• The Elders Scrolls V: Skyrim Confirmed
    155 replies, posted
[QUOTE=Dustinm16;26642677]Please make the system requirements reasonable. Not everyone has a computer like me. [editline]12th December 2010[/editline] Also, Dragons![/QUOTE] What are the disagrees for? Dragons or Computer like me? Would be cool if you could highlight key words in a post that you disagree to when you rate a post. Would be useful in some aspects.
Hopefully you get to put a little more detail in your character instead of pumping out some random guy who always starts out as a prisoner. [editline]12th December 2010[/editline] [QUOTE=TAU!;26653172]Hopefully you get to put a little more detail in your character instead of pumping out some random guy who always starts out as a prisoner.[/QUOTE] Edit: (Like in Mass Effect, where your Shepard could be from Earth, a Spacer, etc etc)
Am i the only one who thinks "oh not another one"
[QUOTE=Neddy;26653347]Am i the only one who thinks "oh not another one"[/QUOTE] yes
its Using Gamebryo, Hopefully they AT LEAST fix the Glitches to end off their last Gamebryo game Well.
Better have the TESIV feel and modifiability
[QUOTE=MacD11;26653693]its Using Gamebryo, Hopefully they AT LEAST fix the Glitches to end off their last Gamebryo game Well.[/QUOTE] BethSoft stated that a new engine (Maybe the ID Tech 5?) is being made/used for the game, stop whining about gamebryo when you probably jizzed in your pants when playing TESIV and FO3/NV.
They also said it is an engine internal to BGS. So that sounds like it won't be ID Tech 5, but an engine nobody has every heard of.
[QUOTE=toxicpiano;26643078]i love how bethesda do really nice looking pre rendered promo material and then the game ends up looking catastrophically ugly[/QUOTE] Kind of like World of Warcraft.
Glad they ditched Gamebryo. It was old tech, and it didn't improve that much over the years like Source.
I just hope Argonians are still going to kick ass and breath underwater. Even better at the same time.
[QUOTE=Rong;26643554]We'll still pour hours of our lives into the game despite the certain unrefined aspects of the game.[/QUOTE] Hundreds of hours for me. Maybe over a thousand.
[QUOTE=Synelor;26655856]Have you ever played WoW?[/QUOTE] I have, and I can agree with him.
Anybody else notice the Pirates of the Carribean theme at 1:00?
[QUOTE=toxicpiano;26643078]i love how bethesda do really nice looking pre rendered promo material and then the game ends up looking catastrophically ugly[/QUOTE] What the fuck ? Oblivion looked incredibly amazing back in 2006.
I hope they fix Dark Elves. I mean, I know the reason their voices were so scratchy in Morrowind was because of the ash, but at least make them LOOK like they did.
I hope (and this will probably be the case) that thu'um will be a power that you can learn in the game.
ITT Am i the only one?
Pre-order Page is up! [url]http://www.gamestop.com/browse/ProductMerch.aspx?groupid=1166[/url]
[QUOTE=Under-Pwner;26691753]Pre-order Page is up! [url]http://www.gamestop.com/browse/ProductMerch.aspx?groupid=1166[/url][/QUOTE] Not even a bit of gameplay and gamestop's already throwing the PC version out for $60? Fuck :smith:
Wtf? Nowhere did it say that TES5 would be using Gamebryo in fact it is explicity stated it will use a completely different engine than the one used for Fallout3 and TES4
Can't bloody wait!
[QUOTE=AnathemicOne;26693926]Wtf? Nowhere did it say that TES5 would be using Gamebryo in fact it is explicity stated it will use a completely different engine than the one used for Fallout3 and TES4[/QUOTE] No shit.
[QUOTE=redBadger;26694041]No shit.[/QUOTE] Then what's the deal with people stating that TES5 will be using Gamebryo?
