[QUOTE=catbarf;39323575]hmm I wonder[/QUOTE]
But plenty of games make great profit margins even with piracy.
If DS3 needs 5 million copies sold (more than DS1 and DS2 combined total sales) to even consider keeping the franchise around I'd say there is something either wrong with management or marketing at EA.
[QUOTE=catbarf;39322883]Content is exponentially more expensive to produce, more people than ever pirate before buying and then decide not to buy, gaming has reached a mainstream saturation involving substantial media presence which requires lots of money for advertising, larger companies have substantially higher corporate overhead, game developers are paid more than a decade ago (even accounting for inflation), and games are cheap compared to ten or twenty years ago.
There are a lot of reasons, and instead of hiking up the retail price they make money through purely optional DLC.[/QUOTE]
There's plenty of good reasons why a lot of people pirate games these days instead of buying them and this kind of shitting on the player is one of them. You'd think that a good company would go, "well, we're not selling as many copies of product X, why is that?" and then realize, "oh, we're producing shitty products so the consumers are going elsewhere for said product." But instead of fixing the problem and make higher quality products, they're just trying to squeeze more money from people that actually bought the game instead.
i wonder how long it'll be before companies like this will make you pay for expansions to extremely short campaign games
[QUOTE=hexpunK;39322136]The article itself states you don't require real world money to use this, there are items in the game that provide the "credits" required to purchase the items if you need them. [/QUOTE]
This doesn't mean shit. You technically don't need to buy gems in Guild Wars 2, but it takes a life savings to convert gold into enough 'gems' (premium currency) to buy even a fucking cosmetic hat.
When companies say "oh, you don't -have- to spend money" all I hear is "shit is ridiculously expensive so you'll be encouraged to spend a few more real dollars instead."
(This isn't blind EA hate, I just see this with a lot of micro-transaction games. I'll wait to play the game to see how bad it really is.)
So you pay to play......AND you pay to win?
??????????
Does not compute. This is a free to play model yet it costs to play,wtf?
Its nothing new, EA's done it before.
Can't say I'm not surprised it happened here too.
[QUOTE=altern;39321766]It's like buying a burger but having to pay when you take a bite and get some of the lettuce.
[/QUOTE]
If people would put up with that like they do with gouging video game micro-transactions then fast food restaurants would do it faster than you can say "bullshit"
People moan and complain about EA but at the end of the day they'll still buy their crap.
i am going to play this video game
Right when I was excited about the next Dead Space, then this shows up. Well it's not like we'd [B][I]require[/I][/B] those items, I hope not. :v:
Well now I kind of expect this game to rocket on top of the most pirated titles of 2013 for the rest of the year
And then they will blame this on PC gaming, kill the license and only make free-to-plays out of it
[QUOTE=hexpunK;39322136]So how many of you just read the title, shut down all critical thinking capabilities, and just smashed your faces into the keyboard until a EA related insult came out?
The article itself states you don't require real world money to use this, there are items in the game that provide the "credits" required to purchase the items if you need them. Microtransactions aren't an issue unless you make them an issue, developers have learned that players don't like having no option but paying, as evidenced by most games with microtransactions in them.[/QUOTE]
So I guess these specific items are like easter eggs, or hidden? Like the statue of Peng in DS1&2. You sell item/swap it for credits, and use those credits to pay for weapon parts? If so, then I am completely fine with this.
[QUOTE=TAU!;39324882]So I guess these specific items are like easter eggs, or hidden? Like the statue of Peng in DS1&2. You sell item/swap it for credits, and use those credits to pay for weapon parts? If so, then I am completely fine with this.[/QUOTE]
Apparently it's mostly that these parts are normally hard as shit to find because you have to play the game a second time in new game plus and/or in higher difficulty levels to find them and the game gives you the possibility to just pay for them and get shit in advance.
Why is beyond my understanding.
[QUOTE=hexpunK;39322136]So how many of you just read the title, shut down all critical thinking capabilities, and just smashed your faces into the keyboard until a EA related insult came out?
The article itself states you don't require real world money to use this, there are items in the game that provide the "credits" required to purchase the items if you need them. Microtransactions aren't an issue unless you make them an issue, developers have learned that players don't like having no option but paying, as evidenced by most games with microtransactions in them.[/QUOTE]
Because the tendency is to then make getting the necessary VOLUME of credits through in-game means nearly impossible, or so tedious so as to make simply buying them the more attractive option.
That is why people hate free to play games.
[QUOTE=Skyward;39322251]It sucks they're adding this, its a terrible idea. I mean, the rest of the game is surprisingly solid based on what I've played, and its not like Gears of Dead Space 3, but the last thing this game needed was even more damage to its image...
