CD Projekt Red calls Skyrim out on its bullshit, Bethesda fanboys cry
240 replies, posted
[QUOTE=Zeke129;39627378]So we hate Skyrim now?
I can't keep up with Facepunch anymore[/QUOTE]
Skyrim was a constant ride downwards in terms of fun. You started up high due to hype, then it just kept falling as soon as you realized the stuff you expected either wasn't there, or was done terribly.
CDR hit the nail on the head, it was bland and uninteresting. Final battle was a few guys swinging at a dragon with the same old bad animations and screaming the same few lines over and over, the so hyped thousand steps was just a few broken stone steps here and there on a path up to the top with a troll at the end, and Solitude was like, 11 buildings.
Skyrim is the Call of Duty of RPGs.
My only issues with Skyrim is the way it handles the rendering of distant landscapes (ugly), some of the voice acting, the occasionally misplaced collision meshes and the lack of a run+jump.
For a game that covers the physical area that it does (not including dungeons and whatnot) with the accuracy that it does, with a pretty decent AI navmesh over the top and more quests than you can shake a stick at it's pretty damn good work. Comparing Farcry 3 or some other recent open world games to it is an interesting thing to do; I can't find anything that matches the scope of Skyrim. At the end of the day they did well with whatever time/money budget they gave themselves.
I'm replaying it now, not allowing myself any fast travel and I'm having a bunch of fun
[editline]18th February 2013[/editline]
My journey up the Thousand Steps was great, but it was probably due to luck; I did it at night and the soundtrack hit a pretty sweet song. When I went up to the very top of the mountain for the first time, it was night time and the aurora was out for the first time, and it blew my socks off
They're right, the quests were incredibly dull, especially the sidequests. After playing the game for a while I joined the Dark Brotherhood in the hope those quests would live up to how good they were in Oblivion, needless to say they were as bland as the rest of the quests in the game. That said the witcher has its own issues, the terrible gameplay being the most obvious.
[QUOTE=s0m3_guy;39628493]cool landscape with budget movie sets, yep might as well play the game with film grain and grindhouse gore[/QUOTE]
You should seriously stop talking shit about Adam Adamovicz.
[QUOTE=Mingebox;39627591]I know lots of people complain how lots of RPGs let you ignore the main quest indefinitely, even if it's something that needs immediate attention, but I kind of feel like if you're going to go, "you spent too long exploring, and now so and so is dead." you might as well not have an open world.[/QUOTE]
If that character's death means game over, then yes it's a pretty bad idea. But if instead it's like "shit I arrived way too late, now he's dead and I'll have to find an other way to complete the quest" it could work.
[QUOTE=Kljunas;39630143]If that character's death means game over, then yes it's a pretty bad idea. But if instead it's like "shit I arrived way too late, now he's dead and I'll have to find an other way to complete the quest" it could work.[/QUOTE]
They did the former in Morrowind, except it wasn't game over, it was just "you should reload a save because you fucked up".
[QUOTE=Gprimeisback;39627206]
Also Skyrim fanboys getting mad here [url]http://i.imgur.com/UMDSBR6.jpg[/url][/QUOTE]
"CDPR are also insulting FNV"
Obsidian made FNV you fucking monkeys that's why it actually had good characters and a good main quest line
Fucking finally. Someone calls Bethesda on their bullshit. Skyrim for PC was a bad console port or a mediocre game. Messed up, plain ugly facial animation, old game engine hyped as completely new, a world of utterly forgettable, cardboard characters, atrocious interface and inventory management system.
While all these don't instantly make for a bad game, they're glaring flaws that should not have been in a AAA, GOTY-wannabe release. The hypetrain and the 9.5/10 reviews disgusted me.
Witcher 2, on the other hand, is a truly living, breathing world, with breathtaking graphics and an amazing story. It's a clear improvement on its predecessor, and if Witcher 3 will be just as giant of a leap, it will shit on anything Skyrim or TES. CDPROJEKT RED will show us how it's done.
