• Dead Space 3 to feature Microtransactions
    124 replies, posted
Glad to see Dead Space 3 is going to be terrifying to play.
Dead Space 3 was already looking to be a train wreck any way. I mean you're fighting humans along with many parts being in a day light environment, that pretty much just sucks every drop of atmosphere the series used to have.
[QUOTE=altern;39321766]jesus christ. If you pay full price for a game, why should you have to pay for the shit inside the game? It's like buying a burger but having to pay when you take a bite and get some of the lettuce. [SUB][SUB][SUB]shut up it's the best I could do[/SUB][/SUB][/SUB][/QUOTE] Are you telling me you would be 100% happy if instead of coming on the disk, the DLC required you to connect to a server and download it? Would the trivial fact that the data isn't on the disk really mean that much to you? 'But I bought the game!' belies a lack of understanding of the product. You don't buy the game itself, you buy a license to play it, and a disk is just one way the data is provided for that license. You might as well get angry at unlockable content being in games. What the hell, Infinity Ward, I bought your game, I expect every single weapon immediately right now the instant I installed! Maybe I should get mad that I need to proceed through a campaign, and can't just skip to the last level. After all, you can fast-forward through a DVD, and it's the same thing, right? I own the game, so I should have the right to do anything with it as I please, and not be shackled into arbitrary constraints on my experience? Of course not. It's a silly idea. I paid for the right to play the game, presented as the developers see fit. If they decide I have to pay more for some additional content, that's their decision to make. In this case, if you actually read the article, the DLC in question is minor content that you can unlock by playing the game. It's well within your power to unlock it through normal gameplay, or ignore it entirely. Hardly evil, awful, terrible killing-the-industry DLC.
Makes me wonder how Generals 2 will play out.
[QUOTE=Xieneus;39322594]Makes me wonder how Generals 2 will play out.[/QUOTE] Generals 2 got cancelled in favour of making command and conquer free2play
why give an advantage to players in a single player game? it only spells laziness and cash grabbing, you could easily just make the extra parts secrets or extra challenges in certain parts of the game to reward players
holy shit this is such utter trash.
The only way EA is going to stop this shit is if people stop shoveling millions of dollars in profits into their mouths.
[QUOTE=Used Car Salesman;39322637]The only way EA is going to stop this shit is if people stop shoveling millions of dollars in profits into their mouths.[/QUOTE] But its fucking EA, people shove billions of fucking dollars into their greedy fucking mouths but hate them at the same time.
Oh cool, Dead Space with hats.
How come making money from the game's sale not enough anymore?
[QUOTE=altern;39321766]jesus christ. If you pay full price for a game, why should you have to pay for the shit inside the game? It's like buying a burger but having to pay when you take a bite and get some of the lettuce. [sub][sub][sub]shut up it's the best I could do[/sub][/sub][/sub][/QUOTE] No man, it's kinda like wanking. With microtransaction you reach orgasm directly after payment. Without, you have to go through the process of fapping, which may or may not be a wanted experience by the masturbator. So if he's a lazy ass, he pays. If he's not, he faps.
[QUOTE=The Baconator;39322733]How come making money from the game's sale not enough anymore?[/QUOTE] Because shareholders exist Or in valves case Gabe Newell.
[QUOTE=Swebonny;39322734]No man, it's kinda like wanking. With microtransaction you reach orgasm directly after payment. Without, you have to go through the process of fapping, which may or may not be a wanted experience by the masturbator. So if he's a lazy ass, he pays. If he's not, he faps.[/QUOTE] what the christ im sorry swebonny this is weird
[QUOTE=The Baconator;39322733]How come making money from the game's sale not enough anymore?[/QUOTE] Big, AAA games like these have fucking obscene budgets, if they want to make any real profits, stuff like DLC and microtransactions have to come into play. Sales of games alone is not the greatest way to generate profit, especially when your shareholders want to see bigger profits every year, and your developers are requesting bigger budgets to keep up with the technologies.
[QUOTE=LordCrypto;39322795]what the christ im sorry swebonny this is weird[/QUOTE] The main point is that, no one else is affected by micro-transactions except the player that decides to use that service. I don't really see the fuss, except that it perhaps shows the impatience of gamers nowadays, which companies like EA has found a way to grab cash from.
