• Valkyria Chronicles Remaster AND Valkyria: Azure Revolution announced for PS4
    38 replies, posted
[QUOTE=Taggart;49137409]The eyes are pretty distinctively of the same style invoked in the earlier games. You'll have to try a little harder. Not to mention the director is the producer for the original trilogy.[/quote] The eyes is your argument? They throw out the military uniforms, equipment, functional tank designs and European influence, but at least the eyes are the same, eh? [quote]Yes, I did look at the screenshots and read the article. There is nothing that says battles are turn-based, only that they are button-bound. In fact, LeGION is noted as "real-time", which would be pretty hard to pull off while also being turn-based unless it was real-time yet turn-based exactly like BLiTZ was. Which already makes it more unique than regular JRPGs.[/quote] The real time probably refers to the targeting gimmick and the encounter map. If it's not turnbased, then what you're looking at is [url=https://www.youtube.com/watch?v=QXQddERLV2A]contemporary Tales gameplay[/url] - even further from the spirit of the series. We already know that you're pulled into fixed, structured encounters on the encounter map though, with the enemies as part of "units". So you move around the encounter map, see an enemy unit (which includes a variety of individual enemies), and then you can either move to engage it or use something like sniper support (more of a traditional RPG item) to aggro them to you or affect them in some way before the battle. When you come into encounter range with them, the battle begins. The only way this system can work is turn based or tales-style encounters. [quote]There's also nothing that specifically notes any kind of "line formations" apart from two screenshots.[/quote] Nothing that specifically notes it except every single screenshot of the battlescreen. You can see that they are lined up in very compact formation quite orderly. You would not enemies in that disposition in a previous game. [quote]Raita was not the only artist involved in even the original game.[/quote] Raita is the most important artist and the focus of all the art books. [quote]The screenshots all seem to also take place in the same fight at different points. Not really worth taking any note of unless, or until, it starts occuring in more screenshots of clearly different battles.[/quote] If the screenshots are of the same battle at different times, and the enemy disposition remains exactly the same (which it does), then this only strengthens my point about static formations, no? [quote]I must of forgotten when the re-release sold like fucking hotcakes. Valkyria is hardly hanging by a thread.[/quote] There is nothing to suggest that this game is coming to PC. Even if it did, none of the elements that attracted western PC gamers to VC1 are present. I thought the argument was that a game like VC couldn't sell? If it was selling, then why change it? [editline]17th November 2015[/editline] As a side note, there actually is one unrelated game that's pretty reminiscent of Valkyria Chronicles. Operation Darkness for the 360. It goes for the real-world Weird War angle though.
[QUOTE=mastermaul;49137503]The eyes is your argument? They throw out the military uniforms, equipment, functional tank designs and European influence, but at least the eyes are the same, eh?[/QUOTE] We have only seen three, actually four characters with any real detail. Basic character design cues on the characters themselves are already obvious, i.e. the eyes. The uniforms, equipment, and influence are hard to gauge from four special snowflakes and almost impossible to specifically detail enemy mooks. The only thing which is jarring is the magitech-esque spider tank. Even if the military uniforms, equipment, and european influence are gone, even from just the Jutland characters, it's a new setting. Stuff is going to change. If the only reason you liked VC was because it was "anime ww2" then that's just too bad, I guess. The enemy mooks definitely appear to be more uniform, but it's impossible to tell what the fuck they're actually wearing. Their spidertank DOES have a giant Bren on it, though, so there's clearly still some early-mid 40s influence coming in here. [QUOTE]The real time probably refers to the targeting gimmick and the encounter map. If it's not turnbased, then what you're looking at is [url=https://www.youtube.com/watch?v=QXQddERLV2A]contemporary Tales gameplay[/url] - even further from the spirit of the series. We already know that you're pulled into fixed, structured encounters on the encounter map though, with the enemies as part of "units". So you move around the encounter map, see an enemy unit (which includes a variety of individual enemies), and then you can either move to engage it or use something like sniper support (more of a traditional RPG item) to aggro them to you or affect them in some way before the battle. When you come into encounter range with them, the battle begins. The only way this system can work is turn based or tales-style encounters.[/QUOTE] Or there's more to it they haven't told us yet. We do definitely know that you seek out units on the battlefield and engage them, or attempt to lure them towards you, but the exact encounter details are something we will find out in time. It'd also be extremely stupid to call the battle system "real-time" if the encounter map is real-time, because the encounter map is only a tiny part of the battle system. If the system has ultimately changed, it has changed. It is probably still going to be unique in it's own way. [QUOTE]Nothing that specifically notes it except every single screenshot of the battlescreen. You can see that they are lined up in very compact formation quite orderly. You would not enemies in that disposition in a previous game.