• A new DRM system is proving difficult to crack - FIFA 15 and Lords of the Fallen remain unpirateable
    224 replies, posted
[QUOTE=wickedplayer494;46427575]Some of the companies listed make me wonder...Ford? Pearson (though I suppose for PowerSchool)?[/QUOTE] Smartcar shit with Ford. My mom has a 2013 Explorer and it's very computer based. They even release patches for it, that you have to upload to the car via USB.
[QUOTE=Zezibesh;46427623]way to punish paying customers pirate version will be a smaller download and will run better[/QUOTE] How is it punishing the paying customers? If it just sits there and works and doesn't get in the way then it is not punishing anyone.
[QUOTE=smurfy;46427651]I don't think there's been any proof that it impacts performance, it could just be people saying 'it must be the DRM's fault'[/QUOTE] People are just looking back to the Star Force Debacle (Star Force almost always caused perforamnce issues every release) The physX thing makes me think that its unrelated. Its entirely possible to make a bad port without it being a DRM problem :v:
[QUOTE=Zezibesh;46427639]scene groups don't give a flying fuck about sports games though, probably not glamorous enough or something gta 5 is a much more important title for them[/QUOTE] i don't think you understand how cool it is to sceners when new DRM comes out. it's like another challenge, it's Christmas come early. they could care less about the games most of the time. the question is does anyone have what it takes to crack it? if not we are going to be waiting awhile
I'm a bit conflicted on this. From one point of view, why should anybody care? Considering all the stuff Rockstar brings on the table, why not just buy the game and appreciate the way it is? However, a strong point is that DRM is entirely unnecessary, especially for a high-profile game such as GTA V. GTA IV's launch on PC proved it once more, considering Rockstar wasted $200k on DRM for PC release, yet it got cracked by Razor1911 in 2-3 days (?)
[QUOTE=Dark RaveN;46427682]I'm a bit conflicted on this. From one point of view, why should anybody care? Considering all the stuff Rockstar brings on the table, why not just buy the game and appreciate the way it is? However, a strong point is that DRM is entirely unnecessary, especially for a high-profile game such as GTA V. GTA IV's launch on PC proved it once more, considering Rockstar wasted $200k on DRM for PC release, yet it got cracked by Razor1911 in 2-3 days (?)[/QUOTE] It did take some more time to fix drunk "bug"
Theirs other issues like compatibility with injectors for ENB and it being moddable.
[QUOTE=Samiam22;46427609]1. Are you seriously assuming the PC community consists entirely of pirates 2. Banshees don't have dicks, they're always female[/QUOTE] um it's the 21st century I can be a banshee if I want
More drm shit for gta v? yeah gta iv wasn't affected by those at all. oh wait it was, corporate assholes.
[QUOTE=Samiam22;46427609]1. Are you seriously assuming the PC community consists entirely of pirates 2. Banshees don't have dicks, they're always female[/QUOTE] at what point did i say we were all pirates also how do you know they are all female? some could be male trapped in a female body.
[QUOTE=itisjuly;46427689]It did take some more time to fix drunk "bug"[/QUOTE] but in the end, the game was fairly playable.
friendly reminder DRM never works and will always have a workaround
[QUOTE=Dark RaveN;46427721]but in the end, the game was fairly playable.[/QUOTE] With the drunk bug? It was not. At all.
uhh, this isn't designed to be uncrackable, its just to max release sales. this changes nothing in terms of actually pirating games besides waiting a while longer to get a crack
[QUOTE=SexualShark;46427708]at what point did i say we were all pirates also how do you know they are all female? some could be male trapped in a female body.[/QUOTE] But then they wouldn't have a dick, or atleast one with the same responsiveness. Yes, I am over thinking this.
[QUOTE=itisjuly;46427759]With the drunk bug? It was not. At all.[/QUOTE] I meant, after it was fixed, dummy
The best DRM is supporting your product to the point where it's more inconvenient to pirate the game than it is to pay for it. Look at The Witcher 3, 16 free DLCs. You can easily purchase it through a VPN for like $20. At that point, why not?
[QUOTE=Anyx;46427520]Doesn't this DRM make the game run like shit though? I have Lords of the Fallen on steam and it doesn't run anywhere near as well as it should.[/QUOTE] No, that's lords of the fallen being shit. Fifa15 runs just fine.
[QUOTE=Dark RaveN;46427682]I'm a bit conflicted on this. From one point of view, why should anybody care? Considering all the stuff Rockstar brings on the table, why not just buy the game and appreciate the way it is? However, a strong point is that DRM is entirely unnecessary, especially for a high-profile game such as GTA V. GTA IV's launch on PC proved it once more, considering Rockstar wasted $200k on DRM for PC release, yet it got cracked by Razor1911 in 2-3 days (?)[/QUOTE] DRM that gets cracked anyways and therefore doesn't work only makes it harder for the customer to work with the game and issues with the DRM itself can cause issues with the game even functioning. Once its cracked, legitimate users are now fucked. Not only does the game have DRM, but it's completely worthless to have on the game. GFWL for example was horrible, horrible DRM that worked like piss. And it was attached to GTA4. Funnily enough it seems like pretty much most GFWL games are bad ports. if the DRM is always online like GFWL was and slows the game down that will basically REALLY screw customers over.