[QUOTE=a dumb bear;39630193]"CDPR are also insulting FNV"
Obsidian made FNV you fucking monkeys that's why it actually had good characters and a good main quest line[/QUOTE]
All they said was that they felt that something was missing from Fallout: New Vegas, and I feel the same way.
It's one of my favorite games of all time, but there's definitely a few things missing.
[QUOTE=Simplemac3;39630219]All they said was that they felt that something was missing from Fallout: New Vegas, and I feel the same way.
It's one of my favorite games of all time, but there's definitely a few things missing.[/QUOTE]
Yeah I do know what you mean, combat still sucked, and the atmosphere and exploration could have been a lot better.
[QUOTE=a dumb bear;39630233]Yeah I do know what you mean, combat still sucked, and the atmosphere and exploration could have been a lot better.[/QUOTE]
I was more talking about the general air of unfinished-ness.
I for one enjoyed the Thieves Guild quests.
[QUOTE=mixshifter;39630382]I for one enjoyed the Thieves Guild quests.[/QUOTE]
It's been a while for me but didn't you kill people all the time for these quests?
I tried to get into Skyrim 3 times, furthest I got was that mountain you had to climb the stairs to see them people [can't even remember] and done the few side quests before then, but the game is immensely dull & boring.
Funny thing is I played through Oblivion and its expansions no problem.
[QUOTE=Killuah;39630411]It's been a while for me but didn't you kill people all the time for these quests?[/QUOTE]
It's actually preferred if you avoid killing people.
[QUOTE=Killuah;39630411]It's been a while for me but didn't you kill people all the time for these quests?[/QUOTE]
In Skyrim? Yep. The first quest in Goldenglow Estate is certainly doable with stealth, but you can just waltz in there and kill everyone(and I mean everyone) if you want. Compared to the way you were punished for killing people in Oblivion it's easy to forget you're in the THIEVE'S guild.
[QUOTE=Ralakis;39629235]Skyrim is an awfully generic game and Bethesda has and should do better. The only thing Skyrim improved upon from Morrowind was the combat and the graphics.[/QUOTE]
Bethesda barely made the combat better. The skill of the combat in morrowind sat where you placed your skills, stats and prioritized your fatigue, which led to missing hits and such and a maybe not so exciting combat, but instead of fixing the combat bethesda made a combat system in oblivion(which they kept in skyrim) that takes absolutely no skill at all.
[QUOTE=DrBreen;39629710]Skyrim was shit before you guys hated it, okay i'm overreacting but it certainly did not live up to the hype, but since i hate mideaveal settings or whatever fuck, i might be giving a biased opinion so don't listen to me[/QUOTE]
Actually you're right. And Skyrim feels like a medieval setting when it's supposed to be a fantasy setting. another error they continued from oblivion (for example by making Cyrodiil not a jungle like said in the lore.
[QUOTE=Akuma_lektro;39630815]Actually you're right. And Skyrim feels like a medieval setting when it's supposed to be a fantasy setting. another error they continued from oblivion (for example by making Cyrodiil not a jungle like said in the lore.[/QUOTE]
I agree completely. One of the best parts of Morrowind was that it was a completely foreign and new setting. Nobody had ever experienced such a setting before, ever. They made it all up from scratch. You had to spend half your time learning about the Dunmer culture, religion, the conflicts between organizations, and the flora and fauna. With Skyrim and Oblivion, they're in human provinces so you already know what to expect.
I posted this a while back about Skyrim and I think it's still pretty relevant
[QUOTE=Cone;39195191]Skyrim had a real problem with the enemy variety. Literally everywhere you go, you're fighting Draugur, who act just like all the other enemies you fight, only they look like weird zombie things and a couple of them do shouts. Need to find a priceless stone tablet? You're fighting Draugur. Need to save the Mage's Guild from the Thalmor? You're fighting Draugur. Looking for treasure? You're fighting Draugur. Fighting something other than Draugur? [I]You're still fighting motherfucking Draugur,[/I] because the Draugur fight like everyone else, and everyone else fights like Draugur.