[/QUOTE] You wouldn't see any enemies in the previous games in any kind of formation after a turn or two because every single unit moved individually and at complete random, at the behest of the AI. This is part of what made it unique, but right now there's not all that much to suggest that still won't be an element aside from two screenshots of the same apparent battle. [QUOTE]Raita is the most important artist and the focus of all the art books.[/QUOTE] Raita was the primary character designer. He isn't the focus of any of the artbook sections that aren't about the character designs, which are much more focused on the mechanical and world designers, such as Hiroto Kanazawa, or whichever staff were responsible for whatever that area of the book is referring to (i.e. the first book's section of interviews with Hitoshi Sakimoto regarding the soundtrack). He also isn't always the focus of the character sections either, because he wasn't the only character designer. [QUOTE]If the screenshots are of the same battle at different times, and the enemy disposition remains exactly the same (which it does), then this only strengthens my point about static formations, no?[/QUOTE] All it says is that an enemy unit will try to maintain formation. In one battle, especially when there's that many of them against 3 enemy troops, it wouldn't be conceivably hard for a unit to maintain a formation. It doesn't mean that they'll always be in formations 100% of the time, nor keep to them. Again, more screenshots of different battles before we can call that. [QUOTE]There is nothing to suggest that this game is coming to PC. Even if it did, none of the elements that attracted western PC gamers to VC1 are present.[/QUOTE] There was nothing that suggested VC1 would come to PC either, it did. The fact it's a Valkyria game is already a rather hefty element towards any potential buyer, east or west, ps4 or pc. So too will be more information, or that may break it. [QUOTE]I thought the argument was that a game like VC couldn't sell? If it was selling, then why change it?[/QUOTE] When did I suggest this? Because I'm pretty sure I didn't.
[QUOTE=Taggart;49137633]We have only seen three, actually four characters with any real detail. Basic character design cues on the characters themselves are already obvious, i.e. the eyes. The uniforms, equipment, and influence are hard to gauge from four special snowflakes and almost impossible to specifically detail enemy mooks. The only thing which is jarring is the magitech-esque spider tank.[/quote] The four "special snowflakes" are the player characters. There is no reason to believe the other playable characters will have more subtle designs. If they did it would be jarring. They are clearly not going for a military cast. I should also mention that the article has translated some things wrong. The line reading “As there are beings that transform into tanks, there are also weapons that imitate living things.” has been more accurately translated "This time instead of tanks there are weapon platforms that look like creatures. We imagined a world evolving without inventing the wheel." This game is set in an industrial society where the wheel has not been invented. All mechanical foresight: out the window. [quote]Even if the military uniforms, equipment, and european influence are gone, even from just the Jutland characters, it's a new setting. Stuff is going to change. If the only reason you liked VC was because it was "anime ww2" then that's just too bad, I guess. The enemy mooks definitely appear to be more uniform, but it's impossible to tell what the fuck they're actually wearing. Their spidertank DOES have a giant Bren on it, though, so there's clearly still some early-mid 40s influence coming in here.[/quote] Stuff is going to change? That's all literally the crux of the entire series. You've listed every visual element of the series as "gone". And it's not fair to call it inspired by the Bren, it just has a top loading magazine. It's the one relatable element you can pick out of all the visual content, and the rest of the robot sure as hell doesn't reflect it. Zakus don't have mid-1910s influence just because their guns feed from a pan magazine. [quote]Or there's more to it they haven't told us yet. We do definitely know that you seek out units on the battlefield and engage them, or attempt to lure them towards you, but the exact encounter details are something we will find out in time.[/quote] How else does a locked encounter system work? You sure as hell can't have anything approaching what's seen in the previous Valkyria Chronicles games. The space between you and the enemy units at the time of encounter would not allow for it. [quote]It'd also be extremely stupid to call the battle system "real-time" if the encounter map is real-time, because the encounter map is only a tiny part of the battle system. If the system has ultimately changed, it has changed. It is probably still going to be unique in it's own way.