[QUOTE=TheCombine;42226532]In PoE this means restarting the entire game
I mean sure some people might like that but in my opinion it's not very good, it just makes people look for builds online in fears of a fuckup they did at the start affect the tail end of the game, instead of making their own
[editline]17th September 2013[/editline]
I think players should be given one reset per character[/QUOTE]
If you haven't played it in a while, you might try again. They've made a ton of balance changes for the post-normal content, and it is now way more forgiving of build experimentation than it used to be. There are also quite a few new skills and support gems to further broaden your arsenal. Yeah, there's still a lot of trial and error, and you've got to take some time to learn the mechanics and figure out what's what, but it's also super rewarding when you come up with a build that actually kicks butt, because then you feel like a handsome genius.
If you like a game where build planning and customization without limits are major aspects, Path of Exile is worth checking out. But, if you're the sort who just prefers to hop into the action without having to consider whether or not the way you're building your character is going to be viable in the long-run, then you'll probably find it tedious. A [I]huge[/I] chunk of the core fanbase for Diablo 2 were deeply disappointed by the overly simplified nature of Diablo 3's character building. If you were one of them, go download Path of Exile, already!
-snipped a huge chunk of the post because wow was it long and off-topic-
[QUOTE=A B.A. Survivor;42226716]My gripe was the fact that a large portion of the different skills and runes were useless or outclassed.[/QUOTE]
Dude what? When was the last time you played?
They buffed pretty much every single skill in the game during one patch because a few of them were overpowered. (instead of nerfing the overpowered ones they brought all the other ones up to par)
[QUOTE=Keychain;42226799]Dude what? When was the last time you played?
They buffed pretty much every single skill in the game during one patch because a few of them were overpowered. (instead of nerfing the overpowered ones they brought all the other ones up to par)[/QUOTE]
Not for a long time, since I didn't know they did that.
[QUOTE=Keychain;42226799]Dude what? When was the last time you played?
They buffed pretty much every single skill in the game during one patch because a few of them were overpowered. (instead of nerfing the overpowered ones they brought all the other ones up to par)[/QUOTE]
Are you talking Path of Exile or Diablo 3? Because that just is not true for Diablo. But I haven't played PoE in a long while and if they balanced the skills there that's good, that was one of my main gripes with PoE.
There are plenty of games that implemented auction houses successfully, why did they not try and follow another model if they were worried about people sitting in there and not playing the game?
[QUOTE=jiggu;42226969]Are you talking Path of Exile or Diablo 3? Because that just is not true for Diablo. But I haven't played PoE in a long while and if they balanced the skills there that's good, that was one of my main gripes with PoE.[/QUOTE]
PoE has received extensive balance passes in the most recent versions. Tons of skills that were previously nonviable received either direct rebalancing as a result of changes to the skill itself, or passive buffs from the rebalancing done on monsters and gameplay mechanics. Later difficulties are a lot more forgiving. They finally fixed melee for end-game content, and stacking massive amounts of health nodes is nowhere near as important as it used to be, allowing you to focus more fully on picking passive skills that actually complement your build. The skill tree itself has also received some major revisions, making things like evasion and energy shield and chaos inoculation much more powerful than they were before.
[QUOTE=Big Dumb American;42227063]PoE has received extensive balance passes in the most recent versions. Tons of skills that were previously nonviable received either direct rebalancing as a result of changes to the skill itself, or passive buffs from the rebalancing done on monsters and gameplay mechanics. Later difficulties are a lot more forgiving. They finally fixed melee for end-game content, and stacking massive amounts of health nodes is nowhere near as important as it used to be, allowing you to focus more fully on picking passive skills that actually complement your build. The skill tree itself has also received some major revisions, making things like evasion and energy shield and chaos inoculation much more powerful than they were before.[/QUOTE]
That's great to hear, I haven't played in a while but it felt like there were too few viable options to roll and that you were stuck with a specific spec that just wasn't as fun to play. I guess I'll head over to the PoE thread.
[QUOTE=FlakAttack;42226234]I personally don't like being nailed into one role forever. I always hated that about Diablo 2. Games now have their own way of regulating this, like Guild Wars (8 skills on the skill bar, can't change outside of town), Borderlands (so many skill points but they can be reset at a small monetary cost), etc.
In fact if you want to go back in time, Ultima Online had a hardcap of 700 skill you could distribute any way you wanted. If you wanted to change something, you set skills you didn't want anymore and as you trained the new skill, it would take the points from the old one(s). That game is considered one of the most hardcore MMORPGs around, and even it gave you some flexibility with your characters.[/QUOTE]
Guess this is taste because I hate games that don't let me specilize to make specific characters
The entire reason why I like any RPG is that it lets me build a specific character archetype in my mind. I loved playing the necromancer in D2 in my own special way with his own focus and style that was brutal in that style.
However this falls apart if the balance is bad and if the game can make it easily possible for you to "screw yourself" over
That said, I like games that have hard choices in character development but offer some kind of way to respec, because that way you get the best of both worlds. I almost never respec in games so its not like it inconveineces me if the option is there and I still get to enjoy the RPG system put in place, but players who want to try everything and be flexible can still do that with games that offer respec.
