GameMaker Studio Standard Edition is free for a limited time
124 replies, posted
[QUOTE=DaysBefore;44010752]Poor lowtax and Shmorky[/QUOTE]
We should make a team to make the worse game possible and see if it ends up on there.
[QUOTE=rovar;44014414]Holy shit, I did it. You have no idea how satisfying it feels to accomplish small goals.
Like getting your character to fucking move.
[img]http://i.imgur.com/saT1sQK.gif[/img][/QUOTE]
So when will we be seeing this on Greenlight
I remember when I was 12 and I made shitty games using only the UI controls (no actual programming) in the free version of game maker. I recall making space invaders except horizontal and you were a stormtrooper fighting jawas that shot laserballs at you. . .now that I think of it, nothing like space invaders.
If you're looking for good platformer reference code in Game Maker, check out [url=http://gmc.yoyogames.com/index.php?showtopic=164852]FoxEngine[/url] (no, not [b]that[/b] one; this was way earlier.) It's pretty solid.
[QUOTE=Untouch;44014067][url]https://dl.dropboxusercontent.com/u/15663815/cash_out_alpha_009.exe[/url]
i made this a while ago, but it kinda dropped it because it was becoming too much work[/QUOTE]
Dude that's actually really fucking cool. If people can get away with making games like flappy bird (easily done in GM), you could turn that into something that may generate some money, so far it looks awesome
[QUOTE=Blazedol;44014493]So when will we be seeing this on Greenlight[/QUOTE]
When I become less of a pleb when it comes to programming.
So probably never.
EDIT: I need to make it so my characters don't control like water on ice.
GameMaker is perfectly fine
Sure Unity is better for most advanced users and there are other options out there if you want to focus on 2D that work well for advanced users, but the whole point in GameMaker is that it lets skilled designers/artists create games without having to have extensive knowledge in programming languages that are difficult to learn, or by having to become an expert at developing for an SDK with a HUGE amount of stuff you need to get privvy with to even begin to use.
I think Tom Francais (who made Gunpoint and is now working with Unity) sums it up pretty well in a podcast - Unity is much much more picky about very specific syntax you have to strictly follow (like any programming language), things go wrong for confusing reasons much more often, and you can't really just jump in and get to work on a concept most of the time. Meanwhile for gamemaker, while its technically not as powerful, you can still do a shitload with it if you are skilled, its much easier to understand for non-programmers and it doesn't really have those learning-curve issues Unity has. When things go wrong its pretty simple to see why, things don't tend to go catostrophically wrong (an obscure problem won't stop everything in its tracks) and the script language doesn't really care about things being perfectly case sensitive all the time.
If you are a skilled programmer of course, there is zero reason to go with game-maker since it (by design) wasn't made for people who are already very well versed in programming languages, except for the purposes of quick prototyping.
Personally as an artist I would much rather use game maker for a 2D game and making art for it than spending months just getting up to speed on something like unity for the same task by learning specific programming languages that I know I won't be as successful with because I'm not a programming-minded person at all, which in turn takes away from dev time doing art and design.
[QUOTE=Fatfatfatty;44011397]Oh god no, not game maker. Learn real programming kiddos.[/QUOTE]
Why bother making a game from scratch when you can use engines?
Downloaded it just for a laugh...the clown moves up on its own, and somehow clicking boxes makes them teleport about, nothing is solid...better experiment with random junk to see how things tick.
*poke poke*...think it's dead. that tutorial is weird. half the time it doesn't mention wherever to click something, or if "create" is for anything, not even a score appeared, think the clown might be a corpse by the time i attempting to fix it..probably restart.
If you plan on making something 3D, I recommend Blender Game Engine. No programing knowdlege needed, the modeling tools are already built-in (so no need for messing around with exporting/importing crap), and most importantly: it's free.
What the fuck I ran it and it didn't do anything except get stuck on my taskbar. It doesn't even open anything when I click it too.
[QUOTE=Untouch;44014067][url]https://dl.dropboxusercontent.com/u/15663815/cash_out_alpha_009.exe[/url]
i made this a while ago, but it kinda dropped it because it was becoming too much work[/QUOTE]
[t]http://i.imgur.com/BJ2sHLZ.png[/t]
fuk.
[QUOTE=WhyNott;44015464]If you plan on making something 3D, I recommend Blender Game Engine. No programing knowdlege needed, the modeling tools are already built-in (so no need for messing around with exporting/importing crap), and most importantly: it's free.[/QUOTE]
I've largely seen Game Maker to Unity, as Pivot Animator is to Adobe Flash.
Game Maker isn't as fleshed out, but does not mean you can't make truly impressive things with what you are given.
Currently working on a game just for fun on GM8.Its a Platform Survival Shooter and i wanted it to be a android/ios game but don't know if its possible :/
Should I continue this? Or am I just completely and utterly wasting my time now.
[img]http://i.imgur.com/yUwEh0P.gif[/img]
I've never developed a game on my own from scratch, and everytime I get stuck I get more and more unmotivated. But at the same time, I managed to accomplish SOMETHING today. He now controls well, I've added all his basic move functions, and it only took me an astonishing [B]14 hours[/B] to do so.
