• GMod Update 72
    102 replies, posted
Sobel is nice for a Cartoon. And the new Background is really nice. A lot of cake for the background's creator.
Holy fucking shit @ that video...
Setting the fog doesn't seem to work... [lua] render.FogMode( MATERIAL_FOG_LINEAR ) //_BELOW_FOG_Z render.FogStart( 0 ) render.FogEnd( 100 ) render.SetFogZ( 0 ) render.FogColor( 127, 127, 127 ) render.FogMaxDensity( 4000 )[/lua] Does nothing.
You forgot to render anything...
[QUOTE=garry;18529175]Increased physics max velocity[/QUOTE] Well this is going to break many a contraption. <3
[QUOTE=Dlaor;18529990]I love the new Sobel process shader. For the ones wondering: [img]http://cdbarrett.com/gm_construct0012.jpg[/img][/QUOTE] Looks amazing. Really awesome update today.
It IS possible to make TF2 look even more cartoony. [img]http://screenshot.xfire.com/screenshot/natural/c392ccccdd7253059be76f3990c3086c57c94a89.png[/img] [img]http://screenshot.xfire.com/screenshot/natural/e6d8bce55b8b7e8ca1a2b9dd1bd9d97bfb0d1200.png[/img]
So what about the "Light" Tool sprite being visible through everything and "ignite" not creating light?
Cool Garry ^_^ This game has entertained me for a long time, and, by far... I would rate this game the best (OFF THREAD: G4 did a review about your game and spelled your name wrong >_<)
More like filter rape on photoshop, nice effect.
[QUOTE=pawelte1;18531373]*pic*[/QUOTE] The clouds look awesome.
[QUOTE=garry;18531147]You forgot to render anything...[/QUOTE] Is there a function to render the world then?
I'm loving the new thruster sounds and the fact they don't instantly ear rape people.
Fuck, just remembered render.RenderView :v:
Needs toggle hoverballs
[img]http://imgkk.com/i/_MORoB.jpg[/img] [img]http://imgkk.com/i/jshCH-.jpg[/img] I want to play HL2 using this..
I also recommend you add "models/props_debris/wood_board05a.mdl" and all associated board models to "Useful Construction Props".
very kool update !
[lua] render.FogMode( MATERIAL_FOG_LINEAR ) //_BELOW_FOG_Z render.FogStart( 0 ) render.FogEnd( 10 ) render.SetFogZ( 0 ) render.FogColor( 127, 127, 127 ) //render.FogMaxDensity( 4000 ) local oldRT = render.GetRenderTarget() render.SetRenderTarget(RTName) render.Clear(0,0,0,255) render.SetViewPort(0,0,ScrW(),ScrH()) local CamData = {} CamData.angles = LocalPlayer():EyeAngles() CamData.origin = LocalPlayer():GetShootPos() CamData.x = 0 CamData.y = 0 CamData.w = ScrW() CamData.h = ScrH() render.RenderView( CamData ) render.SetRenderTarget(oldRT) render.SetViewPort(0,0,ScrW(),ScrH())[/lua] I'm clearly doing something wrong, this is giving C stack overflows. It's in RenderScreenspaceEffects.
[QUOTE=iRzilla;18530576]Edit isn't working. [url]http://www.youtube.com/watch?v=dHaWZPBzmTA[/url][/QUOTE] The magic box is awesome. Needs to be released. [editline]02:32PM[/editline] Can someone please release a video of the sobel shader?
[QUOTE=Benji;18531962] I want to play HL2 using this..[/QUOTE] Go ahead. The levels are in the Gmod anyways.
[QUOTE=hl2poo;18533251]Go ahead. The levels are in the Gmod anyways.[/QUOTE] Not just the levels. The game.
[QUOTE=Benji;18533306]Not just the levels. The game.[/QUOTE] Aw, I totally forgot about that. :frown:
[QUOTE=Benji;18531962],<Pictures that are big> I want to play HL2 using this..[/QUOTE] Wait is that new?
Reduced thruster volume. :buddy: I hate those noobs that use thrusters with sounds... but now I don't have to worry! :dance:
Does that mean we get a gmod_thruster_sound convar or what? I hope so, I'd like to use a whirring sound but can't :\.
[QUOTE=tehMuffinMan;18533711]Wait is that new?[/QUOTE] Yup. Select Sobel under Post Processing
[IMG]http://img265.imageshack.us/img265/4990/gmconstruct0007.jpg[/IMG] Color mod + Sobel is quite awesome.
Fucking update broke most of wiremod :argh:!
[QUOTE=ToXin23;18534752]*pic* Color mod + Sobel is quite awesome.[/QUOTE] ...And Dof [IMG]http://img687.imageshack.us/img687/8162/gmconstruct0010.jpg[/IMG]
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