I feel like im the only person who dislikes POE
its always online and feels really clunky and well, f2p, with the graphics (im not a graphics whore, but certain things turn me off) and the skill tree feels really confusing and overdone
The apology video for the Auction House:
[media]http://www.youtube.com/watch?v=ijCgKciMIE4[/media]
Can you put it in the OP?
[QUOTE=Naught;42227252]I feel like im the only person who dislikes POE
its always online and feels really clunky and well, f2p, with the graphics (im not a graphics whore, but certain things turn me off) and the skill tree feels really confusing and overdone[/QUOTE]
The more confusing the better. That way I get to be more elitist.
Nothing beats elitism in multiplayer games. I have to agree on the graphics though.
[QUOTE=jiggu;42226969]Are you talking Path of Exile or Diablo 3? Because that just is not true for Diablo. But I haven't played PoE in a long while and if they balanced the skills there that's good, that was one of my main gripes with PoE.[/QUOTE]
[url]http://www.diablowiki.net/Diablo_3_patches[/url]
A majority of the patches inluded skill buffs so yeah it has happened before.
I used to dislike builds and such when I was younger, but I've noticed I vastly prefer having to stick with the consequences of the choices you make.
Playing daggerfall and building my character up to be a master short blade user was extremely rewarding for me, and I feel the reward of spending time on a character is cheapened when you can't control what goes into them, or you can just change things on the fly.
Even if they simplified Skyrim a lot, I at least liked how they [I]let[/I] you put into attributes, unlike D3 where you can't add to them at all.
I kinda feel the same way about other things too now - if I mess up something in any game, could be a simple firefight, or if I get an NPC killed that I didn't want to die I will continue my game instead of just reloading the previous save and trying again.
[QUOTE=Linkmister;42227632][URL]http://www.diablowiki.net/Diablo_3_patches[/URL]
A majority of the patches inluded skill buffs so yeah it has happened before.[/QUOTE]
Yeah but as it stands there is one or two viable builds for inferno for each class, it's awful. I mainly wizard so my view might be skewed as it could be better for other classes. But wizards only have CM and archon(CM) build. It's awful. I want to use desintegrate in a serious fasion. I want to use those celestial orbs, I want to use magic missile, I want to use electrocute(it was my favourite signature spell). I want to use meteorites and so on. Right now you cannot do any of that shit if you want to go anywhere. It's crap! My brother plays barb and he says they have the same crap. I haven't even seen a DH or witch doctor since launch.
[QUOTE=Bloodshot12;42227744]
I kinda feel the same way about other things too now - if I mess up something in any game, could be a simple firefight, or if I get an NPC killed that I didn't want to die I will continue my game instead of just reloading the previous save and trying again.[/QUOTE]
I'm the polar opposite. I'll bind save and load to mouse and 1 & 2 if I have to.
[QUOTE=jiggu;42227832]Yeah but as it stands there is one or two viable builds for inferno for each class, it's awful. I mainly wizard so my view might be skewed as it could be better for other classes. But wizards only have CM and archon(CM) build. It's awful. I want to use desintegrate in a serious fasion. I want to use those celestial orbs, I want to use magic missile, I want to use electrocute(it was my favourite signature spell). I want to use meteorites and so on. Right now you cannot do any of that shit if you want to go anywhere. It's crap! My brother plays barb and he says they have the same crap. I haven't even seen a DH or witch doctor since launch.[/QUOTE]
thats why they're switching around spells, nerfing the big ones that most classes use (and by nerfing I mean making them worthwhile to think about when to use, not just popping them whenever you want to) and going the d2 route of making everything viable and powerful, and using legendary items to build your skills around. like a wizard item that lets you summon more hydras, before hydras where pretty shit (outside of the poison one) but when you can summon more of them, or make them a lot stronger, it opens up new builds
barbs where the most 'op' class of them all because of their skill synergy (use your big buffs that basically have endless timer due to fury gain giving you extra time on it, than whirlwind in, dealing a shitload of damage, rend to give you lifesteal and take all the mobs out, than rush to the next area) but instead of truly nerfing them, they changed the skills around, giving them a chance to be used in other builds
This is a pretty massive change and one that I figured no company would go through. I liked Diablo 3 already even with it's problems but props to Blizzard for swallowing the bitter pill to make the game better in the long run.
[QUOTE=Naught;42227252]I feel like im the only person who dislikes POE
its always online and feels really clunky and well, f2p, with the graphics (im not a graphics whore, but certain things turn me off) and the skill tree feels really confusing and overdone[/QUOTE]
PoE feels clunky until higher levels when you start hitting fast and get cool gems.
