• A new DRM system is proving difficult to crack - FIFA 15 and Lords of the Fallen remain unpirateable
    224 replies, posted
[QUOTE=Crash155;46427736]friendly reminder DRM never works and will always have a workaround[/QUOTE] Diablo III is still uncracked.
if it doesnt fuck up my computer and if it doesnt fuck up the game i dont care if it's attached to my game.
They act like people who want to pirate the game will care about waiting 2 weeks after release to download it for free. If they were going to pirate it in the first place, waiting a while for the DRM to be cracked won't make them buy it.
[QUOTE=Smug Bastard;46427823]Why would DRM slow down a game's performance? [sp]I know nothing about how DRM works, please have mercy[/sp][/QUOTE] a few older games would deliberately slow your system down if they detected it was pirated (like Operation Flashpoint and I believe ArmA 2). Then those companies realized by releasing their game on steam they could increase their sales hugely and that's why ArmA 3 doesn't really have DRM
[QUOTE=BOXHOUND;46428097]Diablo III is still uncracked.[/QUOTE] From a technical standpoint Diablo III is an MMO, so it needs an emulator and those require a huge amount of work. People have made server emulators that go through the entire first act. There are just not enough experienced programmers who care. I consider it cracked, just not fully because nobody cares.
This bullshit ruined the PC port of Lords of the Fallen. The game had so much potential to be fun but the DRM caused crashes and serious issues with stability and frame rates.
You guys saying the DRM will be cracked are [B]completely[/B] missing the point. All security mechanisms and products can be cracked and bypassed and the developer should we well aware of this. If anyone says it's uncrackable then they're silly. Even the most complex encryption algorithms are theoretically crackable but that doesn't mean millions of people's personal information are at risk every day, far from it. Security is a constant battle between people trying to bypass it and people trying to strengthen it. Once this gets cracked, a replacement will arise and may possibly take longer to crack. The fact that FIFA 15 has been uncracked for over a [B]month[/B] is an achievement in it's self as games used to be cracked within [B]hours[/B].
[QUOTE=ashxu;46428151][B]Security is a constant battle[/B] between people trying to bypass it and people trying to strengthen it. Once this gets cracked, a replacement will arise and may possibly take longer to crack.[/QUOTE] It's not even a battle anymore. The fight is over. The fact that we have DRM that punishes paying customers means everyone lost.
Well judging from how it seems to adversely impact the performance of the games it is used on people will mostly likely end up pirating them the moment it's cracked. This is the same company that created SecuROM and we all know how pleasant that was to deal with. Digital rights management isn't horrible and something that should or will completely go away, but my god they need to develop methods that don't involve hurting the people that actually purchased the game(s). All it does is burn the customer whereas the person who waited for it to get cracked didn't even have to buy it and is enjoying it more because of the lack of bullshit encased around the game they want to play. Piracy will never cease to exist but content providers can certainly lessen the blow a bit by providing content that is beneficial to the consumer as opposed to treating them like a potential criminal even though they fucking bought the game/movie/song.
[QUOTE=WillerinV1.02;46427834]What? pirated releases are almost always smaller because most game developers have stopped compressing their files in an effort to dissuade pirates. I think Alien: Isolation went from like a 23 gig download down to a 8 gig download when pirates compressed it. It's another insane practice developers are doing that's hurting the paying customer more.[/QUOTE] Theoretically, if you buy alien isolation on steam, but don't install it. Then download it from the buccaneer harbor, put it in the correct installation directory, but don't crack it. Would steam know you already have the game "installed"? so would it save you more than 10gb of download?
[QUOTE=patq911;46428188]Theoretically, if you buy alien isolation on steam, but don't install it. Then download it from the buccaneer harbor, put it in the correct installation directory, but don't crack it. Would steam know you already have the game "installed"? so would it save you more than 10gb of download?[/QUOTE] It would likely think that you have missing files and then download the 10 GB, if it recognized that the game was installed.
[QUOTE=patq911;46428188]Theoretically, if you buy alien isolation on steam, but don't install it. Then download it from the buccaneer harbor, put it in the correct installation directory, but don't crack it. Would steam know you already have the game "installed"? so would it save you more than 10gb of download?[/QUOTE] It would likely replace any files that don't match up exactly with what Steam has. The EXE would also be replaced as it usually contains a hook that connects to steam (or at least it will at some point).
[QUOTE=barrab;46427771]uhh, this isn't designed to be uncrackable, its just to max release sales. this changes nothing in terms of actually pirating games besides waiting a while longer to get a crack[/QUOTE] So pirates have to either wait for the crack or if they want it now, buy it. Successful DRM.
[QUOTE=SuperHoboMan;46428166]It's not even a battle anymore. The fight is over. The fact that we have DRM that punishes paying customers means everyone lost.[/QUOTE] I would argue that security usually contains trade offs which include usability but the Ubisoft online DRM debacle was just poorly implemented.
[QUOTE=usa;46427649]Run better? Maybe. Smaller download? Not unless you degrade the quality of the game data and/or compress the game further as a whole. Compression of the game can only do so much though, maybe trim off like 6gb max.[/QUOTE] Haven't you heard of game rips? They remove cut scenes and such to reduce file size
[QUOTE=TheTalon;46428028]There's also the part where someone who pirated had no intention of buying the game in the first place, and they get lobbed into the 'Lost Sale' category, even though there never was a sale and never would have been one[/QUOTE] Well duh. My point still stands that it's plausible that there are people who would buy games on day 1 if they can't pirate them on day 1. But of course, neither of us can prove how few or many they are, and whether that's worth spending $200k on DRM, plus whatever revenue you lose from people who don't buy games with DRM because they don't like DRM (which I imagine isn't much, but again, no data to back that up).
