CD Projekt Red calls Skyrim out on its bullshit, Bethesda fanboys cry
240 replies, posted
I'd really like to have an opinion in a skyrim vs witcher 1/2, but I still haven't played witcher so..
Skyrim was great, but not amazing to the point of ejaculating tears of joy. Wonder how witcher is.
skyrim is good (when you mod combat, weapons, graphics, voice acting, enemies, and locations into the game)
[QUOTE=yawmwen;39633211]the dungeon crawling in skyrim is terrible. each dungeon is the same. the best part of skyrim imo is either the landscape, or the mods.[/QUOTE]
Pretty much this.
The only good thing about skyrim was the landscape.
It was increadibly nice to travel around the world, mainly through the cold regions with snow and ice and so on. Buildings and stuff were also nice, overall the world was pretty nice to look at. Never tried mods though.
Dungeons got hella boring though, being as you said, always the same shit.
[editline]18th February 2013[/editline]
[QUOTE=Killuah;39629713]I completely agree with them. I spent HOURS just exploring the world because I saw something interesting in the far world. And I enjoyed the looks, the vistas, the "I came here by myself". I collected lants to make potions, hunted, was just your everyday guy. Ran to cities when Dragons came so we coul fight them together.
Anything quest-related was boring.[/QUOTE]
The only quests I've done were a handful of quests story related for the shouts or to have a house or whatever. Havent done anything else other than hunting dragons and giants for experience.
It's just sooo boring to walk a couple of miles for something that's probably gonna end up being boring...
I like Skyrim. Parts of it are annoying, like the utterly boring main quest and the barely-adequate combat model, but as an RPG I feel like it's solid. Incredibly overrated, but it's not terrible. I hope W3 lights a fire under Bethesdas ass for the next game. I played Oblivion more.
The Witcher is about as close to the brilliance of games like KOTOR 2 as you get in RPGs today.
The gameplay itself is the roughest aspect though, and that's what hamstrings it.
[QUOTE=dass;39633484]Pretty much this.
The only good thing about skyrim was the landscape.
It was increadibly nice to travel around the world, mainly through the cold regions with snow and ice and so on. [/QUOTE]
This too, the landscape artists of Bethesda don't get nearly enough credit. That first time I walked over the mountains and saw the plain where Whiterun is was incredible.
For me, it's really hard to compare games in a series with one another, especially when there's so much time in between their releases.
I played Oblivion right when it came out, when I was 14 and in the height of my video game playing days. As a result, I'm completely blinded by nostalgia for it. I haven't played it in years, and I know that if I go back it won't be nearly as fun, but it still remains my favorite just because it came out at the right time in my life. Skyrim was a great game, and I thoroughly enjoyed it, but since I'm older and have less time for video games, it just didn't capture my attention in the same way. It has nothing to do with the game itself, really, just who I am and how I approached it.
I dunno, just my thoughts. I've gone through the same thing with the Halo series too.
I don't understand you people saying the quests weren't exciting. Like the ending one for the Thieves Guild! Weren't you all so excited when you heard "Oh no! Mr. Badthief is going to steal [I]the Eye of the Falmer![/I] 'What the fuck is the Eye of the Falmer, I only just heard of it right now' you say? It's only the most priceless, most beautiful gem ever! It was found in a dank bug-infested cave and carved by blind cannibals, so it must look amazing! Also, everyone knows about it even though it's hidden in a cave in the middle of nowhere and is protected by blind cannibals. Now, your ultimate job as a master thief is... to fight a guy in a duel."
And the [I][B]infinite quests[/B][/I] were amazing! With such great examples as "steal a golden ship model from this mansion" and "steal a golden ship model from this house" and "steal a golden ship model from this beggar"! I don't know how you could make better, more varied quests than they did in Skyrim! The only way it could be better is if they had a quest of "steal a golden ship model from this abandoned house with [I]another[/I] damn draugur in it"!
Skyrim may be full of issues, bit I have fun with it.
That's all that matters imo.