[QUOTE=MacD11;42226052]I hope this eventually leads to SP being turned into an offline experience, but i doubt it.[/QUOTE]
There's absolutely no reason for it to be 100% online now. A login to a launcher, fine, I can deal with that. But always On even when I'm playing by myself is just... it's the worst. All the cons of playing online, without any of the Pros. Inviting a friend or three to play doesn't require that type of connection
[QUOTE=TheTalon;42229957]There's absolutely no reason for it to be 100% online now. A login to a launcher, fine, I can deal with that. But always On even when I'm playing by myself is just... it's the worst. All the cons of playing online, without any of the Pros. Inviting a friend or three to play doesn't require that type of connection[/QUOTE]
yea, there is
I saw hacked items for d3 on the console 3 days after its release, and its a lot easier to develop those types of things in offline environments
I mean in d2 closed bnet, there are (still) tons of hacked items like hybrid runewords, which make you almost unstoppable) as well as simple item creation (though they disappear after a bit, you can still trade them, screwing people over)
I'm glad they decided the listen to the community and put game design over financial profits. This thing was an abomination and should never have existed.
It killed gameplay and made it pay-to-win at the game; they tried to balance things by having the option of making monsters more powerful (The new monster power option allows you to add x levels for increases XP, gold, loot and challenge), which left players who didn't use the AH shit-outta-luck at the higher difficulties.
It was the primary reason why the game was always-online; keeping tabs on all players at all time to prevent fraud in the AH. That, and DRM.
Hopefully this will eventually lead to the game getting an offline mode, or even LAN play. But that's probably not gonna happen.
[QUOTE=Fangz;42227284]The apology video for the Auction House:
[media]http://www.youtube.com/watch?v=ijCgKciMIE4[/media]
Can you put it in the OP?[/QUOTE]
If only people had warned them.
[QUOTE=Naught;42228153]thats why they're switching around spells, nerfing the big ones that most classes use (and by nerfing I mean making them worthwhile to think about when to use, not just popping them whenever you want to) and going the d2 route of making everything viable and powerful, and using legendary items to build your skills around. like a wizard item that lets you summon more hydras, before hydras where pretty shit (outside of the poison one) but when you can summon more of them, or make them a lot stronger, it opens up new builds
barbs where the most 'op' class of them all because of their skill synergy (use your big buffs that basically have endless timer due to fury gain giving you extra time on it, than whirlwind in, dealing a shitload of damage, rend to give you lifesteal and take all the mobs out, than rush to the next area) but instead of truly nerfing them, they changed the skills around, giving them a chance to be used in other builds[/QUOTE]
Well that's great news, are there any lists on shit they're changing?
[QUOTE=jiggu;42232540]Well that's great news, are there any lists on shit they're changing?[/QUOTE]
[url]http://www.diablofans.com/news/2021-diablo-iii-reaper-of-souls-datamined-class-changes-including-even-more-crusader-abilities/[/url]
theres are all the class changes (including new abilities for each class) a lot of things are just grammar changes, and its obvious that being this 'early' in production, things will get nerfed/buffed before release, but this is the gist of it. (and yes, the datamining is real, blizzard confirmed it)
[url]http://www.diablofans.com/news/2019-spoilers-ahead-diablo-iii-expansion-reaper-of-souls-datamining-post-bosses-game-modes-clans-ladders-and-more/[/url]
this has a ton of shit (clicking on the pictures sends you to different articles with more shit) but its got things like new game modes (random bounties, gambling perhaps, nephalem trials, randomized loot runs, possible pandemonium) as well as ladders, enchanting (transmogrifying and adding stats to items) and a ton of other shit
Man, just bring back the old Rune system, and I'm sold.
[QUOTE=Naught;42227252]I feel like im the only person who dislikes POE
its always online and feels really clunky and well, f2p, with the graphics (im not a graphics whore, but certain things turn me off) and the skill tree feels really confusing and overdone[/QUOTE]
When I first started playing PoE the Skill Tree looked very intimidating and way too big to understand, but after some time playing and leveling up different characters you start to understand the common and worthwhile paths to take.
If I take a look at the Skill Tree now, it looks very organised to me.
I also don't get how you can be negative about the F2P aspect of PoE
[QUOTE=MrFlashcat;42233428]When I first started playing PoE the Skill Tree looked very intimidating and way too big to understand, but after some time playing and leveling up different characters you start to understand the common and worthwhile paths to take.
If I take a look at the Skill Tree now, it looks very organised to me.
I also don't get how you can be negative about the F2P aspect of PoE[/QUOTE]
To some people f2p is an inherently bad thing in and of itself nowadays
[QUOTE=Virtanen;42233504]To some people f2p is an inherently bad thing in and of itself nowadays[/QUOTE]
Usually because it's joined at the hip to pay-2-win.
Except the only thing you can purchase with real money in PoE are cosmetics that don't give you an edge over a non-paying user.
The only thing you could argue about are extra inventory slots you can purchase but those aren't a necessity.
I mean f2p graphics wise
[t]http://webcdn.pathofexile.com/gen/image/YTozOntpOjA7aTowO2k6/MjthOjI6e3M6MjoiaWQi/O2k6MTk2O3M6NDoic2l6/ZSI7czo0OiJvcmlnIjt9/aToxO2k6NDt9/60ea8aab5e/act3teaser1.jpg[/t]
it looks like it was made in the late 90's, and it turns me off
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