games since the beginning. (CS, TEN YEARS and it's still the most played game on steam) Single player games are incredibly short lived in terms of lifetime. It's a shame if they start producing less single player games, Portal2 and HL2 are much more memorable experiences than say, L4D campaigns.
Does this mean I need to acquire a... friend?
Why don't people understand that they AREN'T QUITTING SINGLE PLAYER COMPLETELY. They are saying they won't have any more "isolated single player games", which probably means they won't have any games that are [I]just[/I] single player, like all the last Half Life games have been.
But all the last half life games came with HL death match if I am not mistaken?
[QUOTE=HumanAbyss;29441306]this is an idiotic post because you somehow have equated good business practices with a scam just cause you don't like it, doesn't mean shit all. You don't have to buy a single item. Ever. You can trade, you can just play, but you never. need. to. buy. Why the hell is this hard to grasp? It'd be a scam if it forced the choices or if it really drained money out of you, but no I can't stand this, I'm not even a big fan of TF2 and yet it's like everyone is just losing their heads over a bunch of bullshit.[/QUOTE] I think people are more harsh on Valve when they start acting like a business, because they're the company we were used to not act like every other developer out there. People react more strongly to Valve charging for game content because people were used to them as the company that cared more about their customers than raking in money. [editline]26th April 2011[/editline] [QUOTE=LarparNar;29441469]Why don't people understand that they AREN'T QUITTING SINGLE PLAYER COMPLETELY. They are saying they won't have any more "isolated single player games", which probably means they won't have any games that are [I]just[/I] single player, like all the last Half Life games have been.[/QUOTE] As long as the EP:3 single-player has no multiplayer elements what so ever, I'll still buy it. I expect this is what they'll continue to do, but I DO NOT want to see Gordon Freeman from another person perspective while he is controlled by another player... A LOT of immersion would be destroyed by seeing Gordon Freeman jumping around crouching and flailing his crowbar in the air like some kind of Gmod parody.
[QUOTE=V12US;29439673]The TF2 store still is a pile of shit that never should've been added. They intentionally designed the random drop system so people couldn't influence it in any way, with a less than 1% chance to actually get the item you want, wether it be a hat or a weapon or whatever, and a low weekly drop cap you can hit in a matter of hours for no other reason than to frustrate people into buying their stuff via the store. All this "[i]giving people the chance to donate and get their stuff more easily via the shop[/i]" is a mountain of bullshit that wouldn't have even been neccessary if they hadn't created such a retarded drop system in the first place. The achievement system was working pretty damn well in regards to obtaining items, but obviously there was no way to profit off of that. You know what, at this point I would've been glad if they had stuck to selling maps. At least then you can opt to [i]not[/i] buy the damn DLC and [i]not[/i] be confronted with people who do have all the shiny new stuff, while you're stuck with five eyelanders and an equalizer.[/QUOTE] This. Apologist fanboys will deny it all day long but it doesn't make it any less true.
[QUOTE=Simski;29441696]As long as the EP:3 single-player has no multiplayer elements what so ever, I'll still buy it. I expect this is what they'll continue to do, but I DO NOT want to see Gordon Freeman from another person perspective while he is controlled by another player... A LOT of immersion would be destroyed by seeing Gordon Freeman jumping around crouching and flailing his crowbar in the air like some kind of Gmod parody.[/QUOTE] This I can agree with. I hope and expect that Valve will leave in a proper Single Player campaign for Episode 3/Half Life 3. Anything else would be bordering blasphemy. [editline]26th April 2011[/editline] [QUOTE=-n3o-;29441543]But all the last half life games came with HL death match if I am not mistaken?[/QUOTE] HL2 did, but not EP1 or EP2. And it wasn't exactly [I]inside[/I] HL2 either, it was a separate game.
People who are against this don't have any friends.
[QUOTE=BAZ;29441417]CS, TEN YEARS and it's still the most played game on steam.[/QUOTE] Valve didn't make CS. They hired the guys who created it, then paid them to make CS:S. Same thing with Left4Dead, Team Fortress and Portal. Funnily enough, the Half-Life series are the only real 'Valve' games. Oh, and Ricochet.
Obviously you idiots fail to comprehend how this will work. Obviously you won't play as Gordon/Alyx in a coop just like you don't play as chell/someone else in the portal 2 co-op. It'll most likely be a blend co-op/singleplayer where you play as a pair of rebels (Obviously heavily characterized like the robots in portal 2 to give them character), and in a game like half life the co-op would obviously be relevant story wise. It's called [b]thinking[/b].
[QUOTE=Zee!;29443238]Obviously you idiots fail to comprehend how this will work. Obviously you won't play as Gordon/Alyx in a coop just like you don't play as chell/someone else in the portal 2 co-op. It'll most likely be a blend co-op/singleplayer where you play as a pair of rebels (Obviously heavily characterized like the robots in portal 2 to give them character), and in a game like half life the co-op would obviously be relevant story wise. It's called [b]thinking[/b].[/QUOTE] You play as Gordon Freeman, and his brother: JOHN FREEMAN. It is time for me to live up to my family name and face FULL LIFE CONSEQUENCES
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