[/quote] RPG companies try to make a distinction for their battle systems all the time, which typically does involve some sort of gimmick. Final Fantasy 7 has a real time battle system. This game could very well have a similar real time skill recharge system, which would qualify it as real time. Real time does not imply battlefield positioning. [quote]You wouldn't see any enemies in the previous games in any kind of formation after a turn or two because every single unit moved individually and at complete random, at the behest of the AI. This is part of what made it unique, but right now there's not all that much to suggest that still won't be an element aside from two screenshots of the same apparent battle. [/quote] The enemy has clearly held that position in exact parallel to the player's character for quite some time. You'll also notice that between the two screenshots the distance between the two opposing lines is uniform and that certain enemies are in an idle animation stance. All of this implies traditional RPG battle lines and a turn based system. [quote]All it says is that an enemy unit will try to maintain formation. In one battle, especially when there's that many of them against 3 enemy troops, it wouldn't be conceivably hard for a unit to maintain a formation. It doesn't mean that they'll always be in formations 100% of the time, nor keep to them.[/quote] It would be incredibly difficult for them to maintain that formation if the player was circle strafing around them in real time. We're talking about two parallel line formations. [quote]There was nothing that suggested VC1 would come to PC either, it did. The fact it's a Valkyria game is already a rather hefty element towards any potential buyer, east or west, ps4 or pc. So too will be more information, or that may break it.[/quote] Your first sentence is not a valid comparison. It came out 6 years later. The situation has changed. A multiplaform release would be much more readily apparent much closer to the launch of the console version. When the developer actively admits that this is not a valkyria chronicles game, but a game in a spinoff series, and the differences are so readily apparent, the brand name by itself will not do it much good. Most 2ch users are noting the similarities between this and the developer's previous games, [url=https://www.youtube.com/watch?v=aIE1CGlc4h4]the Shining series[/url], which is not very well received. If this game had a different name, and the blue parts glowed green instead, there would be no similarities.
I think it's too early to judge it yet
Just how I like my SRPG's, bereft of tactics and with real time elements
Wow, they really just turning it into a generic JRPG. Why is there suddenly magic now? Ragnite was just a fuel source that let a very small number of people use ancient super tech, there was nothing that made it look like standard magic before. It's not even "Here's Valkyria Chronicles, but in the past so there's no guns." It's just "We're using a few terms from Valkyria Chronicles and a similar art style, look at our real time battle system." I mean it could be good, but it just looks so fucking generic from those scans. The should at least do HD remakes of VC2 and 3, at least then it'll seem less like they're trying to cash in on a recognisable name, even one that didn't sell well.
[t]http://i.imgur.com/mtoSGIM.jpg[/t][t]http://i.imgur.com/JvT5HYr.jpg[/t] [t]http://i.imgur.com/DnyZpwU.jpg[/t][t]http://i.imgur.com/sesfS2w.jpg[/t] [t]http://i.imgur.com/t9Wrcym.jpg[/t] Famitsu ([url=http://gematsu.com/2015/11/first-look-valkyria-azure-revolution-valkyria-chronicles-remaster]via Gematsu[/url]) brings us screenshots of both. Hard to tell what the VC Remaster is like from this size, but the graphics for Blue Revolution look pretty baller. Seems to be taking on steampunk-esque magitech as a design basis though, so it's definitely more generic and in line with recent JRPGs. We'll see how it comes out.
Judging by how minuscule the black borders are in those VC1 screenshots, going to wager it's nothing more than a PS4 port of the PC version set to 4k/30 Poor console players, never going to be able to experience 60FPS VC1. If you don't mind me, I'm going to lounge back and play some VC1. At 144FPS.
[QUOTE=certified;49141357]Judging by how minuscule the black borders are in those VC1 screenshots, going to wager it's nothing more than a PS4 port of the PC version set to 4k/30 Poor console players, never going to be able to experience 60FPS VC1. If you don't mind me, I'm going to lounge back and play some VC1. At 144FPS.[/QUOTE] Did they ever fix the fact that running the game beyond 30FPS basically means your soldiers get mowed to ribbons by enemy suppressing fire going faster than normal? Also honestly, it doesn't surprise me that they're using the license for a reboot and a more traditional JRPG, seeing as Valkyria never really did have a big catch on. The third game was Japan-only, the second game was a military academy and on the PSP (so was the third, but poor PSP sales for just about every franchise on it in the west probably contributed to the third never getting localized), the anime was pretty damn bad for maiming characterizations and certain elements, and the first game was a notable PS3 title, but only as a cult classic. It took the PC re-release to get SEGA to re-evaluate the series and not just write it off into obscurity in the first place. I'm not going say 'feel fortunate you're even getting a new game' seeing as it's barely like the previous games in the series and more of a spin-off kind of thing, but honestly this does mean more potential for the series down the line if it does well enough.
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