• Randy Pitchford and Gearbox may have saved the PS4
    51 replies, posted
[QUOTE=Amiga OS;41017414]1981: "640K ought to be enough for anybody." - Bill Gates.[/QUOTE] [img]http://u.rtag.me/wOQXgCty.png[/img] :v:
1882: "By the dickens Jeffory! We don't need more then one wire for telegraph you buffoon!"
[QUOTE=SPESSMEHREN;41014460]4GB of RAM is fine for a majority of PC applications, including gaming. I don't really see what they could possibly use all that RAM for on consoles.[/QUOTE] RAM is cheap and it never hurts to have more than you need - especially if you want to futureproof your machine.
1000 B.C.: Nonono, Make my pyramid smaller, I really don't need that many hyroglyphs
"I think there is a world market for maybe five computers": Chairman of IBM in 1943
[QUOTE=SPESSMEHREN;41014460]4GB of RAM is fine for a majority of PC applications, including gaming. I don't really see what they could possibly use all that RAM for on consoles.[/QUOTE] I have 4 GB of RAM and i am constantly on the edge of getting bottlenecked. So no its not enough. [editline]13th June 2013[/editline] Anyone have some spare RAM i can use...
[QUOTE=SPESSMEHREN;41014460]4GB of RAM is fine for a majority of PC applications, including gaming. I don't really see what they could possibly use all that RAM for on consoles.[/QUOTE] Because they can? If people always said "this is enough, why go any further?" then we would never create better things. This applies to just about anything. [editline]13th June 2013[/editline] [QUOTE=Amiga OS;41017414]1981: "640K ought to be enough for anybody." - Bill Gates. FTFY, 640k was the amount of conventional memory all PC's came with.[/QUOTE] Apparently that quote is fake.
[QUOTE=Amiga OS;41017854]I've only got 4Gb in my laptop which is usually enough (because Linux), buying 8Gb of DDR2 would have been hilariously expensive. After a days work with just about every program open I end up using around 2.9Gb.[/QUOTE] Yeah i more mean in terms of gaming, not your average applications. Sony Vegas also takes quite a lot.
[QUOTE=SPESSMEHREN;41014460]4GB of RAM is fine for a majority of PC applications, including gaming. I don't really see what they could possibly use all that RAM for on consoles.[/QUOTE] Gran turismo 5 had the planned feature of having head motion tracking using the playstation eye, it does, but only partially, its not available in simulation mode due to too little RAM. Now with 8GB of RAM, you see FAR reduced loading times as developers can now pre-cache entire levels, we'll see higher resolution textures, we'll also see much more complex geometry as more vertex data can be stored at a given time.
[video=youtube;ADqIh9_zAp4]http://www.youtube.com/watch?v=ADqIh9_zAp4[/video]
[QUOTE=viperfan7;41022732]Gran turismo 5 had the planned feature of having head motion tracking using the playstation eye, it does, but only partially, its not available in simulation mode due to too little RAM. Now with 8GB of RAM, you see FAR reduced loading times as developers can now pre-cache entire levels, we'll see higher resolution textures, we'll also see much more complex geometry as more vertex data can be stored at a given time.[/QUOTE] It'll be interesting whenever the PS4 fully supports SSD's or not. Would be bitchin' if it could harness all the fancy settings a SSD has (TRIM, etc etc) and also puts ths speeds of them to good use.
[QUOTE=Killuah;41017649]1000 B.C.: Nonono, Make my pyramid smaller, I really don't need that many hyroglyphs[/QUOTE] 10,000 B.C.: "Unga Bunga no need round rolling rock! Unga Bunga have feet!"
