A new DRM system is proving difficult to crack - FIFA 15 and Lords of the Fallen remain unpirateable
224 replies, posted
[QUOTE=Bruhmis;46429199]a cracked version of lords of the fallen was available within hours of its official release. not sure about the exact time frame for fifa 15 but it was available, at the very latest, 2.5 weeks after release. this article is a lie.[/QUOTE]
You're right about Lords of the Fallen, but FIFA 15 is yet to be cracked. The game is out there in trackers, but it's only available so people can download it and wait for a crack. This article is not a lie.
[QUOTE=AJ10017;46427519]now how many legit customers get fucked over by it?[/QUOTE]
I dunno, how much outrage have you heard about FIFA or LotF?
[QUOTE=Covalent;46431161]If GTA V is running off this, and what people are saying about the performance impact, then.. I don't know if I look forward to GTA V.
I'd like for the game to be smooth, even if I have to play at lower qualities. But I do not want to chug around because some 'unbreakable' DRM is shitting it up.
At least release a demo or something to the public so they know if they can run it or not with this crappy DRM on it.[/QUOTE]
[B]For the nth time this doesn't cause performance impact. The only thing this DRM does to the consumer is add a slightly longer initial load time when you boot the game up.[/B]
Lords of the Fallen is shitty FPS wise period. It doesn't even run perfectly smooth on PS4/Xb1. FIFA which uses this doesn't have any performance issues.
Why are we flipping our shit over uncrackable DRM when the DRM is less invasive than what steam effectively is???
[editline]7th November 2014[/editline]
Sure, lets throw a fit when down the road it turns out this DRM assrapes your OS or some other bad issue. But as far as anyone can tell, this DRM might as well not even exist if you are a buyer.
[QUOTE=Clavus;46431646]*Offline DRM. You can deny pirates access to multiplayer by keeping server software and account management out of the user's hands. Like the latest Battlefield games.[/QUOTE]
Yes i meant single-player games, but tbh even that's arguable since in a lot of games people build private servers from scratch.
Also battlefield 3 had cracked servers.
[QUOTE=J!NX;46430530]I remember when watch dogs came out... cracked week(s) before release[/QUOTE]
It even included malware!
[QUOTE=wickedplayer494;46427575]Some of the companies listed make me wonder...[B]Ford[/B]? Pearson (though I suppose for PowerSchool)?[/QUOTE]
You wouldn't download a car, would you?
[QUOTE=Str4fe;46431482]Why wont triple-A devs do this already though?
When the drm is cracked, it has literally no use. Why wont they remove it then?[/QUOTE]
Potentially for legal reasons.
In Germany, it is legal to copy media (music, movies, TV shows, though not computer programs / video games) and share it with a small number of family/friends [I]as long as you don't need to break DRM to do it[/I].
Other countries may have similar laws that also apply to video games.
Or perhaps they just feel that admitting defeat would hurt their image.
All speculation though.
[QUOTE=catbarf;46431838]It's complicated, but the simplest explanation is that DRM that is compartmentalized and easy to remove without affecting the game is also easy to bypass for the same reason. Effective DRM is so integrated with the game's code that you can't disable or remove it without rendering the game non-functional, so there'd be a significant investment of time and effort for even the developers to switch it off.[/QUOTE]
Crackers usually manage it pretty well. Surely developers with source code access would have an even easier time.
Besides, numerous games have had their DRM patched out years after release, when it really was no longer required.
[QUOTE=Cold;46432147]Yes i meant single-player games, but tbh even that's arguable since in a lot of games people build private servers from scratch.[/QUOTE]
Technically that's not breaking DRM. It also requires a hell of a lot more effort and time.
Besides, it's possible to offload parts of singleplayer games to servers controlled by the developer. Remember when EA claimed SimCity did that? Turned out it didn't. [I]But it could have[/I].
[QUOTE=DrTaxi;46432297]Potentially for legal reasons.
In Germany, it is legal to copy media (music, movies, TV shows, though not computer programs / video games) and share it with a small number of family/friends [I]as long as you don't need to break DRM to do it[/I].[/QUOTE]
How does that work? Does recording a movie or tv show and sharing it is legal or not?
NOTHING is uncrackable
just give it time before someone finds a way
I assume you guys already know that when asked, their support said that gta V had nothing to do with their DRM technology?
Also, I pirated skyrim and bough it after.
(On release)
[highlight](User was banned for this post ("Warez" - Craptasket))[/highlight]
Reminds me of Assassin's Creed 2's absolutely dreadful DRM that forced you to play with a 24/7 internet connection and would kick you out of the game while erasing all progress from the previous checkpoint and on at the slightest connection hiccup.
[t]http://i.imgur.com/9XJFEIc.jpg[/t]
[QUOTE=eirexe;46432469][t]http://i.imgur.com/9XJFEIc.jpg[/t][/QUOTE]
Well, this was a good sight to see. I'm curious what game will be the one where hackers will work overtime in getting this cracked.
Overall I commend Denuvo for lasting this long in a world of piraters, and while this will eventually be cracked it's pretty impressive how much bullshit they've put hackers through to do so.
I give it a month before pirates figure out the DRM and proceed to crack every game that uses it.
Lets hope there wont be anything else restricting mods
Someone literally made a fucking faux server system you had to connect to for SimCity so it would work and it was cracked. This will get cracked, its just newer and once its figured out then they are fucked.