[QUOTE=Anyx;46427520]Doesn't this DRM make the game run like shit though? I have Lords of the Fallen on steam and it doesn't run anywhere near as well as it should.[/QUOTE] Why would DRM slow down a game's performance? [sp]I know nothing about how DRM works, please have mercy[/sp]
[QUOTE=J!NX;46427812]DRM that gets cracked anyways and therefore doesn't work only makes it harder for the customer to work with the game and issues with the DRM itself can cause issues with the game even functioning. Once its cracked, legitimate users are now fucked. Not only does the game have DRM, but it's completely worthless to have on the game. GFWL for example was horrible, horrible DRM that worked like piss. And it was attached to GTA4. Funnily enough it seems like pretty much every GFWL game I can name is a bad port.[/QUOTE] I actually have a few GFWL games on my Steam account (GTA IV, BioShock 2, Batman: Arkham games,) that I wound up cracking anyway because fuck that.
[QUOTE=usa;46427649]Run better? Maybe. Smaller download? Not unless you degrade the quality of the game data and/or compress the game further as a whole. Compression of the game can only do so much though, maybe trim off like 6gb max.[/QUOTE] What? pirated releases are almost always smaller because most game developers have stopped compressing their files in an effort to dissuade pirates. I think Alien: Isolation went from like a 23 gig download down to a 8 gig download when pirates compressed it. It's another insane practice developers are doing that's hurting the paying customer more.
[QUOTE=Smug Bastard;46427823]Why would DRM slow down a game's performance? [sp]I know nothing about how DRM works, please have mercy[/sp][/QUOTE] This kind of DRM messes with the game's memory in real time, consuming the processing power and memory that otherwise would've been used be the game itself.
[QUOTE=RichyZ;46427843]it really depends, a lot of warez groups just compress the shit out of prerendered cutscenes or audio files and make them look/sound like shit for the sake of a faster download[/QUOTE] They get rid of other language packages too.
[QUOTE=RichyZ;46427836]any code executed at any point during a game will take some cpu power to process it, some drm solutions make it to where doing basic gameplay functions checks for authentication from a server/key or what have you and can impact performance.[/QUOTE] and in doing those server checks, your internet going out means that you cannot do some things like, for instance, save your game in a single player game, or in some cases, it'll kick you to the main menu. being kicked out of your own single player game because your internet went out is the worst shit ever
Then when it's cracked once, it becomes useless and only serves as a detriment to your paying customers. It's already causing performance issues in games because of all the garbage that it does on your CPU while you play. Stemming piracy for a week or a few weeks after release at the cost of alienating to a degree every fucking body who buys the game is a decision that only the biggest of assholes thinks is a good idea If EvE can put out 20 expansions at no extra cost, and Projekt Red can put Witcher 2 on sale constantly for $4 and then offer all the DLC on Witcher 3 for free and say we're going to be DRM Free, then fucking big ass EA and Square Enix can leave such intrusive DRM out
I bet a russian underground group is gonna crack it and and put it 1 week before in their sites, before the game even releases.
GTA5 is worth the money anyway.
[QUOTE=Dark RaveN;46427682]I'm a bit conflicted on this. From one point of view, why should anybody care? Considering all the stuff Rockstar brings on the table, why not just buy the game and appreciate the way it is? However, a strong point is that DRM is entirely unnecessary, especially for a high-profile game such as GTA V. GTA IV's launch on PC proved it once more, considering Rockstar wasted $200k on DRM for PC release, yet it got cracked by Razor1911 in 2-3 days (?)[/QUOTE] I'm not sure that's a waste. GTA IV earned $310 million on the day of release, and $500 million in total in the first week. If only 0.04% of that, plus an amount equivalent to the minority of people who don't buy games *because* they have DRM, was PC players who would have pirated the game had they had the chance to within the first 2-3 days, that's a win for Rockstar. And certainly there's also people who pirated the game at first but bought it later because of the drunk bug.
[QUOTE=DrTaxi;46427955]I'm not sure that's a waste. GTA IV earned $310 million on the day of release, and $500 million in total in the first week. If only 0.04% of that, plus an amount equivalent to the minority of people who don't buy games *because* they have DRM, was PC players who would have pirated the game had they had the chance to within the first 2-3 days, that's a win for Rockstar. And certainly there's also people who pirated the game at first but bought it later because of the drunk bug.[/QUOTE] There's also the part where someone who pirated had no intention of buying the game in the first place, and they get lobbed into the 'Lost Sale' category, even though there never was a sale and never would have been one
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