• Dead Space 3 to feature Microtransactions
    124 replies, posted
[QUOTE=Ganerumo;39325266]Considering they took away the universal ammo after it caused such a shitstorm I hope they will do the same with this. It's really a fucking dumb mechanic, even if you are not forced to use it. Useless game-breaking mechanics that you can still avoid using are annoying, but the ones that ask you to pay for them are just downright insulting.[/QUOTE] Universal Ammo is still in the game. Its in the demo.
[QUOTE=HoodedSniper;39325313]Universal Ammo is still in the game. Its in the demo.[/QUOTE] Ah fucking shit I thought they took it out. To be honest I thought the second one should have ended with [sp]Isaac sitting down near the destroyed marker as everything collapses[/sp]. The double ending they added right after that wasn't good at all, way too cliché, and the dialog during the credits with the whole [sp]there is a fuckton more markers[/sp] thing was horrendous. It really all sounded like a last-minute request from EA who wanted Visceral to make the game as open-ended as possible for a sequel.
[QUOTE=Ganerumo;39325161]Because the DLC for the first and second games were reskinned shit that you didn't need to complete the game and that weren't advertised anywhere withing the actual game. You had to actually go to the marketplace yourself and buy these. [b]It wasn't like you found the schematics for it in the game, brought them to a vending machine, and the game greeted you with a "NOT AVAILABLE PRESS Y FOR DLC" prompt.[/b] Don't get me wrong the reskinned DLC shit from the previous games was dumb but at least it was ugly dumb crap that wasn't actually useful nor necessary, not an actual game feature with DLC slapped all over it.[/QUOTE] Don't see why you're making that comparison, because the microtransactions described in the article are nothing like that. [editline]22nd January 2013[/editline] [QUOTE=Dog;39325239]who the fuck is going to pay for weapons in a 1-2 player game?[/QUOTE] Dumb people. That's exactly why microtransactions exist. It's a genius concept, if you think about it.
[QUOTE=milkandcooki;39325344]Don't see why you're making that comparison, because the microtransactions described in the article are nothing like that. [/quote] Because it's essentially what it is. Just look at the picture. [img]http://media.pcgamer.com/files/2013/01/photo.JPG-610x457.jpg[/img] It's taunting you with the promise of a craftable item, and at the same time demands money from you if you want to get it. [QUOTE=milkandcooki;39325344] Dumb people. That's exactly why microtransactions exist. It's a genius concept, if you think about it.[/QUOTE] No it's still a dumb as shit concept and a cop-out for idiotic publishers who can't fucking get it right that the best way to make money is to release a good game rather than fill it with as much pointless unrelated unfitting shit as possible.
[QUOTE=HoodedSniper;39325313]Universal Ammo is still in the game. Its in the demo.[/QUOTE] no, it isn't, stop saying it is. certain types of guns you've built use the same ammo - if a gun is plasma-based, it uses plasma ammo. if it is a military weapon, it uses bullets. if it's fire-based, it uses fuel. this is NOT universal ammo, it's certain types of ammo for certain guns now can you stop saying the universal ammo is still in the game for fucks sake
[QUOTE=Cone;39325380]no, it isn't, stop saying it is. certain types of guns you've built use the same ammo - if a gun is plasma-based, it uses plasma ammo. if it is a military weapon, it uses bullets. if it's fire-based, it uses fuel. this is NOT universal ammo, it's certain types of ammo for certain guns now can you stop saying the universal ammo is still in the game for fucks sake[/QUOTE] Oh ok that's what I thought
[QUOTE=Ganerumo;39325371]Because it's essentially what it is. Just look at the picture. [img]http://media.pcgamer.com/files/2013/01/photo.JPG-610x457.jpg[/img] It's taunting you with the promise of a craftable item, and at the same time demands money from you if you want to get it. No it's still a dumb as shit concept and a cop-out for idiotic publishers who can't fucking get it right that the best way to make money is to release a good game rather than fill it with as much pointless unrelated unfitting shit as possible.[/QUOTE] I don't know what to tell you if you're tempted to spend real money on an item you can obtain ingame easily. Doesn't that make you the target demographic for these types of business practices? Having a system where lazy people who don't want to commit time to a game can waste a couple few bucks is a pretty good idea, because it won't affect the regular players, and will net you a profit from the impatient. Do you [I]SERIOUSLY[/I] think that publishers/developers sit around and go "BLAH BLAH LETS MAKE OUR GAME DELIBERATELY BAD SO WE CAN PUT IN MICROTRANSACTIONS!!11!11"
They probably sit around and go "BLAH BLAH LET'S NOT BOTHER MAKING OUR GAME GOOD MICROTRANSACTIONS WILL BE ENOUGH FOR MONEYS" though.
