[QUOTE=taipan;36604161]Haze, GOW, Resistance, Tribes, Blacklight, COD, Rage, Nuclear Dawn,Hard Reset, Bodycount, Brink.
They are all different but not unique.[/QUOTE]
I think many people would disagree with some of those games that you mention. But you are right.
There are some AAA games I am looking for to, but most of those are in genres that aren't really saturated. In this case for me it is Arma 3 and COH2.
[QUOTE=Phycosymo;36604215]Relevant, even if it's a little bit dated:
[img]http://www.cracked.com/phpimages/article/2/7/5/25275.jpg?v=1[/img]
[/QUOTE]
That, is terrifying.
Now that I'm thinking about console games, the few games I truly enjoyed were Halo (first time I played a 'modern' shooter), Halo Reach (feels like the orig Halo, which makes me happy), and the entirety of the Ratchet & Clank series (<3<3<3<3).
Just found this somewhat relevant article
[url]http://www.develop-online.net/news/41284/Too-many-games-are-the-same-says-Wada[/url]
Funny, I remember my brother coming back from school saying how he didn't want to go back the next day because everyone all the time would talk about COD, but it settled a bit when GTAIV came out
[QUOTE=Trooper-guy1;36599677]All this mainstreaming with games and AAA titles has ended up making me result to just playing Free-to-play and Indie games. I just can't bring myself to play and enjoy the bigger games anymore, it's the same rehashed thing with a couple of new features and nothing to really pull me in. If others feel this way, then yes, I wouldn't be surprised when/if it happens.[/QUOTE]
Well, they're releasing new games every week, they want $60 for them, and a lot of them aren't that great. This is exactly what the video game crash in the 80's looked like, and it seems none of these execs can take their eyes off the money to realize history is going to repeat itself.
[QUOTE=junker|154;36603199]Tell me about all those generic shooters, besides of Call of Duty and Battlefield.
People complain about this all the time, I do not see many generic shooter and that statement is not valid anymore.[/QUOTE]
I think that they're referring to the oversaturation of shooters. It's not that they're terrible, but it's boring if you play an FPS that follows the same "move on to the next shooting-gallery" formula. I play different genres now so I'll be able to enjoy that again.
If it means Indie Developers get more sales then I hope it does happen.
[QUOTE=person11;36600041]At least we have Valve[/QUOTE]
yeh at least we have that company that everyone rants about because they ruin every sequel they ever touch yeh at least we have them
My most played games on Steam are either really cheap now, or F2P. "AAA" game seem to have less enjoyability or content than cheaper, lower budget games.
Honestly, I'm gonna blame the current generation of consoles. They're really starting to show their age and as long as they're the biggest source of income, developers are going to keep using them as a bottom line. I hope things will be better next gen.
[QUOTE=Bryanrocks0;36599865]The last game I bought was Batman: AC. Other than that I've just been playing old, fun games like Fallout 3 and Minecraft. I really don't buy games anymore because nothing but shit has been coming out for the past few years.[/QUOTE]
Good last game to buy.
[QUOTE=icemaz;36599741]Not good when in September I'm supposed to be starting a Game Design and Programming course. I want to perhaps have some future prospects :([/QUOTE]
I gave up a game design study ages ago because it was so obvious this would happen.
you're probably better off studying a different subject & just pick up game design as a hobby. i've known plenty of people who have had jobs at game developers without a degree on the subject. I'm pretty sure some people remember Robert Stoneman who made War Of The Servers?? Yeah he didn't study for game design but got a job on the Mass Effect 2 dev. team.
[QUOTE=FlakAttack;36605074]Well, they're releasing new games every week, they want $60 for them, and a lot of them aren't that great. This is exactly what the video game crash in the 80's looked like, and it seems none of these execs can take their eyes off the money to realize history is going to repeat itself.[/QUOTE]
The great crash in the 80's will never happen because that had a LOT more going for it than "expensive, more of the same".
1. Cartredges actually had real production cost beyond game development time. During the crash, cartredges failed to sell, which meant that toy stores had to send them back to the publisher for a refund, which wasn't possible because the costs to do so were prohibtive for the publisher. So many cartredges ended up in bargin bins. The biggest failure of all was E.T., the game that "caused" the great video game crash. They produced millions of copies of the game, but after the first month, hardly any sold at all (because it was a terrible game). This meant that whoever made the game spent MILLIONS on producing just the cartredges, only for none of them to sell.