[editline]22nd January 2013[/editline]
The fact that Dead Space is one EA's best currently running series is a testament otherwise.[/QUOTE]
Best running series?
You do realize 1 and 2 combined sold less than what EA is expecting with 3?
They need 5 million to survive.
Dead Space is a great series so far, but its not close to there most successful.
I think you forgot Mass Effect, The Sims, and ALL the sports games.
[QUOTE=HoodedSniper;39325019]Best running series?
You do realize 1 and 2 combined sold less than what EA is expecting with 3?
They need 5 million to survive.
Dead Space is a great series so far, but its not close to there most successful.
I think you forgot Mass Effect, The Sims, and ALL the sports games.[/QUOTE]
That's kind of the issue with Dead Space. It's just not published by the right company.
Horror games are clearly not the type of games you would expect to sell the most, because the genre will by definition scare off a range of customers that would be attracted by, say, any other more action oriented game that does not require walking around with scarce ammo while being chased by enemies that survive headshots/need precise aiming to die and deplete your lifebar in a second.
Yet EA is trying to sell this as a blockbuster of sorts and is pretty much leading the franchise to bad design choices, poor/misfit marketing and push it towards a generally more action-ish type of game. It worked decently for Dead Space 2 because the game was still close enough to the first title to be really enjoyable (and the fact it also fixed a lot of issues from the first game story and gameplay wise also helped) but with the third title the charm is really starting to run off. Not to mention the coop which, as optional as it is, is still not a good idea for a feature in a game supposed to put you in a situation of constant stress because you are alone.
There are a lot of games that did this a long time ago, like the first godfather game, and there will be a lot of games that do it in the future, the complaining about it is getting to be as annoying as the actual problem. Just don't buy it, they're not making you or anything.
Not to long ago I made it a point to never buy an new or future EA Game.
So far I'm glad I'd stayed on that path.
[QUOTE=Jitters;39325098]Not to long ago I made it a point to never buy an new or future EA Game.
So far I'm glad I'd stayed on that path.[/QUOTE]
The first Dead Space had a ludicrous amount of weapons DLC, so why does the DLC for this one which is pretty much the same ruin the game?
[QUOTE=plunger435;39325086]There are a lot of games that did this a long time ago, like the first godfather game, and there will be a lot of games that do it in the future, the complaining about it is getting to be as annoying as the actual problem. Just don't buy it, they're not making you or anything.[/QUOTE]
Yeah I remember the first game giving you the ability to buy a fuckton of money in DLC. Twice.
I also remember the game to be a massive fucking failure I'm wondering if that's linked
[QUOTE=Ganerumo;39325146]Yeah I remember the first game giving you the ability to buy a fuckton of money in DLC. Twice.
I also remember the game to be a massive fucking failure I'm wondering if that's linked[/QUOTE]
Yeah, and since you can buy tons of guns in Dead Space 1 then it must be a bad game too right?
[QUOTE=plunger435;39325122]The first Dead Space had a ludicrous amount of weapons DLC, so why does the DLC for this one which is pretty much the same ruin the game?[/QUOTE]
Because the DLC for the first and second games were reskinned shit that you didn't need to complete the game and that weren't advertised anywhere withing the actual game. You had to actually go to the marketplace yourself and buy these.
It wasn't like you found the schematics for it in the game, brought them to a vending machine, and the game greeted you with a "NOT AVAILABLE PRESS Y FOR DLC" prompt.
Don't get me wrong the reskinned DLC shit from the previous games was dumb but at least it was ugly dumb crap that wasn't actually useful nor necessary, not an actual game feature with DLC slapped all over it.
That and the first game got good reviews.
[QUOTE=plunger435;39325160]Yeah, and since you can buy tons of guns in Dead Space 1 then it must be a bad game too right?[/QUOTE]
To be honest if you could buy ingame money with 2 separate DLC in dead space the game would be a far more infamous than it currently is.
[QUOTE=Ganerumo;39325161]Because the DLC for the first and second games were reskinned shit that you didn't need to complete the game and that weren't advertised anywhere withing the actual game. You had to actually go to the marketplace yourself and buy these.
It wasn't like you found the schematics for it in the game, brought them to a vending machine, and the game greeted you with a "NOT AVAILABLE PRESS Y FOR DLC" prompt.
Don't get me wrong the reskinned DLC shit from the previous games was dumb but at least it was ugly dumb crap that wasn't actually useful nor necessary, not an actual game feature with DLC slapped all over it.[/QUOTE]
Except you don't need to buy the DLC to get the stuff, you can work for it intake like you normally would. This only lets you take a shortcut and get it immediately.
