Fallout 4 coming November 10th, 2015 : Jetpack-equipped power armor - Mandatory
163 replies, posted
How big is it compared to Fallout 3?
The base/town building aspect is fucking awesome, I can't wait to make myself mayor. Has there been any news about the system requirements?
[QUOTE=_Kent_;47992974]The base/town building aspect is fucking awesome, I can't wait to make myself mayor. Has there been any news about the system requirements?[/QUOTE]
I am wondering if you can run an autocracy. You should be able to. It's a post-apocalyptic world after all.
Base building looks cool, but I hope it's not like you get attack alerts every fifteen minutes.
[QUOTE=cqbcat;47995050]Base building looks cool, but I hope it's not like you get attack alerts every fifteen minutes.[/QUOTE]
It will probably be a periodic thing. Like after X amount of time an attack spawns. And Depending on your defenses they will bust in and kill everyone or get absolutely rekt. Caravans (if you use them) will probably get hammered alot
I'm sorry but [B]having faith in Bethesda?[/B]
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Thank god base building is optional because it looks terribly out of place for a fallout game
I hope they include the customization and town building in future games as well. I hope. Even if it is just me.
[QUOTE=Lonestriper;48001222]Thank god base building is optional because it looks terribly out of place for a fallout game[/QUOTE]
please. i think you are just in the minority, outside of the hundreds of thousands who perused Nexusmods looking for good home base/village mods
[QUOTE=Lonestriper;48001222]Thank god base building is optional because it looks terribly out of place for a fallout game[/QUOTE]
And how do you come to that conclusion?
Bethesda confirms "currently" [URL="http://www.escapistmagazine.com/articles/view/video-games/conferences/e3-2015/14176-Fallout-4-Won-t-Have-Paid-Mods?utm_source=feedly&utm_medium=rss&utm_campaign=tags"]no paid mods[/URL].
In case you were worried about the Skyrim/Steam paid mod fiasco.
[QUOTE=Lonestriper;48001222]Thank god base building is optional because it looks terribly out of place for a fallout game[/QUOTE]
In my opinion it makes perfect sense to start doing this in this fallout game, especially since the player character is a pre-war transplant. Someone born into the wasteland might feel apathetic about life and not care too much, but someone who's had experiences of a peacful life, who used to own a home, have a family and friends, and were a part of a neighborhood would probably want to try to create some semblance of one in the new world he's/she's in. Its why I hope settlements can be places to house companions (if there's more than just dogmeat) as well as other named npcs you meet on your journeys and not just random unnamed "settlers" and "wastelanders," although having them show up as well would help fill up a town and make it nicer looking.
[QUOTE=Lonestriper;48001222]Thank god base building is optional because it looks terribly out of place for a fallout game[/QUOTE]
Erm, how do you think places like Megaton became a thing? Magic?
Lord Howard of the Wasteland willed it into existence.
[editline]19th June 2015[/editline]
I have a character name for my FO4 character now.
I still don't see how creating safe shelter and bedding doesn't make sense, especially in a world like Fallout. It should be #1 priority, if anything.
[QUOTE=Grandzeit;48004298]I still don't see how creating safe shelter and bedding doesn't make sense, especially in a world like Fallout. It should be #1 priority, if anything.[/QUOTE]
realistically there would still be tons and tons of buildings left standing that would make far better shelters than scrap huts
one of the things that bothered me about FO3 was the fact that people were building homes out of rusty sheet metal at the bases of intact skyscrapers
[QUOTE=Sector 7;48009607]realistically there would still be tons and tons of buildings left standing that would make far better shelters than scrap huts
one of the things that bothered me about FO3 was the fact that people were building homes out of rusty sheet metal at the bases of intact skyscrapers[/QUOTE]
That's because most of those skyscrapers were infested with super mutants.
A day after my birthday =(
Your NPC settlers should have randomized names, at least, other than just "Settler". Then you can properly mourn when Billy Bob wanders into the stream of one of your flamethrowers.
if we get invincible kid settlers I'm gonna scream
[QUOTE=Sector 7;48009607]one of the things that bothered me about FO3 was the fact that people were building homes out of rusty sheet metal at the bases of intact skyscrapers[/QUOTE]
Would you like to make a home in a 200+ year old skyscraper that's most likely structurally unsound and near the brink of collapse?
[QUOTE=Vitisus;48012686]Your NPC settlers should have randomized names, at least, other than just "Settler". Then you can properly mourn when Billy Bob wanders into the stream of one of your flamethrowers.
if we get invincible kid settlers I'm gonna scream[/QUOTE]
I think the settlers you get will be unique NPCs you can offer refuge, like what Bloodborne had going.
And I don't expect them to let you kill kids in the vanilla game any time soon - at least on PC you can always use the console command "agerace 1" to remove their invincibility. Otherwise mods are a choice.
I hope npc followers that you aren't using can be tasked to defend settlements.
What I'm more curious about than anything else is the power armor. It really doesn't seem like something you can run around in at all times, so how do you call upon it when you want to use it?
Also the cinematic takedown the deathclaw did has me worried too. That guy better have had like, 0 HP
[QUOTE=GunFox;48013065]I hope npc followers that you aren't using can be tasked to defend settlements.[/QUOTE]
It'd be cool if you had to do a questline to make them loyal to you, which would improve their combat skills, so you could appoint them as commanders of your settlements. They could give special bonuses to the settlement they command, like better defence or better bartering.
The main reason why I hate the pip boy is that it magically goes on the outside of sealed suits like radsuits/spacesuits/fukken power armor.
[QUOTE=Kegan;48013127]What I'm more curious about than anything else is the power armor. It really doesn't seem like something you can run around in at all times, so how do you call upon it when you want to use it?[/QUOTE]
you'll probably call it in via Vertibird or something considering you get access to one
One thing that worries me if survivors are pre-made for settlements; what if you have no more and they are all killed? Then you're stuck with a ghost town.
[QUOTE=TheNerdPest14;48013501]One thing that worries me if survivors are pre-made for settlements; what if you have no more and they are all killed? Then you're stuck with a ghost town.[/QUOTE]
they're probably populated with random wastelanders and some unique specialists
and knowing bethesda's track record they're probably set as essential anyway
How easy are pipboys to put on and take off? I always got the impression they were issued when you turn 10 and you can't get rid of them after that, which kinda goes along with the oppressive feel I got from vaults.
e3 footage showed the protag very easily putting one for the (first?) time
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