• Dead or Alive 5 PC will be a last gen port of PS3 version
    43 replies, posted
Porting from PS3 to PC is incredibly difficult though, right? Wouldn't it have been incredibly easier to just port the PS4 version? Fucking Japanese devs goddamn.
Goddamn, I was hyped for this game coming to PC too.
[QUOTE=Kagu;47344364]Goddamn, I was hyped for this game coming to PC too.[/QUOTE] "It doesn't look as good welp guess I don't want it anymore"
[QUOTE=gk99;47344774]"It doesn't look as good welp guess I don't want it anymore"[/QUOTE] Never said I didn't want to get it anymore, but the hype I had for it is now gone. Relax.
[QUOTE=gk99;47344774]"It doesn't look as good welp guess I don't want it anymore"[/QUOTE] Doesn't Last Round add quite a bit of new features and content? I don't know for sure, All I've got is the F2P version for PS4.
[QUOTE=gk99;47344774]"It doesn't look as good welp guess I don't want it anymore"[/QUOTE] I'm pretty sure you wouldn't be saying that if, for example, Rockstar ported the 360/ps3 of GtaV instead of the upgraded current gen versions to pc. It's bullshit and you know it.
[QUOTE=gk99;47344774]"It doesn't look as good welp guess I don't want it anymore"[/QUOTE] No online until 3 months, less stages, optimized like ass and the game costs as much as current gen PS4/Xbone variants. The graphics is not the point, what matters is that the game is gimped to appease console players and PC players that believed their word got shafted as a result. The lesson here is never, ever fucking pre-order. No matter what.
Don't forget that the more people pre ordering, the more " stretch goals" they would unlock.
[QUOTE=gk99;47344774]"It doesn't look as good welp guess I don't want it anymore"[/QUOTE] Yes my opinion and hype on a game should not change even if the developers show 0 interest in the port and give us a subpar unfinished version.
[QUOTE=archangel125;47343175]From Software did a decent job with Dark Souls 2 PC. Better than the mess DS1 was, anyway. The PC version of Dark Souls 2 was the only one that could run at 60FPS.[/QUOTE] I wouldn't call broken hitboxes and weapons/items deteriorating faster than they should be in 60 FPS "decent". [QUOTE=gk99;47344774]"It doesn't look as good welp guess I don't want it anymore"[/QUOTE] If this is how they're handling the port, it's probably gonna have a lot more issues than "it doesn't look as good".
[QUOTE=.Lain;47341474]stop being stupid and realise that 'i7' can refer to literally any i7 intel has ever produced. [IMG]http://imgkk.com/i/-qyc.png[/IMG] any relatively modern CPU will probably do perfectly fine. this was just a weird choice of specifications to list on K-T's part [editline]17th March 2015[/editline] i don't exactly have high hopes for this version of DoA5, but at least give it a release before jumping to conclusions[/QUOTE] The old i7 860 absolutely mops the floor with the CPUs in the XB1 and PS4. Even taking into consideration of the overhead that is windows. Not only that, loads of gamers do not run the latest and greatest hardware. My desktop is still on ivy bridge and runs practically everything maxed out.
[QUOTE=ZeroTimesCookie;47348407]I wouldn't call broken hitboxes and weapons/items deteriorating faster than they should be in 60 FPS "decent". If this is how they're handling the port, it's probably gonna have a lot more issues than "it doesn't look as good".[/QUOTE] Uh... but faster weapon deterioration is a design mechanic? Both it and the bad hitboxes were in both consoles and PC versions, so your point is invalid there.
[QUOTE=archangel125;47351182]Uh... but faster weapon deterioration is a design mechanic? Both it and the bad hitboxes were in both consoles and PC versions, so your point is invalid there.[/QUOTE]The weapons deteriorated faster in the PC version than the consoles, because there were more frames where your weapons were connecting with objects per swing on the PC and this was never corrected for. You could critically harm or break your weapon by swinging an extra time after an enemy died, because his corpse was now an object and had the damage-per-frame quality.
[QUOTE=Pennywise;47351240]The weapons deteriorated faster in the PC version than the consoles, because there were more frames where your weapons were connecting with objects per swing on the PC and this was never corrected for. You could critically harm or break your weapon by swinging an extra time after an enemy died, because his corpse was now an object and had the damage-per-frame quality.[/QUOTE] This I didn't know. Yeah, they should've fixed that.
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