Plus magic and archery are totally underpowered. If you're lucky, you can maybe take out a lesser minion (again, probably a Draugur) in one to two hits, at absolute best. Combine this with the fact that light armor is totally useless (I mean really? A perk that makes heavy armor weightless?) and it basically means that being a mage or an archer is more or less unnecessarily limiting yourself to chipping away people's health at a snail's pace. But if you use a sword, an actual weapon that you can hit people with, you can just run right up into their faces and keep on clicking until you or it is dead, rinse and repeat until the quest is finished. Literally the only advantage magic and archery has is that you can attack from a range. Everywhere else, it's nowhere near as useful. And since a guy with a sword can have weightless armor that saves him from a good chunk of the damage he's dealt, he can close in on people and fuck 'em up, while Gandalf is over in the back uselessly hitting people with dinky little fireballs and getting shanked in the stomach.
But that's not to say that the enemies are similarly limited with their magic, oh no - if you get hit by an ice spike or they pull up a ward, you're fucked. Being a mage or an archer just means you get fucked ten times faster, because you're not wearing as much armor and you can't deal anywhere near enough damage to meet the same level as they do. The only thing you can do in that situation is run forward, scream, keep clicking, and hope for the best. Either that, or you could sneak past them, abusing the awful AI's apparent lack of all five senses to sneak up on them, ram a spiky demonic sword up their ass, then steal back into the shadows to do it all again.[/QUOTE]
Skyrim is very nice as far as the visuals are concerned, indeed the majority of time I spent playing was just walking about looking at various things, but the actual game leaves a lot to be desired, particularly the magic system which feels rather lifeless with a lack of variety.
That said it's still a very good game compared to most games these days, but it really cannot beat Morrowind or Daggerfall in terms of gameplay.
[QUOTE=Akuma_lektro;39630815]Bethesda barely made the combat better. The skill of the combat in morrowind sat where you placed your skills, stats and prioritized your fatigue, which led to missing hits and such and a maybe not so exciting combat, but instead of fixing the combat bethesda made a combat system in oblivion(which they kept in skyrim) that takes absolutely no skill at all.
Actually you're right. And Skyrim feels like a medieval setting when it's supposed to be a fantasy setting. another error they continued from oblivion ([B]for example by making Cyrodiil not a jungle like said in the lore.[/B][/QUOTE]
You forgot something. [sp]Talos[/sp]
[QUOTE=G-Strogg;39631574]You forgot something. [sp]CHIM[/sp][/QUOTE]
Fixed that for you.
I personally think Bethesda are lazy, but whatever, the modding community is awesome, so buying the game was worth it for me.
[editline]18th February 2013[/editline]
I actually despised the setting when the first non-quest dragon I met was totally destroyed by a mammoth.
"So why do you need the Dragonborn again?"
I'd stay away from any argument about Skyrim, because I have 200+ hours on it.
[QUOTE=abcpea2;39628694]it was very difficult i had to download all sorts of patches, and then there was like a million graphics options, which none of them mattered because the game looked hideous anyway[/QUOTE]
The game looked hideous? What the fuck, were you playing on a fucking toaster?
[QUOTE=Saphirx;39631970]I'd stay away from any argument about Skyrim, because I have 200+ hours on it.[/QUOTE]
I have at least 200+ hours on the console version. :v:
Favourite part of Skyrim? Becoming the grand mage at the guild within 20 minutes of joining, which featured me going through five identical cave systems. And then never being recognized as the grand mage.
[QUOTE=Starship;39632125]The game looked hideous? What the fuck, were you playing on a fucking toaster?[/QUOTE]
xbox 360, about the same thing really.
[QUOTE=draugur;39632305]xbox 360, about the same thing really.[/QUOTE]
Yeah but he said it had a million graphic options, the 360 version doesn't.
[QUOTE=abcpea2;39629782]the best part of skyrim is the dungeon crawling. worst part is the graphics. the acting and narrative dont matter[/QUOTE]
the dungeon crawling in skyrim is terrible. each dungeon is the same. the best part of skyrim imo is either the landscape, or the mods.
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