• A new DRM system is proving difficult to crack - FIFA 15 and Lords of the Fallen remain unpirateable
    224 replies, posted
[QUOTE=No_Excuses;46428704]I think it's a shame that developers have to go through such hoops to protect their content. People who actually buy games should be blaming pirates for any DRM related hardships they experience.[/QUOTE] No they should be blaming the companies who poorly implement DRM. It's like airport security, sure you can blame the "bad guys" for making those measures "necessary", or you can blame the TSA and the related government agencies for doing such a shitty job at it. There will always be bad people, passing the blame to them is simply a way out of accepting responsibility for one's own actions.
[QUOTE=RichyZ;46428815]drm in the old day really fucked consumers over, especially if you ever lost your manual/bought a game without a manual[/QUOTE] Reminds me of when I lost my insert for Sim City 4 Deluxe that had the cd key. I eventually found it again though.
GTA V is going to be the biggest PC release in years. No way in [I]hell[/I] it stays uncracked.
I'd really like to know if it has SecuROM-like detection of in-memory modifications. That's the same reason mods for GTA4 were delayed.
[QUOTE=ashxu;46428267]I would argue that security usually contains trade offs which include usability but the Ubisoft online DRM debacle was just poorly implemented.[/QUOTE] that security will be pretty useless when and if it gets cracked and when and if it does that means it'll just kinda still be on there but still it'll be able to be breached
I remember games like Age of Empires 2 and Star Wars Galactic Battlegrounds had some pretty terrible DRM. Apparently the CD check for Age of Empires 2 would pass if you named your hard disk after the CD. and SWGB would pass if you burned a blank disk with the name "SWGB"
a cracked version of lords of the fallen was available within hours of its official release. not sure about the exact time frame for fifa 15 but it was available, at the very latest, 2.5 weeks after release. this article is a lie.
Where's that picture with the pirated movies vs dvd bought? I feel it is quite relevant here.
When I was poor I pirated games. When I had money I bought the games I pirated on steam even if I never installed them anyway. Maybe there's a larger issue here? But as for SecuROM v2, I think that they'd do a lot better with honey then with a stick. Steam provides a better service. Being able to back-up your saves automatically is fucking awesome. I've beaten the first Act of Diablo 2 at least like 4 times now, but I never finish the game because holy shit it takes too long. I'd have beaten Diablo 2 by now if I had my saves backed up on there.
[QUOTE=~Kiwi~v2;46429265]uhhhhhhhhhhhh the issue is that people are playing games with out paying for them? [b]you yourself admit that you're part of that example they're trying to prevent[/b][/QUOTE] You're saying that when I had to choose between dinner and video games I would sometimes choose video games? I'm in a way better spot now so I buy all my shit, but like, I'm just saying that poor people exist.
[QUOTE=Bruhmis;46429199]a cracked version of lords of the fallen was available within hours of its official release. not sure about the exact time frame for fifa 15 but it was available, at the very latest, 2.5 weeks after release. this article is a lie.[/QUOTE] lol. ok [img]http://puu.sh/cGvwG/f71e8877af.png[/img]
[QUOTE=Samiam22;46427609]1. Are you seriously assuming the PC community consists entirely of pirates 2. Banshees don't have dicks, they're always female[/QUOTE] He meant Halo Banshee Obviously
[QUOTE=Juniez;46429288]lol. ok [img]http://puu.sh/cGvwG/f71e8877af.png[/img][/QUOTE] trusting torrent comments on the reliability of cracks is a pretty stupid thing to do. TPB commenters are the kind of people who say "WHAT THE FUCK IS THIS ITS A SCAM THERES NO SUCH THING AS AN ISO FILE".
Whatever this DRM measure is, they accomplished the purpose for it. At least in my case, I couldn't wait for the crack, so I just outright bought the game. Now waiting for it to be fixed so I had to wait in the end anyway. It'll be cracked in 2-to-3 weeks. It's 2014, we aren't using stone tablets with inscriptions on them for knowledge. Someone will find a way to do it.
[QUOTE=No_Excuses;46428704]I think it's a shame that developers have to go through such hoops to protect their content. People who actually buy games should be blaming pirates for any DRM related hardships they experience.[/QUOTE] Except it isn't pirates' fault. Yeah, okay, they're dickbags for pirating games, but that doesn't mean [i]they[/i] are at fault for DRM. It's perfectly possible to be ridiculously successful as a game dev without resorting to DRM. Just look at Kerbal Space Program and Fallout: New Vegas. Neither game has restrictive DRM(KSP has NO DRM whatsoever, even the Steam copy will run standalone off a flash drive on any machine you stick that drive in). Yet both games did amazingly well. You do not need DRM to make money off your game. Slapping one's customers in the face with DRM is the publisher calling the legal purchaser a damn dirty pirate. It's guilty until proven innocent, yet it's legal because it's not the government claiming you've done something wrong and requiring you to prove otherwise.
Once it gets cracked, crackers are gonna know how to crack all the other games. Stopping piracy is a lost cause imo.
[QUOTE=SuperPlamz;46429318]trusting torrent comments on the reliability of cracks is a pretty stupid thing to do. TPB commenters are the kind of people who say "WHAT THE FUCK IS THIS ITS A SCAM THERES NO SUCH THING AS AN ISO FILE".[/QUOTE] i'm pretty certain that a good fraction of pirate bay users are technologically literate and can copy and paste files to a certain directory. the crack doesn't work lol
Hey, it's fine as long as it doesn't affect performance.