2. There were literally about 10-15 different console makers on the market, as everyone tried to get in on this lucritive new industry. Oversaturation of consoles and brands on the same shelf - nobody wanted to buy.
3. Because everyone wanted to get in on it, many people would just do garage-games and throw them on store shelves, despite being very terrible. Imagine if the Indie Game channel on Xbox Live was the entirety of what you saw at Gamestop, and made full price.
4. There was a LOT of corporate backstabbing going on. The lack of standards set in place meant that anyone could make a game for X console and get it on there. Many people would steal code or resources from one company and simply apply it in their games for another because there was simply a lack of standards in place at the time. And because consoles lacked any sort of security features anyways, it was really easy to bootleg, or throw whatever you wanted at it and try and sell stuff for it. This made branding for your console an absolute mess, and everything was disorganized.
A combonation of the above, and the fact that games were generally priced too high (as you mentioned) caused the game market to crash into the 80's (it was almost entirely abandoned, I think a loss of 97% of assets and buyer interest across the whole industry), to the point where most financial analysts saw video games as a fad.
It wasn't until Nintendo came around with the NES that saved it. And it saved it by mostly addressing the above points - the NES had security features in place preventing people from making games for it unless they had a pre-approved "dev kit", all titles had to be approved with a "Nintendo gold standard of quality" in order to get on the system, being careful with how they use their technology, etc.
By doing all the above and more, people could buy a nintendo product and be garunteed good quality fun for the price. Which made Nintdendo huge. They "saved" the game industry basically from failing when it started.
The game industry won't crash again. What'll likely happen is that it'll instead stagnate in certain areas until someone steps up and does something about it. I.E. AAA games will become a thing of the past, but cheaper AA and really solid indie-style titles will likely become huge. It won't be until someone does AAA "right" that it'll actually see a nice adoption rate.
The only AAA game I plan to buy this year is Grand Theft Auto V
[QUOTE=AnalAnnihilator;36600111]Gotta agree. I hate F2P games that make you continually buy things or it otherwise takes forever to get them. Let me just buy the damned game and skip this bullshit.[/QUOTE]
It's fun to have a goal to work towards.
Max Payne 3 was the best retail title that came out this year.
[editline]3rd July 2012[/editline]
by the way it's very good go buy it please
[QUOTE=cdr248;36599681]It seems pretty logical considering not many would want to pay 60 bucks for the same shit every year.[/QUOTE]
guys ,look at my copies of cod, lets kill zombies in twelve different flavors of vanilla
AAA all the way.
Come to think of it, we never had this problem a decade ago. THOSE were the good days.
i hope we hit another crash so that developers like EA and Activision will realize that their proctologist wasn't kidding when he said he found their head
[QUOTE=Kaihong;36606388]AAA all the way.
Come to think of it, we never had this problem a decade ago. THOSE were the good days.[/QUOTE]
A decade ago even EA was pushing out tons of new interesting ideas.
Last AAA game I bought was Arma 2 OA and it was just to play DayZ.
Before that it was Portal 2.
The next AAA game I'll buy will probably be CS:GO because, hey, it's just gonna cost 15 bucks, don't really care if I like the game or not(I like CS:S so I'll probably like it) but I must support Valve's low-pricing-on-release thingy that they're doing, maybe(hah no) it'll catch on to other game companies if it does well enough.
[QUOTE=Electrocuter;36606678]Last AAA game I bought was Arma 2 OA and it was just to play DayZ.
Before that it was Portal 2.
The next AAA game I'll buy will probably be CS:GO because, hey, it's just gonna cost 15 bucks, don't really care if I like the game or not(I like CS:S so I'll probably like it) but I must support Valve's low-pricing-on-release thingy that they're doing, maybe(hah no) it'll catch on to other game companies if it does well enough.[/QUOTE]
The biggest threat I see to CS:GO is all the hardcore "Pros play CSS" crowd who refuse to buy GO because they think it's worse than CSS just because they're more used to it. Then again, the 1.6 crowd didn't seem to hurt CSS much, so we'll see.
[QUOTE=l337k1ll4;36606595]A decade ago even EA was pushing out tons of new interesting ideas.[/QUOTE]
Except EA is still pushing out new, unique titles.
Mirror's Edge, Dante's Inferno, Spore, Bulletstorm, Kingdoms of Amalur: Reckoning, The Saboteur, Shadows of the Damned, Shank, Rock Band, The Orange Box for PS3, Alice: Madness Returns, BattleForge, Burnout Paradise, Darkspore are all original titles that came out in the last 5 years, published by EA.