Also, no long, unskippable tutorials, please.
be $50 on pc thanks
[QUOTE=Trogdon;26695395]be $50 on pc thanks[/QUOTE] ooohhh fucckkk $10 m going to be poor
Such an [i]interesting[/i] teaser. :colbert:
[QUOTE=rampageturke 2;26695501]ooohhh fucckkk $10 m going to be poor[/QUOTE] If you knew why games were 60 bucks on console you wouldn't be saying that. But I guess if you enjoy throwing away extra money... [editline]14th December 2010[/editline] [QUOTE=BANNED USER;26695894]If you knew why games were 60 bucks on console you wouldn't be saying that. But I guess if you enjoy throwing away extra money...[/QUOTE] Better yet, here's the reason why as told by FORBES magazine. [quote]The next generation of videogames features eye-popping graphics, piercingly loud sound effects and inventive game play. Another feature: They're wallet-thinning. Once you've plunked down as much as $600 for Sony's new PlayStation 3 console, you've only just begun. Each new game will set you back $60. That beefed-up price tag--which also applies to games for Microsoft's (nasdaq: MSFT - news - people ) Xbox 360--is a 20% increase over games for earlier consoles. That's because the game business increasingly parallels Hollywood: Each new game is a costly bet--many now cost north of $20 million to produce--that can pay off big or cost a company its quarterly earnings goal. Those risks are magnified at the beginning of a game cycle, when gamers are swapping out old machines for the new models. It's hard to sell a blockbuster game to gamers who can't play it. Microsoft claims it will have sold 10 million 360s by the end of this month, while Sony (nyse: SNE - news - people ) will have sold 2 million of its newly introduced PS3s, at best. In Pictures: Why Gears Of War Costs $60 Because of those increased risks, many game publishers aren't rushing to create titles for the new game consoles. "During this early time window--the launch period--the initial investment is significantly high," says Mark Beaumont, who heads sales and marketing for game publisher Capcom. "Your game is either a hit or a miss." Capcom waited until August, more than half a year after Microsoft launched its new Xbox, to roll out its first title for the console, zombie thriller Dead Rising. It will wait until spring to roll out its first title for the PS3, which Sony introduced last month. For the companies that do put next-generation titles out early, making a profit is tough. Namco Bandai president Takeo Takasu said his company needs to sell at least 500,000 copies of each PlayStation 3 game it creates to make a profit. Analysts predict that some other publishers will need to clear 1 million units to get in the black--and start making about $1 per game sold. The remaining $59 per game goes into many hands. The biggest portion--nearly 45%--goes toward simply programming and designing the game itself. Then the console maker, retailer and marketers each get a cut. Add in manufacturing and management costs, and depending on the type of game, a license fee. Some gamemakers also have to pay a distributor to help get their titles in stores. There is considerable flex to those costs. Licensing fees for companies attempting to promote home-grown intellectual property--games without Spider-Man, for instance, or NFL teams--may drop down to zero. On the other hand, games that have familiar franchises often have lower marketing costs--no need to explain to most gamers what Halo is. Game publishers who survive the first couple years of the console swap-out may do awfully well. In 2011 alone, videogame industry revenue will reach $44 billion, according to DFC Intelligence analyst David Cole. That's up from $29 billion last year. In the meantime, publishers are sniffing around for new profit streams, such as in-game advertising. Ads inside games can bump up the profit margin about $3 per unit, according to Jonathan Epstein, chief executive of in-game ad agency Double Fusion, which has inked deals with game makers like Take-Two Interactive (nasdaq: TTWO - news - people ) and THQ (nasdaq: THQI - news - people ). Other cash-generating businesses on the horizon for publishers include subscription fees and micro-transactions for small pieces of game content sold over online channels like Xbox Live and PlayStation Network. Curious who is reaping the rewards from each $60 game sold? Based on interviews with industry players and experts, we've broken down the dollars and cents of the console gaming industry to see who's getting the most action.[/quote]
That's a stupid reason. Valve spent like $1 million on Half-Life 2 and it turned out to be one of the most successful and highest selling games of all time. Big budget doesn't make big success.
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