Chris-chan's Boycott Worked: Sonic Boom Becomes Worst Selling Major Sonic Game In History
65 replies, posted
[QUOTE=Ardosos;47128773]Oh yeah, for a second there I forgot I'm the one person on the whole internet who liked shadow the hedgehog.[/QUOTE]
Make that two of us, I actually really enjoyed Shadow and it felt more like a "proper" sequel to SA2 than Heroes did. I still think there's potential to be mined in the "Sonic gameplay with guns" idea. To date I still think the only truly [i]bad[/i] Sonic game up to RoL was '06... Well, that and Chronicles.
And true enough, all three (RoL, '06, Chr.) turned out bad because of development problems, so there's never been a Sonic game whose development went smoothly that turned out to be anything worse than mediocre. Even what I played of the Shattered Crystal demo was surprisingly decent. I think people don't give Sonic enough credit. When given a chance (Colors, Generations), he shines. There's a reason no other series has ever been able to replace him as Mario's "rival."
Sonic R was worth buying for the soundtrack from Richard Jacques alone.
[video=youtube;IqbRMhVso1U]http://www.youtube.com/watch?v=IqbRMhVso1U[/video]
Ok, fine sonic 06 may have happent, thanks to sonic generations for reminding us for it.
But lets forget that this game ever happent, alrigt?
[QUOTE=AnnieOakley;47128753]The quality of sonic games fluctuates like the seasons. The dark cold winters will feel like a long pain till hope is revived with the spring of hope. But really I'm hoping for something with the polish and overall fun of generations and colors. Sonic just needs a proper team working on it with quality at the focus for gaining profit as opposed to hasted development of its biggest flops.[/QUOTE]
The thing is that Sonic Team doesn't want to entrench themselves too deeply to one thing. The failure of '06 as a game (despite the fact that it was a platinum hit on the 360 by prestige alone) scared them from thoroughly making Adventure like games, with Unleashed bleeding out the last life possible from the horrible medal system. The experimentation before '06 with Heroes and Shadow didn't pay off too well either. They then branched off into Lost World to keep themselves from relying on the Boost gameplay, the game might as well be the Heroes equivalent of this gen. And look at Unleashed, Colors, Lost World and technically even Generations; a lot of gimmicks, some of which even stonewall game progression, along with alternate playstyles, because Sonic Team didn't want to simply have Sonic by himself yet didn't want to 'be risky' and have his friends be playable either. It's why Wisps were introduced in Colors, and shoehorned poorly into Lost World.
They don't trust themselves, and they don't trust the fan response. When you don't know what to do because anything may work or fail horribly, even being too ambitious with what you've proven you can do well, i'd be pretty all over the place too.
[QUOTE=Durrsly;47128755]Sonic 3D Blast wasn't bad either, at least on it's own merits.[/QUOTE]
Only problem I had with 3D Blast was the perspective, sometimes it was hard to judge where you were jumping to, the shadow under Sonic didn't help much.
It was the blue arms, that's what made the game sales tank.
Also I really liked Spinball.
Oh man, its almost like outsourcing a major title of your main franchise was a bad idea.
Like, outsourcing popular IPs have produced some pretty good games, like MGR and Platinum, but why SEGA decided to go with a relatively unknown studio (who don't even have an entry on Wikipedia mind you) that is composed of the rejects from studios like Naughty Dog. And not to mention that half of the dev team jump ship and left the company half way through this game's development.
No one expected this to be good or sell well, which it didn't, but Jesus Christ the cluster fuck that was the conception of this game was a mess from start to finish.
The TV show is actually not bad, pretty funny at times. I do hope it doesn't go away.
[QUOTE=VinLAURiA;47128426]Sonic 4 wasn't [i]bad[/i], it was just mediocre. I had the first episode on Wii. I heard the Rivals games were worse.[/QUOTE]
Rivals was the game I got when I got my PSP for christmas.
Immediately regretted asking for it. Dissidia: Final Fantasy was SUCH a better buy when I finally got it.
[QUOTE=FiveEyes;47129910]Oh man, its almost like outsourcing a major title of your main franchise was a bad idea.