[QUOTE=Kaihong;36606388]AAA all the way.
Come to think of it, we never had this problem a decade ago. THOSE were the good days.[/QUOTE]
A decade ago we were just recovering from the 80's crash. Of course we wouldn't have those problems because the crash killed off all the old developers, letting newer, fresher minds into the field. Before that crash ever other game was a fucking space shooter or some other kind of scrolling shooter. After that crash we started seeing platformers with depth, RPGs with graphics, basically a lot less space shooters. Now these minds are starting to run out of ideas much like the guys we lost in the first crash.
The only AAA games I am looking forward to now this year is Borderlands 2, Tekken Tag 2, and GTA 5 (if that even comes out this year).
So far I enjoyed Sniper Elite V2 and Max Payne 3.
I miss back in the ps2 days where budgets weren't so damn big and most of the AAA titles were actually something interesting to look forward to.
[QUOTE=LoLWaT?;36599987][h2]FUCK OFF AND DIE CRYTEK[/h2]
We don't need this from you.
(On an unrelated note: To think we wanted them to give us another TimeSplitters :v:)[/QUOTE]
Read the article please. He was making an example.
[QUOTE=koeniginator;36606754]Except EA is still pushing out new, unique titles.
Mirror's Edge, Dante's Inferno, Spore, Bulletstorm, Kingdoms of Amalur: Reckoning, The Saboteur, Shadows of the Damned, Shank, Rock Band, The Orange Box for PS3, Alice: Madness Returns, BattleForge, Burnout Paradise, Darkspore are all original titles that came out in the last 5 years, published by EA.[/QUOTE]
Mirror's Edge was not very recent, and they still had to generic it up with the shooter mechanics which they deeply tried to encourage you to use throughout the game, Dante's Inferno was just another Hack and Slash, Spore was a good idea, KoA wasn't bad, The Saboteur didn't offer anything new at all, Shadows of the Damned was very generic, Shank is just another sidescroller game, albeit well executed, Rock Band isn't half bad, but still not very original, Orange Box on PS3? Oh come on, they had nothing to do with that, they just ported it. Alice: Madness Returns offers nothing new, BattleForge was original, Burnout Paradise was not really different than previous racing games, Darkspore brought nothing new to the genre other than customization, which itself isn't a new thing.
[QUOTE=taipan;36604161]Haze, GOW, Resistance, Tribes, Blacklight, COD, Rage, Nuclear Dawn,Hard Reset, Bodycount, Brink.
They are all different but not unique.[/QUOTE]
Woah woah woah woah woah. Woah nelly.
You didn't just call Tribes a generic military shooter.
Sure, Vengeance was shit, Ascend could be much better, but as a series it's anything but generic. Blacklight, CoD, Haze, Gears of War, Rage, Brink, definitely generic. Hard Reset, I'm on the fence. I agree nothing on that list is unique, but what is? There's nothing new under the sun, as Shakespeare said. That's not to say that unique games are bad or there's no such thing as a unique game, but with all that's already been done, what can be done that IS unique and can still be considered good?
[QUOTE=l337k1ll4;36606864]Mirror's Edge was not very recent, and they still had to generic it up with the shooter mechanics which they deeply tried to encourage you to use throughout the game, Dante's Inferno was just another Hack and Slash, Spore was a good idea, KoA wasn't bad, The Saboteur didn't offer anything new at all, Shadows of the Damned was very generic, Shank is just another sidescroller game, albeit well executed, Rock Band isn't half bad, but still not very original, Orange Box on PS3? Oh come on, they had nothing to do with that, they just ported it. Alice: Madness Returns offers nothing new, BattleForge was original, Burnout Paradise was not really different than previous racing games, Darkspore brought nothing new to the genre other than customization, which itself isn't a new thing.[/QUOTE]
Instead of acknowledging his valid points, you feel the need to stroke your anti-EA boner by nitpicking his entire post.
Pretty sure your personal opinion of games means a lot in debates.
[QUOTE=milkandcooki;36606960]Instead of acknowledging his valid points, you feel the need to stroke your anti-EA boner by nitpicking his entire post.
Pretty sure your personal opinion of games means a lot in debates.[/QUOTE]
How am I nitpicking his post? He listed very many games that aren't unique.
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