Honestly if the DRM isn't invasive at all and effectively is no worse for the consumer than having to use steam or having to put in a CD key then I'm all for it. Everyone hates DRM schemes because 9 times out of 10 they end up being incredibly invasive or have massive downsides associated with it (limited copy activations, always online required, etc) despite being cracked in the first day. So the buying consumer effectively gets screwed with a worse copy of a game. If DRM was never like that, I doubt people would care so much. Especially in the age of steam where generally you don't have to worry about needing to buy the game again if you lose the disc. And something like that is extremely helpful in the first few weeks of a game launch - if a game has any sort of hype or word of mouth around it enough to get people who would want to pirate it en-mass to try it out to instead pay then its a win. It does suck that it screws over customers who like to pirate-before-they-buy to see how the game runs and plays as a sort of demo. But that's kind of a nebulous gray area anyways, and that can easily be solved by releasing a good demo of some sort or simply watching lets play's on youtube. [editline]7th November 2014[/editline] [QUOTE=SuperHoboMan;46428166]It's not even a battle anymore. The fight is over. The fact that we have DRM that punishes paying customers means everyone lost.[/QUOTE] Theoretically speaking how are the paying customers losing if the DRM ends up being totally harmless to the playing customer i.e. no worse in scale than a CD key or needing to use steam to play. Because so far from what it sounds like this DRM is totally passive and otherwise not noticeable. Instead of getting a bunch of news articles on FIFA launch day or the launch of Lords of the Fallen that the DRM fucked the paying customer over sideways like it usually does... its several days after the latter and a month after the former before someone finally went, "Wait a second... these games are still uncracked?" [editline]7th November 2014[/editline] [QUOTE=Amez;46428175]Well judging from how it seems to adversely impact the performance of the games it is used on people will mostly likely end up pirating them the moment it's cracked. This is the same company that created SecuROM and we all know how pleasant that was to deal with. Digital rights management isn't horrible and something that should or will completely go away, but my god they need to develop methods that don't involve hurting the people that actually purchased the game(s). All it does is burn the customer whereas the person who waited for it to get cracked didn't even have to buy it and is enjoying it more because of the lack of bullshit encased around the game they want to play. Piracy will never cease to exist but content providers can certainly lessen the blow a bit by providing content that is beneficial to the consumer as opposed to treating them like a potential criminal even though they fucking bought the game/movie/song.[/QUOTE] It doesn't impact performance That's just shitty PC optimizing on the devs part
assassin's creed 2 took a few weeks to fully crack as well, I think that was the longest before this (not counting stuff that scene groups just didn't care about).
[QUOTE=WillerinV1.02;46427834]What? pirated releases are almost always smaller because most game developers have stopped compressing their files in an effort to dissuade pirates. I think Alien: Isolation went from like a 23 gig download down to a 8 gig download when pirates compressed it. It's another insane practice developers are doing that's hurting the paying customer more.[/QUOTE] This. NBA 2K15 was over 37 gb because of uncompressed audio files. It took me so fucking long to download it and and the only people it pissed off was the people who paid for it.
Give it some time... this DRM will be cracked. Those games are of no interest for me, except GTA5, which is a nobrainer purchase. But I do agree that scene releases do a better job of repacking the game, the devs bulk-up the client with uncompressed shit and, except for Steam with its preload takes "decades" to download the game, sometimes. The era of 50-60gb games is here, devs don't even bother compressing shit anymore. (I pity console players)
[QUOTE=Juniez;46429288]lol. ok [img]http://puu.sh/cGvwG/f71e8877af.png[/img][/QUOTE] I would link it if it wasn't bannable. but it's a site I've used several times which belongs to a well known distributor of pirated games (not sure if it's bannable to specify who they are?)
Even the hardened pirates i know wanna buy GTA V tho :v:
[QUOTE=AJ10017;46427519]now how many legit customers get fucked over by it?[/QUOTE] probably none [editline]7th November 2014[/editline] [QUOTE=arbio22;46429744]This. NBA 2K15 was over 37 gb because of uncompressed audio files. It took me so fucking long to download it and and the only people it pissed off was the people who paid for it.[/QUOTE] don't you get that it's a port from the ps4/xbone releases? both of those consoles use >40GB disks now for a huge part of their consumer base 40gb isn't a big deal. for those who think it is, you can buy retail. [editline]7th November 2014[/editline] i literally can't think of any time where DRM inconvenienced me. maybe because i don't buy games on shitty platforms like uPlay. DRM implemented right works perfectly
I buy all my games, but still think DRM is good. If this DRM is good enough to stop lazy unemployed bums pirating software that I pay for, then I'll be a happy man.
[QUOTE=Swiket;46427533]From the Denuvo website: [securom] :suicide:[/QUOTE] Yeah no. Even if I buy a game with DRM from this company I'd rather install the pirated version.
I know guys who believe that EA had paid Skidrow to just keep the fuck out.
[QUOTE=koppel;46430368]I know guys who believe that EA had paid Skidrow to just keep the fuck out.[/QUOTE]Is Skidrow even active any more? Most cracks seem to be by reloaded or codex
[QUOTE=koppel;46430368]I know guys who believe that EA had paid Skidrow to just keep the fuck out.[/QUOTE] If that were true, imagine the PR departments excuses once he cracks another one of their titles since.
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