They probably just based it off a new source code and algorithm
[QUOTE=SuperHoboMan;46428166]It's not even a battle anymore. The fight is over. The fact that we have DRM that punishes paying customers means everyone lost.[/QUOTE] And you should blame the piraters for it, because companies have had to react them with these measures. It's the same reason you shouldn't blame people who use Ad-Block, they are simply reacting to the years and years of dumb stupid advertisements we've had to put up with. The only reason pirating would be acceptable is if the game has no demo and you are simply trying to see if the hardware on your computer. Anything else really should be considered stealing because the company that put time, money, and effort into their game isn't getting the sales they should because you decided to be selfish and get the game for free.
Stealing involves the victim losing something. When you pirate, the victim doesn't lose anything, they merely don't stand to gain anything from you. You can still find that immoral, but it's not the same thing.
[QUOTE=TornadoAP;46428370]And you should blame the piraters for it, because companies have had to react them with these measures. It's the same reason you shouldn't blame people who use Ad-Block, they are simply reacting to the years and years of dumb stupid advertisements we've had to put up with. The only reason pirating would be acceptable is if the game has no demo and you are simply trying to see if the hardware on your computer. Anything else really should be considered stealing because the company that put time, money, and effort into their game isn't getting the sales they should because you decided to be selfish and get the game for free.[/QUOTE] It would be unfair to blame those who pirate, because then you have an expectation of that not happening. No matter what, piracy will happen, just like no matter what stealing will happen in the physical world. The solution is not to lock down your game as hard as possible, making it unplayable for the first month to ensure sales, but to make a product you wouldn't want to pirate. For a long time, steam had this down pat - most of my friends who pirated would always buy games avaiable on steam because of the superior service. [sp] also piracy should never be considered stealing because that undermines the actual act of stealing. furthermore you should always assume that anyone pirating a game had no intention on buying it in the first place and therefore a pirate =/= a lost sale [/sp]
[QUOTE=DrTaxi;46428397]Stealing involves the victim losing something. When you pirate, the victim doesn't lose anything, they merely don't stand to gain anything from you. You can still find that immoral, but it's not the same thing.[/QUOTE] hmmm no, you're just using every trick in the book to justify getting free crap.
[QUOTE=werewolf0020;46427535]It will be cracked Nothing is uncrackeable and saying " Its totally uncrackeable " is nothing more than a more exciting challenge for pirates / crackers Give it a month or two, hell even ubisoft always online DRM was cracked[/QUOTE] The new Sim City wasn't cracked until the most recent update that removed the DRM.
[QUOTE=Demache;46428230]It would likely replace any files that don't match up exactly with what Steam has. The EXE would also be replaced as it usually contains a hook that connects to steam (or at least it will at some point).[/QUOTE] But wouldn't you just uncompress the compressed files? Then steam wouldn't need to download those extra files because you already have them. I think I want to do an experiment.
[QUOTE=Ownederd;46428446]hmmm no, you're just using every trick in the book to justify getting free crap.[/QUOTE] Where did I justify piracy? I was stating that it's not the same as theft. There are a lot of things most people would find wrong that are not the same as theft.
[QUOTE=plunger435;46428458]The new Sim City wasn't cracked until the most recent update that removed the DRM.[/QUOTE] That's because it was always online and it wasn't that popular. And it was cracked before the last update but it was severely limited.
Put this on a high profile game like GTA V PC and it will be cracked. Simple as that.
[QUOTE=Ownederd;46428446]hmmm no, you're just using every trick in the book to justify getting free crap.[/QUOTE] But... He said in the post that it's still easy and acceptable to call it immoral. That's actually the opposite of justification. [editline]6th November 2014[/editline] [QUOTE=TestECull;46428567]Put this on a high profile game like GTA V PC and it will be cracked. Simple as that.[/QUOTE] Just like Diablo III.
[QUOTE=Ownederd;46428446]hmmm no, you're just using every trick in the book to justify getting free crap.[/QUOTE] I hate piracy (albeit I admit I acquire roms of old games that literally no one but second-hand buyers would benefit from anymore) and yet I think your statement is one-sidedly and derisively ignorant.
I think it's a shame that developers have to go through such hoops to protect their content. People who actually buy games should be blaming pirates for any DRM related hardships they experience.
[QUOTE=No_Excuses;46428704]I think it's a shame that developers have to go through such hoops to protect their content. People who actually buy games should be blaming pirates for any DRM related hardships they experience.[/QUOTE] That point would be valid if modern DRM wasn't intrusive to the point of feasibly driving some people to piracy, the earliest forms of DRM mainly consisted of something that came with the product that had to be entered at a certain portion of the application, and you could say that it worked because at the time, such information was not as easy to spread on a massive scale that it could be in this age, considering that the internet was mainly in it's infancy at that point of time, in which the only people who really had any access or knowledge of usage were researchers or people that could afford access at all. The only way that such information could really be transmitted at the time is in person through writing, along with a copy of the program on some medium. Using a form of DRM that fucks over the consumer just gives more reason for people to pirate the product as to avoid having to put up with issues that the form of DRM used may cause.
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