• Half Life 2 in the Unreal Engine
    158 replies, posted
Is it only me that dislikes unreal engine most of the time? Half the stuff just looks kinda cartoony.
[QUOTE=ViralHatred;44475663]Is it only me that dislikes unreal engine most of the time? Half the stuff just looks kinda cartoony.[/QUOTE] That's because of the artist, not the engine.
[QUOTE=Fire Kracker;44474957]unreal runs better on my pc better than source most times and looks better too[/QUOTE] Unreal fucking rocks like that. Hope 4 is like that too.
[QUOTE=ScottyWired;44474671]Because the actual creator is a facepuncher who posted it on the forums himself?[/QUOTE] Not in the news/headlines forums. Just because you knew about it already doesn't mean it's "late".
HL2 is very dated, but it's one of the earliest games I can still play and not have the graphics jar me out of any immersion (Trying to re-play GTA3/VC/SA is nearly impossible for me now) [QUOTE=Zero-Point;44475416]Tell me about it. Recently started playing Bioshock Infinite, and while a vast majority of the game is so gorgeous I want it to have my babies, as soon as a character starts flapping their muppet-mouth it totally breaks the experience.[/QUOTE] It's either done badly or not at all, nothing stranger than seeing the mouth not line up right with the sounds, then seeing the next NPC not even move their mouth.
I don't get it, why is this a sensationalist headline? I mean sure, it's impressive, but it seems more of a general thing. EDIT: Hey, it was a legitimate question.
[QUOTE=smurfy;44474459]Does anyone else think the OP image looks like HL2 beta/concept art? It has a kind of dirty feel that wasn't there as much in the final game, perhaps due to graphics limitations Looks really nice[/QUOTE] Not graphical limitations, just a stylistic choice. The leak has much, much dirtier, grungier, and all-around nastier textures. They probably realized the grimness gets a bit too grim after 6 hours of slogging through it. [editline]7th April 2014[/editline] [QUOTE=ChestyMcGee;44475442]was there even any mocapping for the faces? it was my understanding that they animated it all manually using which just makes it even more incredible really[/QUOTE] Not as far as I'm aware, but I know they digitally scanned real faces for usage ingame. The faceposer bundled with SSDK was fucking incredible, but I have no idea how it stands up nowadays, my perception of software and technology available is too skewed to make a call on that. Also, phototextures. Max Payne 1 and 2 similarly still holds up somewhat un-horrendously-dated because they use phototextures, and a massive amount of HL2's textures are edited photos. Things like HL1 and Deus Ex use hand-drawn pixel-by-pixel textures, so that's why they look far more dated than HL2. Same's true for GTA3-GTASA, actually. That and the fact HL1, DX, and the GTA series were all reined in by color limits in their textures.
what the fuck, the OP image is a screenshot? it looked like a concept painting to me.
I prefer HL2's graphics over a lot of "next-gen" games. Many are just overwhelming to look at, like everything needs to be glossy and sharp leaving the whole thing feeling a bit plastic. Not to mention the fad with HDR going on lately.
[QUOTE=Mitsudigi;44475946]I prefer HL2's graphics over a lot of "next-gen" games. Many are just overwhelming to look at, like everything needs to be glossy and sharp leaving the whole thing feeling a bit plastic. Not to mention the fad with HDR going on lately.[/QUOTE] HL2 uses HDR too
[QUOTE=sirdownloadsalot;44475994]HL2 uses HDR too[/QUOTE] Not before Lost Coast it didn't. And the HL2's implementation of HDR, especially in Episode 2, is [I]way[/I] classier than modern BLOOM THE FUCK OUT OF EVERYTHING shooters.
[QUOTE=Tasm;44474387]Hl2 remake in U4 would be sick though[/QUOTE]\ A HL2 remake in the Frostbite engine would be even better :D
I'd like to see what an updated TF2 would like, its aged really fucking well because of the style but it still could be updated with modern technology
[QUOTE=Sobotnik;44475490]HL2 is on the verge of looking horribly dated. Even Portal is starting to show some strain.[/QUOTE] I've always thought the original Portal felt dated. It got better once you're in the backend of the facility, but the test chambers were just particularly bland. Portal 2 really did it in.
