• Video Games: The 21st Century's Fine Art Frontier
    102 replies, posted
A lot of people in this thread think that 'artistic videogame' refers solely to the visual design. Not the case.
[QUOTE=Tetracycline;24149719]What about how repetitive Bioshock gets? Good game, but not perfect.[/QUOTE] To say they are possibly the best of all time is not too much of a stretch. To say they are perfect is ridiculous. [editline]11:23PM[/editline] [QUOTE=TheLittleBus;24149748]Red Dead had terrible characters, terrible dialogue, and terrible story stretched over some pretty solid gameplay. Good ending too. Edit: I know it's a little late, but why am I getting so many disagrees? What's so special about the characters? They're all predictable. Your gruff protagonist who's got a dark past (Niko Bellic, anyone?), the liberated farm girl, a drunken Irishman, a charming snake-oil salesman, a coked-up racist Yalie anthropologist, a Mexican revolutionary who's every bit as bad as the people he's up against, and his girlfriend who [I]actually says [/I]"I weep for my country". Shitty characters, people. The only one who really stood out for me was Dutch, and he's only in about three scenes.[/QUOTE] Honestly, I think your point about the characters is ridiculous. If you've ever seen a great western you know that most of those "Predictable" characters are iconic western tropes that are perfectly familiar and somewhat unique. Even your description sounded quite compelling despite your best attempts to state otherwise. You are right about the fact that the game is stretched, especially in Mexico, but it is a very solid storyline nonetheless. Basically, to most, the familiarity of the game is what makes it so good. The fact that you get to actually BE the classic western hero is what makes the game so engrossing.
[QUOTE=italics560;24174988]Metal Gear [B]FUCKING[/B] Solid 4[/QUOTE] They tried but it wasn't quite there.
Alright guys, I think we need to clear something up. We, the gaming community, need to stop trying to proliferate something that we do not actually believe. Games are not art because they incorporate other forms of art into themselves. The artistic environments, soundtracks, and cutscenes are the easy, yet dishonest way of explaining to a "non-gamer" that videogames are a form of art. Movies are not considered art just because of the music and pictures, and music is not considered art just because of the poetic quality of the lyrics. Games should be considered art because of the unique experience they offer. Take a game like Fallout 3 (also 1 and 2 but just roll with me here, purists). No one can deny that the experience of playing that game was a uniquely special and awesome one. The soundtrack was a terrible duality of 40's pop-jazz and big band, and overly patriotic garbage. Yet, through their ironic use, those soundtracks added to the game in a unique way. The main storyline in the game wouldn't have made a particularly good movie and the environments (despite their awesomeness as a part of the whole) wouldn't have been great stand alone pieces. Anyway, playing a game is much more than just an interactive movie and games need to be recognized as a unique art form rather than a conglomerate of familiar ones.
Gta San Andreas one of the best games ever
[QUOTE=flippy645;24184959]Gta San Andreas one of the best games ever[/QUOTE] Not the most artistic game. Still my favorite GTA though.
[QUOTE=Capitulazyguy;24181570]It makes absolutely no fucking sense. The only way the plot can work is if the entire cast and production team are idiots. [sp]The detective is revealed as the killer, despite the fact that you can READ HIS FUCKING THOUGHTS and it is shown how he killed someone by bludgeoning them over the head with a typewriter DESPITE BEING IN A DIFFERENT PLACE AT THE TIME. What kind of ten-year-old goes wandering off in a crowded shopping centre and then goes into the middle of the fucking road? What kind of ten-year-old dies when he gets hit by a car doing 15mph? There's plot threads that don't go anywhere - the blackouts and that - and the voice acting and controls are horrible [/sp].[/QUOTE] Fair enough I guess. I enjoyed it... honestly I think you're nitpicking it a little too much. But fair enough.
[QUOTE=Jewsus;24184728]Alright guys, I think we need to clear something up. We, the gaming community, need to stop trying to proliferate something that we do not actually believe. Games are not art because they incorporate other forms of art into themselves. The artistic environments, soundtracks, and cutscenes are the easy, yet dishonest way of explaining to a "non-gamer" that videogames are a form of art. Movies are not considered art just because of the music and pictures, and music is not considered art just because of the poetic quality of the lyrics. Games should be considered art because of the unique experience they offer. Take a game like Fallout 3 (also 1 and 2 but just roll with me here, purists). No one can deny that the experience of playing that game was a uniquely special and awesome one. The soundtrack was a terrible duality of 40's pop-jazz and big band, and overly patriotic garbage. Yet, through their ironic use, those soundtracks added to the game in a unique way. The main storyline in the game wouldn't have made a particularly good movie and the environments (despite their awesomeness as a part of the whole) wouldn't have been great stand alone pieces. Anyway, playing a game is much more than just an interactive movie and games need to be recognized as a unique art form rather than a conglomerate of familiar ones.[/QUOTE] This, This, A THOUSAND TIMES This. this is the point I was hoping everyone would have come to when I posted this thread. THANK you!
Mass Effect and Fable TLC comes in mind. Fable for the music and plot, Mass Effect for the movie feel.
Okami qualifies for this.
Games are unforced art; they're a form of entertainment in the beginning, but art in the end.
Games > movies Games > music
hey, everyone, look at the comments section of the article and look at "Mark Seibold's" comment. if you actually manage to bear through that wall of text, would you care to agree with me that his post reeks of "critical research failure"?
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