[QUOTE=plunger435;39325168]That and the first game got good reviews.[/QUOTE]
Because the DLC came out afterward and it wasn't actually about an already available gameplay mechanic, it was merely a bunch of shitty reskinned armors that had no impact on the rest of the game whatsoever.
It's not like the rest of the armors were shitty or terrible in comparison, making DLC armor a must-get, they were mostly just cosmetic stuff with slightly changed stats.
[editline]23rd January 2013[/editline]
[QUOTE=plunger435;39325181]Except you don't need to buy the DLC to get the stuff, you can work for it intake like you normally would. This only lets you take a shortcut and get it immediately.[/QUOTE]
Then what's the point of including that in your game if not to grasp at any money you can get and deliberately make the game a pay-to-win chore ?
If a game comes with that sort of DLC tactics you can be assured it will either not be balanced as a whole or that the concerned mechanic will be absolutely horrible.
Seriously you just cannot expect a game to work well if you make one of the new features of it a mostly charged system that clearly lets you pay in advance to just get whatever you want with no challenge whatsoever. This is literally killing the crafting system because there is no point in bothering gathering the resources anymore if you can just buy this shit for a couple bucks.
[QUOTE=Ganerumo;39325188]Because the DLC came out afterward and it wasn't actually about an already available gameplay mechanic, it was merely a bunch of shitty reskinned armors that had no impact on the rest of the game whatsoever.
It's not like the rest of the armors were shitty or terrible in comparison, making DLC armor a must-get, they were mostly just cosmetic stuff with slightly changed stats.
[editline]23rd January 2013[/editline]
Then what's the point of including that in your game if not to grasp at any money you can get and deliberately make the game a pay-to-win chore ?
If a game comes with that sort of DLC tactics you can be assured it will either not be balanced as a whole or that the concerned mechanic will be absolutely horrible.
Seriously you just cannot expect a game to work well if you make one of the new features of it a mostly charged system that clearly lets you pay in advance to just get whatever you want with no challenge whatsoever. This is literally killing the crafting system because there is no point in bothering gathering the resources anymore if you can just buy this shit for a couple bucks.[/QUOTE]
By first game I was referencing the first godfather game that you said got shitty reviews. That and you're reading the DLC in the wrong way. The game is meant to be played without the DLC, but for people who want to make it easier, or get more stuff to fuck around with sooner can choose to buy it to get early access. It's not pay to win at all.
who the fuck is going to pay for weapons in a 1-2 player game?
Considering they took away the universal ammo after it caused such a shitstorm I hope they will do the same with this.
It's really a fucking dumb mechanic, even if you are not forced to use it. Useless game-breaking mechanics that you can still avoid using are annoying, but the ones that ask you to pay for them are just downright insulting.
[QUOTE=Ganerumo;39325072]That's kind of the issue with Dead Space. It's just not published by the right company.
Horror games are clearly not the type of games you would expect to sell the most, because the genre will by definition scare off a range of customers that would be attracted by, say, any other more action oriented game that does not require walking around with scarce ammo while being chased by enemies that survive headshots/need precise aiming to die and deplete your lifebar in a second.
Yet EA is trying to sell this as a blockbuster of sorts and is pretty much leading the franchise to bad design choices, poor/misfit marketing and push it towards a generally more action-ish type of game. It worked decently for Dead Space 2 because the game was still close enough to the first title to be really enjoyable (and the fact it also fixed a lot of issues from the first game story and gameplay wise also helped) but with the third title the charm is really starting to run off. Not to mention the coop which, as optional as it is, is still not a good idea for a feature in a game supposed to put you in a situation of constant stress because you are alone.[/QUOTE]
Ya pretty much everything you said is true.
Dead Space had a lot of potential, the first one was amazing and a breath of fresh air but had issues with bad pacing and sort of fell flat on the horror once the jump scare novelty wears off, it was still creepy and had a lot of great moments but not that scary.
The series might have turned out to be one of the best Sci-Fi horrors in a long time if they didnt go the action route.
I mean it was honestly fine what they did with 2, wasnt as good as 1 but still a great game, but they honestly should have just stopped with Isaac at the very least by the end of 2.
Now its like they completely are trying to appeal to masses with full on action, co-op, and forceful marketing.
Even the Dead Space 3 trailers music is so out of place and trying to make Dead Space like some high speed action game.
Sort of sucks knowing a series you love wont get better or go back to its roots ever again.
I sort of hope 3 flops, I feel bad for the devs, but I really dont want to see what a Dead Space 4 would be.
EA got another 10er out of me on Fifa today. Taken for like a mug, again.
Needless to say I got sweet nothing from the UT packs. So 10 quid on absolutely nothing.
When will it end..
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