[QUOTE=Ganerumo;39325580]They probably sit around and go "BLAH BLAH LET'S NOT BOTHER MAKING OUR GAME GOOD MICROTRANSACTIONS WILL BE ENOUGH FOR MONEYS" though.[/QUOTE] EA really likes their monies though, and they'll go through almost anyone to get some. They wouldn't cut all liabilities every year if they were the kind of people who would take such large risks.
This is fucking hilarious.
Someone needs to make a survival horror game where you have 5$ taken from your account everytime you die.
[QUOTE=KorJax;39322103]Honestly this is no different then them selling crates in ME3 You don't need to buy them to get them, but if you wanted to you could just buy a bunch of crates hoping you got what you wanted It's still stupid that they are honestly trying to do microtransactions in a fucking game they are selling for [B]$100[/B] anyways, and not to mention Dead Space 3 isn't any larger or expesnive to run/make than any other game that is released this generation. But it's not like this is "microtransactions" in the sense that you pay to win or anything. It's just like ME3 where you get these things normally by playing but if you want to cheat you can pay (imo still stupid). The only way I'd be cool with this is if the game was cheaper to make up for it, if the game had some kind of big persistant multiplayer element that meant running the servers for it were expensive (like what they do for GW2), or the game was simply so big that $60 couldn't recoup enough of the dev costs.[/QUOTE] FTFY
[QUOTE=343N;39325846]FTFY[/QUOTE] For the last time, austrailians pay more for games because they make more money overall compared to americans and europeans.
Oh no something optional that I don't have to buy so I won't be buying it better make a big deal about EA and how they're totally ruining games and so on and so forth.
[QUOTE=343N;39325846]FTFY[/QUOTE] Actually I'm looking at gamespot and seeing $59.99 so you didn't fix shit bub. Not everyone lives in Australia. Most people don't [editline]23rd January 2013[/editline] [QUOTE=HoodedSniper;39325311] I sort of hope 3 flops, I feel bad for the devs, but I really dont want to see what a Dead Space 4 would be.[/QUOTE] Personally I don't hope any game flops but you will probably get your wish, if that oft-cited 5 million number is anything to go by. I have found the marketing for DS3 to be surprisingly dialed down for a company like EA and 5 million is more than DS1 and DS2 total sales combined.
Choices: 1. Oh fuck. I don't have enough resources. I'll have to keep searching for more. I could buy more, but I rather search. 2. Oh fuck. I don't have enough resources. That's alright, I can buy some. I could search for more, but I'd rather have them now. 3. Bitch about something you have a choice not to do. [B]<-Selected Choice[/B] GJ FP.
[QUOTE=markg06;39325923]Oh no something optional that I don't have to buy so I won't be buying it better make a big deal about EA and how they're totally ruining games and so on and so forth.[/QUOTE] Being optional doesnt make it any less shit. It actually takes away from the game because they build the whole system around being as shitty and grindy as possible it so they could make you pay for shit. So fucking stupid just saying "Oh its just optional you dont need to use it" to try and defend fucking shitty game design.
[QUOTE=Ganerumo;39324933]Apparently it's mostly that these parts are normally hard as shit to find because you have to play the game a second time in new game plus and/or in higher difficulty levels to find them and the game gives you the possibility to just pay for them and get shit in advance. Why is beyond my understanding.[/QUOTE] If you can buy the items with in-game currency (i.e. [b]credits[/b]), then I see no problem with it. It's like paying extra gold for a high-level weapon in TES.
They could have built it to be grindy, they might not have. The problem with that theory is that it's subjective; even if they definitely 100% created the drop rates to be optimal without the microtransactions there will still be a small but vocal enclave who are sure that EA rigged the system to make more money. It's definitely possible but you can't really tell without playing the game. If it's anything like the last two times they did microtransactions in their AAA games it should be entirely harmless
[QUOTE=HoodedSniper;39325976]Being optional doesnt make it any less shit. It actually takes away from the game because they build the whole system around being as shitty and grindy as possible it so they could make you pay for shit. So fucking stupid just saying "Oh its just optional you dont need to use it" to try and defend fucking shitty game design.[/QUOTE] Of course they designed the whole game around an optional component that 90% of people aren't going to bother using because that'll make them tons of money right?
