[QUOTE=smurfy;37291860]From article in the op
[quote]Update: OnLive’s director of corporate communications Brian Jaquet responded to Mashable saying,”no comment on the news other than to say, the OnLive service is not shutting down.”[/quote][/QUOTE]
So the ouya is saved for now.
I liked onlive. It was great for trying out a game before I bought it
If OnLive was truly so desperate as to close within a week of partnering with Ouya, then i don't think such a partnership would have occurred to begin with. Unless neither party saw this coming, and honestly how can OnLive itself not know its gonna die in a week?
[URL="http://www.theverge.com/2012/8/17/3250495/onlive-layoffs-acquisition"]OnLive sold themselves to a newly formed company that will continue operations.[/URL]
[QUOTE=Atlascore;37288437]The world's internet infrastructure wasn't ready for something like this, it probably won't be viable for another decade or two.[/QUOTE]
Even if we managed to get rid of buffer bloat around the internet and provide a "bare metal" kind of low latency connection, the remaining latency from simply using long cables would still make a service like OnLive sub-par compared to an actual PC/console.
Maybe the convenience factor will still win, but even in good conditions you can have latency spikes of 400-1000ms+, and that's going to make most games unplayable.
[QUOTE=TheDecryptor;37293079][URL="http://www.theverge.com/2012/8/17/3250495/onlive-layoffs-acquisition"]OnLive sold themselves to a newly formed company that will continue operations.[/URL]
Even if we managed to get rid of buffer bloat around the internet and provide a "bare metal" kind of low latency connection, the remaining latency from simply using long cables would still make a service like OnLive sub-par compared to an actual PC/console.
Maybe the convenience factor will still win, but even in good conditions you can have latency spikes of 400-1000ms+, and that's going to make most games unplayable.[/QUOTE]
I played Mafia 2, Asscreed and Dead Island trials and they performed almost as good as locally with the exception of more blurry image. I can see how it won't work for fast paced games but for not that fast games it works surprisingly well. Though the server was fairly close and I had 50ms latency at most.
If your computer really can't run these games it's an okay alternative. Though the games are too expensive for being a streamed game. But you can rent games so that's nice.
On-Live was very limiting after all it's a platform designed to run on most devices. It's good that it's dead. Perhaps they should target a 2nd-3rd world country with good internet.
[QUOTE=SilverKnight;37293357]On-Live was very limiting after all it's a platform designed to run on most devices. It's good that it's dead. Perhaps they should target a 2nd-3rd world country with good internet.[/QUOTE]
It's good that it's dead, but you want inferior "2nd-3rd world countries" to use it.
[editline]17th August 2012[/editline]
what the fuck was i just reading
This platform allowed me to beat Batman Arkham Asylum, Batman Arkham City and Saints Row the Third. I'm glad it's not shutting down
[QUOTE=Atlascore;37288437]The world's internet infrastructure wasn't ready for something like this, it probably won't be viable for another decade or two.[/QUOTE]
It was a bit like the Virtual Boy- great concept, just ahead of its time due to limitations
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