[QUOTE=Swebonny;39322872]The main point is that, no one else is affected by micro-transactions except the player that decides to use that service. I don't really see the fuss, except that it perhaps shows the impatience of gamers nowadays, which companies like EA has found a way to grab cash from.[/QUOTE] It does have co-op so in a sense it does affect other players, but not really enough to bother me from a affecting other players point of view. I just think it's dumb to sell during the crafting process.
[QUOTE=The Baconator;39322733]How come making money from the game's sale not enough anymore?[/QUOTE] Content is exponentially more expensive to produce, more people than ever pirate before buying and then decide not to buy, gaming has reached a mainstream saturation involving substantial media presence which requires lots of money for advertising, larger companies have substantially higher corporate overhead, game developers are paid more than a decade ago (even accounting for inflation), and games are cheap compared to ten or twenty years ago. There are a lot of reasons, and instead of hiking up the retail price they make money through purely optional DLC.
[QUOTE=hexpunK;39322830]Big, AAA games like these have fucking obscene budgets, if they want to make any real profits, stuff like DLC and microtransactions have to come into play. Sales of games alone is not the greatest way to generate profit, especially when your shareholders want to see bigger profits every year, and your developers are requesting bigger budgets to keep up with the technologies.[/QUOTE] Exactly, if we take Dead Space 3, according to [url]http://www.cinemablend.com/games/EA-Says-Dead-Space-3-Has-Sell-5-Million-Survive-43629.html[/url], it has to sell [B]5 million copies[/B] just to break even. That a number that's quite hard to reach.
they could sell 5mn copies if they built up hype and made a decent game like they did with Battlefield 3.
[QUOTE=LordCrypto;39322882]It does have co-op so in a sense it does affect other players, but not really enough to bother me from a affecting other players point of view. I just think it's dumb to sell during the crafting process.[/QUOTE] Oh right ... forgot about that part :v:
[QUOTE=laserguided;39322901]they could sell 5mn copies if they built up hype and made a decent game like they did with Battlefield 3.[/QUOTE] Building hype is expensive. They might reach 5mn, but even Battlefield 3 sold 12 million, and there's no way in hell a single-player action-horror shooter is going to have appeal even approaching the Call of Duty-esque multiplayer gunfight genre. And even if they sell 6 million, a full half of BF3 and a pretty big success, that's still only 1 million copies' worth of profits. For a AAA title with such a huge budget and time investment, that's not very good. Making games isn't cheap.
More options is always a good thing.
Dead Space 3 is scary, just not in the way it's supposed to be.
[QUOTE=RichyZ;39322633]the thing had daylight and human rivalry, 0/10 fuck you john carpenter[/QUOTE]The Thing was based around it's "Necromorph" being able to consume and perfectly replace humans, to the point where it could and would use social engineering tactics to turn the uninfected against each other while operating right in their midst. It was the safest, and it's victims were the most vulnerable, in a "normal" and comforting environment with the close support of fellow companions. Now I like Dead Space, quite a lot in fact, but Necromorphs are not The Thing. Necromorphs are Raarg-Bloogy-Woogy-Have-A-Spine-Scythe-Through-The-Gut-Raarg.
[QUOTE=RichyZ;39323073]are you really trying to imply that bf3 is better than ds3?[/QUOTE] You can't compare the two on any reasonable level.
[QUOTE=A B.A. Survivor;39323251]You can't compare the two on any reasonable level.[/QUOTE] Other than to say that BF3 has much wider mass-market appeal and the chances of DS3 selling anywhere near as well as BF3 are very slim, no matter how good it is. Hence microtransactions.
So? as long as i dont miss out on anything becuase i didnt pay to craft im fine. if, however, they pull somthing stupid, like making crafting so expencive its only possible to build one okay gun per playthrough if you dont spend money, i simply wont buy the game.
[QUOTE=The Baconator;39322733]How come making money from the game's sale not enough anymore?[/QUOTE] [QUOTE=RenegadeCop;39323520]Pirating just gets more and more appealing.[/QUOTE] hmm I wonder
[media]http://www.youtube.com/watch?v=ZR6-u8OIJTE[/media] It's coming true...
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