What's the massive fuss about this? It gives you the option to spend credits gained in-game through the bots [I]or[/I] to spend real money on the item, and that's only if you don't have the resources from just playing the game. There isn't any problem with this.
[QUOTE=Pocket Medic;39326185]What's the massive fuss about this? It gives you the option to spend credits gained in-game through the bots [I]or[/I] to spend real money on the item, and that's only if you don't have the resources from just playing the game. There isn't any problem with this.[/QUOTE] In a singleplayer game, the player should be able to use cheats to give them more resources without having to pay real money. It's because of DLC and shit like this that many games are so closed to modding.
From my understanding you can buy the materials needed to craft something. So its not like you are forced to buy anything to get the full experience. Its for people who are too lazy to scavenge the required components. But I would not doubt it if there was special items that could only be crafted using DLC only components. [editline]23rd January 2013[/editline] [QUOTE=Kljunas;39326580]In a singleplayer game, the player should be able to use cheats to give them more resources without having to pay real money. It's because of DLC and shit like this that many games are so closed to modding.[/QUOTE] Yea, I can agree to this though. Its just greedy to do something like this. You should be able to cheat to get the resources, that is what your doing when you buy them anyway.
[QUOTE=Cone;39325380] now can you stop saying the universal ammo is still in the game for fucks sake[/QUOTE] Doesn't the demo call them Ammo Clips now, or is that just another item?
[QUOTE=Ganerumo;39325580]They probably sit around and go "BLAH BLAH LET'S NOT BOTHER MAKING OUR GAME GOOD MICROTRANSACTIONS WILL BE ENOUGH FOR MONEYS" though.[/QUOTE] When you buy a shitty game, are you just [I]compelled[/I] to then go and spend even more money on microtransactions? I guess maybe if you have absolutely no self-control but I think most people in the world don't buy additional products for things that were shitty in the first place. You buy DLC for things you liked and want to add on to. Where did this notion that developers push DLC in lieu of making a good game come from? It's absurd. People won't buy a game if it's bad and they certainly won't pay extra money for bad content for a bad game.
I hope we get over this microtransaction fad soon. It's detrimental to gameplay. And I particularly hope we won't see F2P games anymore soon.
[QUOTE=Talishmar;39329009]I hope we get over this microtransaction fad soon. It's detrimental to gameplay. And I particularly hope we won't see F2P games anymore soon.[/QUOTE] In this case, it has little effect on gameplay other than allowing you to skim through it faster at a cost either ingame or on your wallet. I did hear somewhere that EA is focusing on F2P titles in future, so you might be out of luck. The devs of the most recent CNC coming out have stated that they're trying to find an effective and non-detrimental-to-gameplay-ish method of incorporating microtransactions into it, that is, without ruining readability of units and structures, without making a faction or player overpowered, and so on.
[QUOTE=Kljunas;39326580]In a singleplayer game, the player should be able to use cheats to give them more resources without having to pay real money. It's because of DLC and shit like this that many games are so closed to modding.[/QUOTE] Fucking this. If modding was a thing for these games you'd be sure there would be a mod to add box with a massive amount of resources and credits at the start of every level, and EA wouldn't be able to sell their cheats. I can't comprehend how publishers like EA and Activision are so closed to modding, especially with some of their older titles like Battlefield or Call of Duty 2 used to have big modding communities (bigger in the case of BF than for CoD, sure, but still) that kept the game alive without the need for crappy DLCs. The games sold well and the companies made money because people would keep buying the titles over time to access the modding possibilities. Just look at Dead Rising. Capcom obviously did not intend the players to mod the game (no SDK released, files are hidden, etc), yet there is a rather small yet present modding community that is doing huge things with the game, such as porting new models in it, adding new locations, and even [url=http://deadrising2mods.proboards.com/index.cgi?board=dr2otceverythingelse&action=display&thread=1469]a mod that adds a whole new campaign featuring the survivors of Left 4 Dead[/url], with their original voice files and such, or even porting Case Zero, a console exclusive, to Dead Rising 2 PC. This really makes the game live on compared to other titles that, despite being AAA titles when they were released, died out fairly quickly and had to be pushed on with DLC to artificially make them last longer.
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