[QUOTE=Van-man;41023334]It'll be interesting whenever the PS4 fully supports SSD's or not. Would be bitchin' if it could harness all the fancy settings a SSD has (TRIM, etc etc) and also puts ths speeds of them to good use.[/QUOTE] I would think it's completely possible. Do we know if the PS4 is using conventional drive interfaces? Not that I think SSD's would help much with a console though. If it did it might simply be worth it to buy older slower SSD's as the console is likely optimized for high sustained bandwidth mechanical drives. So you don't need a SATA 6gbps drive with 150k iops
[QUOTE=Brt5470;41023706]I would think it's completely possible. Do we know if the PS4 is using conventional drive interfaces? Not that I think SSD's would help much with a console though. If it did it might simply be worth it to buy older slower SSD's as the console is likely optimized for high sustained bandwidth mechanical drives. So you don't need a SATA 6gbps drive with 150k iops[/QUOTE] well, the PS3 could use SSDs, but from the sounds of things it didn't provide much of a performance boost if any
[QUOTE=Amiga OS;41017414]1981: "640K ought to be enough for anybody." - Bill Gates. FTFY, 640k was the amount of conventional memory all PC's came with.[/QUOTE] [quote]Often attributed to Gates in 1981. Gates considered the IBM PC's 640kB program memory a significant breakthrough over 8-bit systems that were typically limited to 64kB, but he has denied making this remark. Also see the 1989 and 1993 remarks above. I've said some stupid things and some wrong things, but not that. No one involved in computers would ever say that a certain amount of memory is enough for all time … I keep bumping into that silly quotation attributed to me that says 640K of memory is enough. There's never a citation; the quotation just floats like a rumor, repeated again and again.[/quote] [editline]13th June 2013[/editline] [QUOTE=viperfan7;41023954]well, the PS3 could use SSDs, but from the sounds of things it didn't provide much of a performance boost if any[/QUOTE] It would if the game was installed on-disk, at least with loading times. Otherwise it's pretty much pointless.
[QUOTE=viperfan7;41023954]well, the PS3 could use SSDs, but from the sounds of things it didn't provide much of a performance boost if any[/QUOTE] AFAIK that was because it was only operating at s-ata 1 speeds. Horribly bottle-necking pretty much any SSD. If Sony were smart, they implemented s-ata 3 on the PS4, which is theoretically 4 times as fast as s-ata 1. While also bundling in a tool that detech whenever the new drive inserted is a ordinary hdd, or a SSD, and how fast it is. And then adjusted the game caching according to that.
This happened with the previous generation IIRC, at least with the 360; bethesda and some other devs cornered MS and said something to the effect of 'yo nigga we can't code shit on 256megs of RAM, crank that shit up to 512 so we can blow your mother fucking mind'
[QUOTE=BrickInHead;41014383]does this mean it is ok for me to like gearbox again?[/QUOTE] I still like Gearbox, they fucked up with aliens sure, what studio hasn't fucked up in some way? I'm not going to hate them forever for something like that, they've made enjoyable games in the past, just because they made a really bad move with one doesn't instantly invalidate them as a company and as a whole. Facepunch, along with the bulk or the internet, just like to be dramatic.
[QUOTE=mysteryman;41030412]I still like Gearbox, they fucked up with aliens sure, what studio hasn't fucked up in some way? I'm not going to hate them forever for something like that, they've made enjoyable games in the past, just because they made a really bad move with one doesn't instantly invalidate them as a company and as a whole. Facepunch, along with the bulk or the internet, just like to be dramatic.[/QUOTE] Fool me once, fool me twice. If they're quickly forgiven for such a massive fuckup, they might try it again. Stupid actions deserve harsh consequences.
[QUOTE=mysteryman;41030412]I still like Gearbox, they fucked up with aliens sure, what studio hasn't fucked up in some way? I'm not going to hate them forever for something like that, they've made enjoyable games in the past, just because they made a really bad move with one doesn't instantly invalidate them as a company and as a whole. Facepunch, along with the bulk or the internet, just like to be dramatic.[/QUOTE] It wasn't a fuckup. It was a huge lie that not only fucked over us, but fucked over Sega (by putting cash that belonged to Aliens into Borderlands).
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