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[QUOTE=Jebus;44048632]This would mean that every step, Health would be made to equal 100.
You probably want health = 100 in the create event[/QUOTE]
oops
yeah what you said
And also it would be more economical to check if your health is lower than 1 only when you take damage
I'm a bit skeptical about using Game Maker for "serious" games to be honest.
One example is Iji, a game made using Game Maker, which ran like crap on my dedicated GPU but which worked perfectly well on my integrated graphics chip when my GPU died. The issue could have been fixed by building the game on a newer version of Game Maker, but due to problems with backwards compatibility, it wasn't possible. I also had some audio issues in Hotline Miami that were fixed after they ported their game to a new non-GM engine.
When making games with Game Maker there doesn't seem to be a guarantee that you can compile the game to work on more modern platforms or fix bugs which have to do with Game Maker's own runtime when such issues appear. Of course, they have probably improved Game Maker a lot in this regard but I would still rather build my game using open-source tools so that I wouldn't be bogged down by any possible issues with either the IDE or the runtime.
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