[img]http://i.imgur.com/g4B7eqQ.gif[/img]
idk depends what you want to do with it
You should have a game idea rather than just stumbling through, but keep messing around and see if anything comes to you
[QUOTE=rovar;44015716]Should I continue this? Or am I just completely and utterly wasting my time now.
[img]http://i.imgur.com/yUwEh0P.gif[/img]
I've never developed a game on my own from scratch, and everytime I get stuck I get more and more unmotivated. But at the same time, I managed to accomplish SOMETHING today. He now controls well, I've added all his basic move functions, and it only took me an astonishing [B]14 hours[/B] to do so.
[img]http://i.imgur.com/g4B7eqQ.gif[/img][/QUOTE]
Seems a lot smoother and less kitchy than 90% of anything you see that's indie. Do it if you want to, man, looks like you're having a good time doing it if you did it for 14 hours and I'd love to see what you could end up with.
[QUOTE=Venezuelan;44015744]idk depends what you want to do with it
You should have a game idea rather than just stumbling through, but keep messing around and see if anything comes to you[/QUOTE]
I have an idea in mind. But I feel that it's so hard to achieve that I'm just going to give up halfway, and seeing how this is a perfect opportunity to make the game I've always wanted to I don't want to just toss it. I've had the concept for a while, just no way to apply it.
Thanks for the heads up on this, my course is doing something on this program (Fuck knows what for).
[QUOTE=geel9;44013003]GameMaker is fine if you don't expect a career only knowing GameMaker.[/QUOTE]
A career, maybe not, but I worked full time over the summer as the programmer for a commercial job, £15 an hour :smile:
[editline]23rd February 2014[/editline]
[QUOTE=rovar;44015716]Should I continue this? Or am I just completely and utterly wasting my time now.[/quote]
Keep it up! PM me if you get stuck on stuff and I'll do my best to help you out.
It keeps crashing when I try to register. :suicide:
[QUOTE=rovar;44015716]Should I continue this? Or am I just completely and utterly wasting my time now.
[img]http://i.imgur.com/yUwEh0P.gif[/img]
I've never developed a game on my own from scratch, and everytime I get stuck I get more and more unmotivated. But at the same time, I managed to accomplish SOMETHING today. He now controls well, I've added all his basic move functions, and it only took me an astonishing [B]14 hours[/B] to do so.
[img]http://i.imgur.com/g4B7eqQ.gif[/img][/QUOTE]
I don't see any reason for you to give up on it, even if you're just messing around I'm sure you'd learn something out of it, or at least you can have it as an interesting experience on you.
Plus if you're enjoying it then you know, what's the harm?
[QUOTE=rovar;44015716]Should I continue this? Or am I just completely and utterly wasting my time now.
[img]http://i.imgur.com/yUwEh0P.gif[/img]
I've never developed a game on my own from scratch, and everytime I get stuck I get more and more unmotivated. But at the same time, I managed to accomplish SOMETHING today. He now controls well, I've added all his basic move functions, and it only took me an astonishing [B]14 hours[/B] to do so.
[img]http://i.imgur.com/g4B7eqQ.gif[/img][/QUOTE]
I honestly think that if you have meaty gameplay and a story it can all work. It even seems as if there's a bit of inertia whenever the character stops, rather than him simply stopping dead in his tracks. Honestly, games are becoming more and more narrative-driven, hell, something like Thomas Was Alone was about characterizing polygons. Jump onto a cool gameplay element and that could even work.
[QUOTE=rovar;44015716]Should I continue this? Or am I just completely and utterly wasting my time now.
[img]http://i.imgur.com/yUwEh0P.gif[/img]
I've never developed a game on my own from scratch, and everytime I get stuck I get more and more unmotivated. But at the same time, I managed to accomplish SOMETHING today. He now controls well, I've added all his basic move functions, and it only took me an astonishing [B]14 hours[/B] to do so.
[img]http://i.imgur.com/g4B7eqQ.gif[/img][/QUOTE]
Keep at it.
I remember this program. I used it when I was in 8th grade nearly a decade ago, I made so many projects from it.
I've come along way since, and it taught me how to program. Nowadays I make my own game engines in Java and C, but you can definitely go somewhere from learning this program.
[QUOTE=silentjubjub;44011333]fuck shit up[/QUOTE]
holy mother of sweet fucking banana, this needs to happen.
just gotta learn to code a game
Game Maker coding is pretty easy to pick up, doing it in an organized and efficient manner takes a lot of discipline and prior coding knowledge would probably help a lot. The polishing is the mind-numbingly boring part... and the fact that there are some bugs that you just can't fix because of the way it calculates shit through steps (anything with physics, oh god so much clipping)
but yeah I've been in a class that's been using Game Maker since January, not a bad program at all if you know how to use it. A lot of solutions end up being a little hacky since it's not a great engine but what're you gonna do.
hey guys. Why don't we team up and create Fuck Shit Up in, idk, unity or source or some shit?
FSU would have to be heavily physics based to properly fuck shit up so this wouldn't be a good engine.
We could use UDK
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