Treyarch defends Black Ops 2 ageing graphics: "What's wrong with our engine?"
170 replies, posted
"our engine"
is that why all the cod games use a slightly modified version of quake3?
suuuuuuuuure, it's "your" engine, assholes.
[QUOTE=Hayburner;37997697]"our engine"
is that why all the cod games use a slightly modified version of quake3?
suuuuuuuuure, it's "your" engine, assholes.[/QUOTE]
Wasn't source a slightly modified Quake3 engine?
[QUOTE=JeanLuc761;37995529]A lot of people here keep harping on CoD's lack of a decent physics engine, but I have to ask this: How would CoD's style of gameplay benefit in ANY way from a modern physics engine? Redoing the engine just to get some pretty ragdolls is probably seen as unnecessary effort.[/QUOTE]
guns flying around realistically, debris from airstrikes flying around nicely, etc.
Just a FYI you don't need to redo an entire engine to add/change physics. They're just lazy.
The graphics on this game look fine to me, although the game could use some better physics.
Graphics don't mean everything, some people cannot grasp the fact it's the gameplay which matters.
BUT, great graphics that run smoothly and great gameplay easily makes an amazing game (other things matter too of course). Look at Resident Evil REmake, the gameplay was tensing, running out of ammo every other minute, and those graphics. They still amaze me to this day and that was 2002! Proves that lighting means everything to a games finer detail.
[QUOTE=sedarahC;37997371]Don't know how anyone complain when the majority of us are Valve fans.
Valve makes about the same changes to the Source engine as Treyarch probably has with CoD's engine, Valve also likes to re-use its assets for different games.
Though I'm probably just reiterating something that was already brought up. :v:[/QUOTE]
And re-use is being friendly and not saying the exact quantity of how much asset recycle there actually is.
To add to that, I think they also use a few stock sounds which you can hear in a handful of movies.
Imo, feels a bit, well bad, sometimes... But I'm generaly cool with it.
I don't get why asset reuse is so vilified in the first place... if an asset is good reuse it.
[QUOTE=Zillamaster55;37997774]Wasn't source a slightly modified Quake3 engine?[/QUOTE]
Quake 1 to Goldsrc to Source.
And Source is significantly different iirc, not saying it's amazing, just stating the engine is different.
[QUOTE=Silikone;37996722]Keeping things simple is not necessarily bad, and frankly, I have seen more physics in Modern Warfare 2 than in CS:GO. I personally find the former a better looking game. Source has cubic levels, a lack of good bumpmaps with specular reflections, and has less dynamic lighting.[/QUOTE]
Didn't I just say that simple is good?
[QUOTE=trotskygrad;37998387]I don't get why asset reuse is so vilified in the first place... if an asset is good reuse it.[/QUOTE]
I've said it a few times already, but it all boils down to what actually made people hate the game, and not something as trivial as that.
It all started with MW2 not getting dedicated servers, having a few gamebreaking bugs and starting the DLC era.
From there on, people started to complain about everything and anything, and anything and everything.
But I do have this to say:
MW3 really was bad.
[QUOTE=Sunday_Roast;37999819]Didn't I just say that simple is good?[/QUOTE]
You made it sound like the simplicity was bad.
It always annoys me when people whinge about an entire engine when there are only a few isolated problems with the graphics or something. It's way too easy for the average dumbass to start criticizing something they do not understand, based on some buzz words they heard. My recent favourite is how skyrims shadows are apparently rendered on the cpu.
It's black magic these games can run at 60 fps on consoles already.
[QUOTE=Silikone;38000070]You made it sound like the simplicity was bad.[/QUOTE]
Well I have to admit that I was not being entirely direct with it.
But I did mean it when I said "wonderfully simple".
I can really only hope they change the engine for the next generation of consoles. But i don't see that happening. The game doesn't look that bad for such a limited engine, But it is pretty damn old however.
If we end up seeing COD having a one year break. Then just maybe, they could be working on a new engine.
[QUOTE=Philly c;38000207]It's black magic these games can run at 60 fps on consoles already.[/QUOTE]
I'm really interested in getting a game dev's perspective on how they feel about working with the current gen consoles
in their shoes, I wouldn't bother upgrading the engine until the next gen consoles are out, new engine to go at 60 FPS Like usual with better graphics.
[img]http://www.callofduty.com/content/dam/atvi/callofduty/blackops2/cod-bo2/screenshots/Bus_stop_2missed.jpg[/img]
I think this looks pretty good for what they're using.
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