[QUOTE=layla;27236005]Or set different texture coordinates when drawing sprites, I don't see how they can't have support for it.[/QUOTE]
vgui::surface()->DrawTexturedSubRect()
[B]Look at my horse, my horse is amazing[/B]
I for one, can't understand what gibberish is that when I see piece of any code. Unless it tells me in common english that "thouch this and player# dies".
Sorry, you need to Log In to post a reply to this thread.