[QUOTE=Raidyr;39633522]I like Skyrim. Parts of it are annoying, like the utterly boring main quest and the barely-adequate combat model, but as an RPG I feel like it's solid. Incredibly overrated, but it's not terrible. I hope W3 lights a fire under Bethesdas ass for the next game. I played Oblivion more.[/QUOTE]
Yea, I enjoyed the hell out of Skyrim. The only things that really pissed me off were the shitty guild quests and how useless magic was.
I gotta wonder, when we get the next Elder Scrolls in a few years, will it follow the path of Skyrim or Morrowind. Money is on Skyrim
Does anyone have any hopes for that MMO either? :v:
[QUOTE=aydin690;39627738]Never finished skyrim. It was cool at the beginning but after a while you just realize you have zero impact on the game world and suddenly it all turns into shit.[/QUOTE]
This. Skyrim is great fun, the combat is way better compared to Oblivion, the graphics are sweet and the locations are pretty. But it doesn't really feel like a RPG; sure you level up and get better swords and boards, but that just means you can kill higher level enemies at the same speed as lower level enemies when you were a lower level.
The attributes are gone, so every character(ignoring racial bonuses) deal the same damage, has the same health, stamina etc. Favored skills are also gone. So you can create a character that can do everything; be a thief, mage, warrior and everything in between. Which really breaks the RP element. So really Skyrim is an action game, with some numbers tacked on. I don't need to mention the NPCs and quests, as they've already been discussed.
[QUOTE=Gprimeisback;39627481]
Oblivion: Some women are robbing and blackmailing married men. I need you to find the suspects, let them try to seduce you, and catch them in the act.
Skyrim: Some women are robbing and blackmailing married men. I need you to go into this dungeon full of Draugr and kill them.
Oblivion: These ghosts are haunting my ship. Here's a silver sword. Can you kill them for me?
Skyrim: These ghosts are haunting my ship. Here's the location of a dungeon full of Draugr. Go and find an item from there to help me drive them away.
Oblivion: Climb into the well out back and fetch me a ring that sunk to the bottom. JOKES ON YOU! That ring is going to make you drown.
Skyrim: A bandit stole my ring, man. Can you go into this dungeon and get it back for me? Oh, and watch out for the Draugr.
Oblivion: Guess what? You're trapped on an island where hunters hunt people for fun, and you're the prey. Have fun!
Skyrim: Some guy is running a game on an island where people hunt other people for fun. Word has it he's in a dungeon nearby looking for treasure to fund his game. Go and kill him. What? You want to see this game for yourself? Nonsense, the dungeon will be far more convenient. Off you go. Try not to trip over any Draugr.[/QUOTE]
Morrowind: Do all that. Then fight through three or more dungeons that may or may not be the correct dungeon because there is no quest arrow, trek all the way across Vvardenfell to go back to the quest giver, either having to pay serious money or walk the whole way, all the while getting shat on by enemies who are twice as strong as you.
The actual exploring concept in skyrim with the random locals were much better than the quests themselves. Like the lighthouse the the journals were legitimately creepy when reading all the diaries. I got that same effect when going through that one vault in FO3 that was an experiment about the sacrificing or the mind control stuff. Thats fucking amazing story telling and it wasnt even part of the game really.
[QUOTE=codemaster85;39636049]The actual exploring concept in skyrim with the random locals were much better than the quests themselves. Like the lighthouse the the journals were legitimately creepy when reading all the diaries. I got that same effect when going through that one vault in FO3 that was an experiment about the sacrificing or the mind control stuff. Thats fucking amazing story telling and it wasnt even part of the game really.[/QUOTE]
Yeah, just about every dungeon had a good "secret storyline" that would give you some insight.
[sp]Besides most of the ones with draugrs[/sp]
[QUOTE=King Tiger;39635394]Morrowind: Do all that. Then fight through three or more dungeons that may or may not be the correct dungeon because there is no quest arrow, trek all the way across Vvardenfell to go back to the quest giver, either having to pay serious money or walk the whole way, all the while getting shat on by enemies who are twice as strong as you.[/QUOTE]
Yeah, but that was fun. It wasn't just a guy walking everywhere with nothing to stop him. Involved some actual planning. Despite Skyrim's better graphics, Morrowind had more immersion. I felt like I was actually on a hostile island where half of it wanted to kill me.