Like, outsourcing popular IPs have produced some pretty good games, like MGR and Platinum, but why SEGA decided to go with a relatively unknown studio (who don't even have an entry on Wikipedia mind you) that is composed of the rejects from studios like Naughty Dog. And not to mention that half of the dev team jump ship and left the company half way through this game's development.
No one expected this to be good or sell well, which it didn't, but Jesus Christ the cluster fuck that was the conception of this game was a mess from start to finish.[/QUOTE]
According to info, the game was originally meant to be "Sonic Origins" and has been in concept since 2007 or so. '06 and Unleashed put it on the backburner for years, but the game was always planned to be a radically large redesign and departure from the rest of the franchise, more Crash-like. Plus it was also intended for more than just Wii U, or perhaps not even Wii U at all. Then Sega of America picked the project back up, probably put it either back in the hands of those working on it or entirely new hands altogether, and forced it to be near-completely retooled into Boom with a tie-in cartoon alongside commissioning a 3DS game by Sanzaru. What's worse, they then shoved it in the slot of the third Nintendo-exclusive contract title for the Sonic series (they denied this at first but then stated so later on).
Part of it was pure incompetence on Big Red Button's part alongside a large amount of their staff getting fired shortly around E3 (probably from the bad rep the game was getting alongside a significant drop in sales predictions as a result), part of it was Sega screwing over the project by forcing them to rework the Cryengine 3 for Wii U on their own as well as completely kicking the planning to the curb and then retooling it for a shitty tie-in. And yet you'd think no one got the memo with how everyone kept acting like it was a prequel origin story kind of thing.
[QUOTE=Limed00d;47127967][I]Sonic Boom is a well-polished, well-written video game and is undeserving of all the crap it gets[/I]
[video=youtube;sabY1SkHoB0]http://www.youtube.com/watch?v=sabY1SkHoB0[/video][/QUOTE]
I realize that this is a Sonic game and that the Wii U isn't supposed to be the most graphics intense console, but this is one of the worst things I've ever seen on any AAA game ever. It looks like some cheaply made knock off of another game.
[editline]12th February 2015[/editline]
That spaceship thing was pitiful. There was no fucking animation or anything, the textures looked worse than Half-Life 1.
[QUOTE=Super Muffin;47127898]To add insult to injury, just think of how much they spent to make a tv show for this.
If Roy Mustang as Knuckles can't sell your product nothing can.[/QUOTE]
Can you imagine going from voicing an incredible character like [b]Roy FUCKING Mustang[/b] to the shittiest version of Knuckles you've ever seen?
That makes me kind of sad, for some reason.
[QUOTE=C0linSSX;47127983]I don't understand how Sonic keeps fluctuating like this
First we had the Genesis classics, which were great.
Then we had Sonic 3D Blast and Sonic R, which were bad.
Then we had Sonic Adventures 1 and 2, which were alright.
Then Sonic Heroes, Sonic '06, Shadow The Hedgehog, etc, the Sonic dark ages
Then Sonic Colors and Sonic Generations made the franchise good again
Now we're back to complete and utter shit[/QUOTE]
So like 3 good sonic games in the last 20 years? Sonic is just too old anymore and he isn't like link, Zelda games at least are good by virtue of being a good RPG and having great scenery
[editline]13th February 2015[/editline]
[QUOTE=ewitwins;47131212]Can you imagine going from voicing an incredible character like [b]Roy FUCKING Mustang[/b] to the shittiest version of Knuckles you've ever seen?
That makes me kind of sad, for some reason.[/QUOTE]
He does a lot of voice work, he did the dub for mushishi and a couple other really good animes so its not like he's going hungry
Fun fact though, the guy that dubbed Edward plays captain kirk in star trek continues
[quote]Zelda games at least are good by virtue of being a good RPG[/quote]
are you trying to start shit
The worst part with Sonic Boom is the fact that there part of the sonic lineup is THE textbook example on how to not make a reboot, and they still fucked it all up.
Add in pointless complexity to a series that thrives on relatively simple plots? Check.
Retconning loads of canon? Check.
Radical redesigns that destroy the character entirely (i.e. 06' Eggman)? Check.
Trying to take a "bold new leap in design" and fail massively? Check.
Ripping off playstyles from other series but making it into a shitty watered down deformed clone? Check.
Bug test funds spent on more coke? Check.
Introduce new characters no one likes? Check.