DRM is such a waste of time.
Rockstar cannot predict the future, what if its cracked in the next month or two?
[QUOTE=HoodedSniper;46433648]Someone literally made a fucking faux server system you had to connect to for SimCity so it would work and it was cracked. This will get cracked, its just newer and once its figured out then they are fucked.
DRM is such a waste of time.
Rockstar cannot predict the future, what if its cracked in the next month or two?[/QUOTE]
it's hardly a waste of time
initial sales are very important, a lot of people will get frustrated waiting for a crack and will just buy the game
if you can delay cracking by a month or two it would probably give a noticeable boost in sales
[QUOTE=proch;46433575]Lets hope there wont be anything else restricting mods[/QUOTE]
GTA V will apparently [I]not[/I] use this DRM so ease up.
[QUOTE=Crimor;46427621]The fifa games is one of the biggest game franchises in the world, even above shit like cod if I remember right :v:[/QUOTE]
It has a significantly smaller userbase on PC afaik.
It's still pretty damn big, though, since many sports fans who aren't really video game fans in general play it.
[QUOTE=DEMONSKUL;46432361]NOTHING is uncrackable
just give it time before someone finds a way[/QUOTE]
bonus points if you tout yourself as uncrackable, this is what people who make cracks live for: to prove you wrong and that they are better than you.
[QUOTE=SirLemon;46433077]I give it a month before pirates figure out the DRM and proceed to crack every game that uses it.[/QUOTE]
From I understand, to crack this DRM you have to brute force the encryption.
And each game using it has its own encryption, so they will all take about as long to crack. Assuming Denuvo doesn't increase the level of encryption, which they will likely do if their games start being cracked too soon.
I don't even imagine its an interesting system to crack, just effort...
That's just one less game to buy next year, I'll just support CDPR by purchasing the DRM free Witcher 3 instead of supporting rockstar's invasive drm.
[url]http://www.incgamers.com/2014/11/grand-theft-auto-v-will-not-use-denuvo-drm-says-company-co-owner[/url]
hope this is true
I love it when a piracy thread comes up because so many people don't even bother to read up on anything and just shit on this month's DRM scandal
Denuvo: "It's just a matter of time until our system is broken, this is just so more people will buy the game at release"
Poster: "Fuck these guys, it's just a matter of time until this is broken"
Denuvo: "We aren't associated with GTA"
Poster: "Fuck rockstar for using this shitty DRM"
[QUOTE=AlexConnor;46434468]From I understand, to crack this DRM you have to brute force the encryption.
And each game using it has its own encryption, so they will all take about as long to crack.[/QUOTE]
No. If you had to "brute force the encryption", so would legitimate copies of the game.
[QUOTE=KorJax;46432124]
Why are we flipping our shit over uncrackable DRM when the DRM is less invasive than what steam effectively is???[/QUOTE]
Because the company that made SecuROM deserves about the same amount of trust as you'd afford to your everyday malware coder
[QUOTE=RichyZ;46427786]but fifa is extremely popular, especially in brazil and other latin american countries where piracy is rampant[/QUOTE]
Brazil and Latin American countries are generally not where anti-piracy techniques are developed. Russia, China, and the United States are the usual suspects.
[editline].[/editline]
Anyways, it really doesn't matter what DRM is used so long as people who actually buy the product aren't fucked over.
[QUOTE=DrTaxi;46436147]No. If you had to "brute force the encryption", so would legitimate copies of the game.[/QUOTE]
Game and DRM .exes protected by very long encryption keys to guard contents (and that doesn't matter to user, these .exes launch like normal).
Said contents being challenge and answer generators. The challenges and answers will be once use, very long (so there can be millions of "good" once use codes) and based on a PIN generated when the game was installed and authenticated at purchase. PIN itself is based on your account with seller and your hardware IDs, and checked against these every time you launch game. So the DRM will recognise if you are trying to run the game without the original account and using a different PC.
You can't spoof the authorization between game and DRM .exes, so to crack the game you will have to brute force the encryption key on one of them. Depending on key length, this can take anywhere from seconds to millenia on even a good PC...
I don't know if that is exactly how this system works, but that's how I'd write a DRM program.
[QUOTE=AlexConnor;46437414]Launcher and DRM .exes protected by very long encryption keys to guard contents (and that doesn't matter to user, these .exes launch like normal).
Said contents being challenge and answer generators. The challenges and answers will be once use, very long (so there can be millions of "good" once use codes) and based on a PIN generated when the game was installed and authenticated at purchase. PIN itself is based on your account with seller and your hardware IDs, and checked against these every time you launch game. So the DRM will recognise if you are trying to run the game without the original account and using a different PC.
You can't spoof the authorization between launcher and DRM .exes, so to crack the game you will have to brute force the encryption key on one of them. Depending on key length, this can take anywhere from seconds to millenia on even a good PC...
I don't know if that is exactly how this system works, but that's how I'd write a DRM program.[/QUOTE]
Now, how do you deal with a user changing computers?
[QUOTE=redsoxrock;46437452]Now, how do you deal with a user changing computers?[/QUOTE]
All they need to do is log into their user account once so a new PIN can be generated for that install.
There would be some reasonable limit on how many different computers you can install on over a given period (perhaps 5 or 10 per month?), nothing that would inconvenience legitimate users but enough to stop mass sharing of an account.
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