[QUOTE=Trekintosh;44476014]Not before Lost Coast it didn't. And the HL2's implementation of HDR, especially in Episode 2, is [I]way[/I] classier than modern BLOOM THE FUCK OUT OF EVERYTHING shooters.[/QUOTE] Yeah, Valve learnt to town down the HDR, it was pretty bad in Lost Coast because it "bloomed" too much (Which was kinda the point, being a tech demo, it's "realistic" but that's probably a bad thing)
[QUOTE=SergerantJoe;44475752]I don't get it, why is this a sensationalist headline? I mean sure, it's impressive, but it seems more of a general thing.[/QUOTE] literally like 75% of the shit here isn't sensationalist don't take it seriously, the name
I wonder if he has a programmer to do the actual gameplay because I'd be more than happy to give up my time to make that happen, if he even wants to turn it into a playable game. Probably worth contacting him just to find out.
[QUOTE=T553412;44475573]Halo 2's main issue is the phong. Good [I]Lord[/I], they went crazy with the phong.[/QUOTE] But for example just look at the detail in any of the characters in Halo 2. Half Life 2 does a fantastic job with the realism of the people, especially considering we're dealing with a game made when the original Xbox was out. Also Halo 2's textures, maybe just because of the art, just have so little detail. I won't say that Half Life 2 looks amazing, but it certainly has a certain quality to the art that ages well.
[QUOTE=CakeMaster7;44475558]For an appropriate comparison, Halo 2 came out literally days earlier. I doubt anyone here would deny that Half Life 2 looked miles better.[/QUOTE] Not a fair comparison at all, xbox was a lot weaker than a computer needed to run HL2 at high settings. Half life 2 looks like shit for xbox, miles worse than halo 2 on the same system. [img]http://cdn0.spong.com/screen-shot/h/a/halflife2176675l/_-Half-Life-2-Xbox-_.jpg[/img] [img]http://assets2.ignimgs.com/2005/08/29/half-life-2-20050829035447476-1232834_640w.jpg[/img]
I think the main reason we feel HL2 hasn't aged badly is because it's a PC game that has been continuously updated. damnit that was an obscure ninja
My biggest personal problem with Source and why I wouldn't use it for a certain project is really poor support of dynamic lighting, it seems to be a given that a modern game engine would have proper dynamic lighting. And the outdated BSP for making maps/limited map size.
Fuck me man, that looks sexy. I hope this goes all the way through. I'd love to test out levels of this. I loved playing through Half Life 2, I can only imagine how it will be in UE3
[QUOTE=ChestyMcGee;44475442]was there even any mocapping for the faces? it was my understanding that they animated it all manually using which just makes it even more incredible really[/QUOTE] I remember them using some sort of phoneme technology that actually took the sounds from recorded speech, and used that to build an animation file that acted on certain bones in the face to move the character's mouth. They did have to do a little bit of manual tweaking, and of course animate the face for appropriate emotions, but the speech part is pre-rendered automatically using that software.
[QUOTE=layla;44476425]I wonder if he has a programmer to do the actual gameplay because I'd be more than happy to give up my time to make that happen, if he even wants to turn it into a playable game. Probably worth contacting him just to find out.[/QUOTE] He's not doing the whole game for fucks sake, it's just a scene.
[QUOTE=smurfy;44474374]HL2 usually looks fine to me but this makes me realise how old it is[/QUOTE] for a 10 year old game, it looks alright. aged better than most games from the same year, by a long shot
The Combine aesthetic alone still makes it one of the prettiest games I've ever played.
The amound of detail + texture resolution looks mindblowingly pretty
The thing about HL2's art style is that it works well with the gameplay; quick and twitchy. While you should slow down to take in some of the lore, the entire game is designed for quick combat sprinting over an elongated area. Modern games put so much effort into their art that it feels like you're supposed to slow down and take it all in, but when you do you start seeing the flaws. Especially with textures, which 99% of the time look like shit up close. HL2 looks good when it's just the world around you, not the focal point. Because of that, I still thought it looked good when I played through it a couple of weeks ago.
[QUOTE=Masterofstars;44474362][IMG]http://cdn0.vox-cdn.com/uploads/chorus_image/image/31233357/etytbgq.0_cinema_960.0.jpg[/IMG][/QUOTE] I dunno why, but it almost looks like it could have been concept art.
[QUOTE=Masterofstars;44474362][IMG]http://cdn0.vox-cdn.com/uploads/chorus_image/image/31233357/etytbgq.0_cinema_960.0.jpg[/IMG] [/QUOTE] This is very pretty but the style looks nothing like hl2.
Sorry, you need to Log In to post a reply to this thread.