• COD Now Officially Stands for Copy of Duty: Ghosts Rips Cutscene from MW2 Nearly 1:1 - aka worse gam
    134 replies, posted
I honestly don't know why you would expect any different for games that come out every single year. They ran out of good ideas long before they ran out of animations and models
[QUOTE=JeanLuc761;42783582]People wouldn't be so aggravated by this if this were a different franchise, and for good reason. When each Call of Duty makes upwards of a billion dollars every single year, cutting corners like this is almost insulting. It's not like they don't have the money or the resources, so this is really just lazy, and lazy gets harder and harder to swallow when they're still asking $60.[/QUOTE] First off, aggravated? I know people on FP become far too emotionally invested in CoD games but I just assumed people were laughing about this more than getting furious. Secondly, you're suggesting that they change the animation because they a certain budget. So a scene that calls for the player character being rescued by two NPC's would work entirely fine otherwise but now it needs to be changed not for what it would add to the experience but just because you think it should change because they have a budget of whatever per title. A scene that would be utterly unworthy of closer inspection now needs to be completely redone to satisfy the whims of people who, for the most part, will continue to actively rage against the game anyway. Which sums up this entire thread really. [QUOTE=GameDev;42783682]I remember when people gave IW total shit for just copying some old brushwork (which literally happens all the time in every single game) [video=youtube;xG5psTMqGJM]http://www.youtube.com/watch?v=xG5psTMqGJM[/video] But when it comes to this cutscene, people are defending it?[/QUOTE] For the record I don't think either is particularly noteworthy. Re-use of both map brush and animation assets is common place in games today and to be expected. That said, it's not so much defense as it is acceptance. I see the Ghosts/MW2 scene and shrug because this is the same company that has been using CoD4 animations for the past 5 years. [editline]7th November 2013[/editline] [QUOTE=Fr3ddi3;42787424] But so what? CoD really are not the only franchise that does it. I'm no fan of CoD but to call them out on reusing buildings when Battlefield does it just as much is a joke (plenty of games do it, some dev's even take from other in house games ).[/QUOTE] I wasn't going to go off on a random game but since you mentioned it first: Battlefield 4 re-uses a lot of animation work from Battlefield 3. I don't really mind that much though because a door breaching cutscene is a relatively minor part of the game
[QUOTE=Raidyr;42787766]First off, aggravated? I know people on FP become far too emotionally invested in CoD games but I just assumed people were laughing about this more than getting furious. Secondly, you're suggesting that they change the animation because they a certain budget. So a scene that calls for the player character being rescued by two NPC's would work entirely fine otherwise but now it needs to be changed not for what it would add to the experience but just because you think it should change because they have a budget of whatever per title. A scene that would be utterly unworthy of closer inspection now needs to be completely redone to satisfy the whims of people who, for the most part, will continue to actively rage against the game anyway. Which sums up this entire thread really. [/QUOTE] it's not [B]just[/B] the cutscene mathingy, it's the entire game which seems to be a giant piece of shit considering it's humongous budget.
[QUOTE=Mooe94;42788049]it's not [B]just[/B] the cutscene mathingy, it's the entire game which seems to be a giant piece of shit considering it's humongous budget.[/QUOTE] I haven't played Ghosts. I was replying about the scene in question.
The one time I was super okay with them reusing entire chunks of levels was for that MW2 co-op level. They had a partially modelled Chernobyl from COD4 in the map, and you could just explore for hours.
[QUOTE=Coyoteze;42781065]Yes, I would - especially when it's something THIS BIG. And a model is only created and textured once, you know. Once a 3D model's been made you don't need to remake it, it's a done puppet to do as you wish. The mocap data could take like, what, half an hour to get? Probably less given the length of the scene, but let's assume they have to do several takes and get into gear and everything. Cleaning it up shouldn't be a huge issue because they have a studio for it, eliminating most of the mocap issues. Apply animation data to models, export to use in the game engine, done. And as for making the scene different? It doesn't take much. They didn't have to get the second guy in, they could've made the camera move differently, they could've had the supporting character be on the other side and do other gestures, could've had the main character crawl along for a bit himself and the supporting character run up to him and help him at a quick pace because it looks like they're in a hurry: There's SO many things they could have done, even if they're just tiny differences they make out what could've been a very different scene. Half an hour more effort and this whole disaster would've been averted. It's not an unrealistic expectation. An unrealistic expectation is if they were to redo every single motion ever, even if it's just the movement of one finger during half a second of footage. But something of THIS size and weight? No. Completely unacceptable.[/QUOTE] BF3, MOH and BF4 share quite a lot of mesh and texture work and probably a lot of mocap data as well.
honestly, MOH, both of the new ones, felt like games put together using BF3 game assets in a generic game creator.
For next year's COD they'll just repackage the first game and hope nobody notices. [editline]7th November 2013[/editline] actually I wouldn't mind the first COD is infinitely better than every one since
[QUOTE=CommanderPT;42787012]As far as I know. Stuff like that usually isn't removed if it isn't too big, simply to make sure that nothing fucks up upon removing it.[/QUOTE] Sure, but it's WIP; meaning it should simply be REPLACED (You can make a placeholder texture, and then replace it with the proper updated content; and it should have no problems), not just removed. There's plenty of stuff that just gets left in; it's either forgotten about (Because it blends in well enough) or no one ever feels it's important enough to change.
and this is how call of duty ends.
Of course I don't mind re-using some more "basic" animations (walking, gun re-loading, etc.) but when I see a copy/pasted [I]cinematic[/I] animation what bothers me more isn't directly the fact that it's copy/pasted, but a combination of the writers/animators were so lazy that they couldn't think of something different than "Player wakes up and dragged by two people to the vehicle" I think that's what the fanboys here need to realize, it's not necessarily the fact that the animation is directly copied, it's the fact that the scene is the goddamn same and it shows how not even from a player's opinion, but now factually from production level the Call of Duty IP is nothing more than a template with no innovation that's being sucked dry.
[QUOTE=Kite_shugo;42787115]I guess it's too hard to reasonably expect consumers of an annually released product to expect more from the company they pay $60 a year[/QUOTE] one thing that full sticks out "m-muh sixty d-dollars"
This game has the worst script, voice acting, and plot I have seen in quite some time. Watched it on youtube, glad I didn't buy it. Embarrassment of the year.
Sorry, you need to Log In to post a reply to this thread.