Artificial speed instead of actual realistic momentum? Check.
Like holy fuck when you add a game into a series that has one of THE most ridiculed games of all time, did you not think you should study what the devs did wrong and distance yourselves as far as possible from that.
On the plus side hopefully everyone in BRB studios never works on a game again.
Isn't Sonic Boom not canon anyway
does Sonic even have a cannon.?
[QUOTE=Limed00d;47127967][I]Sonic Boom is a well-polished, well-written video game and is undeserving of all the crap it gets[/I]
[video=youtube;sabY1SkHoB0]http://www.youtube.com/watch?v=sabY1SkHoB0[/video][/QUOTE]
Artistic license!
Not only is the ship completely silent, it's able to completely jam ominous background music. How will we defeat such a thing?
Sonic 06 seemed rushed to hell. A lot of stuff like the art assets and music are actually really good, it was just ridden with bugs and awful DeviantArt story. Seems to me that the game would have been a good modern take on the Adventures games, had the game been given enough time to develop.
Sonic Boom seems similar in a way, but the game was doomed to fail from the start. Ignoring the terrible gameplay, its still offensive with stuff like the art direction and character designs (everyone looks fucking atrocious, except for Eggman). Every Sonic game, regardless of actually gameplay quality, had good music. The Boom games get to join Brotherhood in the "Sonic games that sound like a cat shitting in your ear" club. And then to look at the gameplay. The co-op mechanic does look interesting, in a sort of Heroes kind of way, but the design falls flat with how its implemented. Its boring as shit to play, the story is shit , sounds shit, looks shit.
The games are shit.
To be fair, there aren't a lot of Wii U users to sell this to, either. A bad game on an unsuccessful console is a sure-fire way to get no sales at all.
[QUOTE=GoDong-DK;47131893]To be fair, there aren't a lot of Wii U users to sell this to, either. A bad game on an unsuccessful console is a sure-fire way to get no sales at all.[/QUOTE]
But there are a lot of 3DS users to sell this to. And they've hardly succeeded in that area.
[QUOTE=RichyZ;47131192]heres the best part
powered by cryengine 3[/QUOTE]
That's still not the best part.
When you start co-op mode, the graphics get even worse.
It's after such abysmal shit like that that they should take a break of Sonic games. They either make ok games or fucking terrible ones now.
What I don't understand is why they ditched the Unleashed/Colours/Generations formula so soon (this applies to Lost World, too).
They had something there, I think it could've had 1 or 2 more games before it got too old.
[QUOTE=EditOutJ;47131831]Sonic 06 seemed rushed to hell. A lot of stuff like the art assets and music are actually really good, it was just ridden with bugs and awful DeviantArt story. Seems to me that the game would have been a good modern take on the Adventures games, had the game been given enough time to develop.
[/QUOTE]
The Sonic 06 dev team apparently had a major hardware failure during development, esentially losing all the development process half way through, yet the higher ups forced Sonic Team to finish the game on schedule due to it being an anniversary game.
[QUOTE=theevilldeadII;47131584]does Sonic even have a cannon.?[/QUOTE]
Yes, but it's so loose you'd have to squint hard. The classics are off in their own bubble before the rest of the series, and Sonic and the cast haven't aged one bit since Adventure's partial continuity reboot. Adventure 1 and 2 were loosely tied together, then they segued into Heroes, the Advance games and Battle, and Shadow the Hedgehog which tried to 'resolve' some hanging plot points from Adventure 2. '06 tried to completely and utterly abandon most canon ties to the past and go on from there ambitiously but failed, and then Unleashed and each game since then have tried to play it safe by simply being relatively basic without the need for continuity references beyond some general call backs (although Generations continues some time shortly after Colors, but then it's a game all about series continuity porn).
It's technically a linear canon with no alternate timelines or other crazy ass shit besides '06 never happening and Generations, so it's not really confusing. The games just try to be entirely self-contained now.
[QUOTE=Alex-Weazel;47129061]Sonic R was worth buying for the soundtrack from Richard Jacques alone.
[video=youtube;IqbRMhVso1U]http://www.youtube.com/watch?v=IqbRMhVso1U[/video][/QUOTE]
holy shit is this for real
incredible, how can a franchise be so bad and good at once
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