[QUOTE=King Tiger;39635394]Morrowind: Do all that. Then fight through three or more dungeons that may or may not be the correct dungeon because there is no quest arrow, trek all the way across Vvardenfell to go back to the quest giver, either having to pay serious money or walk the whole way, all the while getting shat on by enemies who are twice as strong as you.[/QUOTE]
frankly i found the level-scaling & hand holding of oblivion & skyrim pretty shit
Sheogorath is still the best character of all time.
[QUOTE=Will Wright;39631851]I personally think Bethesda are lazy, but whatever, the modding community is awesome, so buying the game was worth it for me.
[/QUOTE]
They are lazy. Their excuse for not adding actual spears in the Dragonborn DLC was because they would have to add a whole new skill tree. Even though the modding community has introduced new skill trees, and perks to current existing skill trees.
[QUOTE=Zet;39636850]They are lazy. Their excuse for not adding actual spears in the Dragonborn DLC was because they would have to add a whole new skill tree. Even though the modding community has introduced new skill trees, and perks to current existing skill trees.[/QUOTE]
When i saw all the stuff in the game jam, it really pissed me off because i knew all of that stuff would be DLC when it was extremely simple features that wouldnt take much time to implement into the game. Like i was blinded by hype with skyrim, but after a couple of weeks i saw how lazy the game feels.
[QUOTE=Zet;39636850]They are lazy. Their excuse for not adding actual spears in the Dragonborn DLC was because they would have to add a whole new skill tree. Even though the modding community has introduced new skill trees, and perks to current existing skill trees.[/QUOTE]
Bethesda is rapidly becoming the champion of missed opportunity. Dawngaurd fleshes out vampires, and existing lore has some pretty interesting abilities for the vampires native to Skyrim. Instead they just turn into giant bat things. But they can't fly because when you turn into one it has stubby wings. Dragonborn adds dragon riding which is barebones and unintuitive at the best of times. It also adds spears, which the community got excited about since it would have added some weapon variety. But nope, they just work like arrows.
eh, i like skyrim. i don't think it's the best rpg ever, though.
oblivion was far better imo
but i can't help but notice that whenever a new tes game comes out people shit all over it and claim the previous one was sent from the heavens
what people say about skyrim now is what people said about oblivion when it came out, now oblivion is loved by everyone
[QUOTE=Last or First;39633602]I don't understand you people saying the quests weren't exciting. Like the ending one for the Thieves Guild! Weren't you all so excited when you heard "Oh no! Mr. Badthief is going to steal [I]the Eye of the Falmer![/I] 'What the fuck is the Eye of the Falmer, I only just heard of it right now' you say? It's only the most priceless, most beautiful gem ever! It was found in a dank bug-infested cave and carved by blind cannibals, so it must look amazing! Also, everyone knows about it even though it's hidden in a cave in the middle of nowhere and is protected by blind cannibals. Now, your ultimate job as a master thief is... to fight a guy in a duel."
And the [I][B]infinite quests[/B][/I] were amazing! With such great examples as "steal a golden ship model from this mansion" and "steal a golden ship model from this house" and "steal a golden ship model from this beggar"! I don't know how you could make better, more varied quests than they did in Skyrim! The only way it could be better is if they had a quest of "steal a golden ship model from this abandoned house with [I]another[/I] damn draugur in it"![/QUOTE]
[media]http://www.youtube.com/watch?v=ZvJtSx0_VlQ&list=PL2465908B613C746B&index=4[/media]
I liked Skyrim, until I ran out of quests. Real ones, not the "steal a ship from x" ones. Now it sits on my desktop and rots. Even mods don't interest me anymore. Meh.
I like Skyrim, it's just that it could of been [b]so much better[/b].
[QUOTE=Starship;39632125]The game looked hideous? What the fuck, were you playing on a fucking toaster?[/QUOTE]
too much contrast, texture shimmering, bloom
[QUOTE=Carnage2323;39634300]
Does anyone have any hopes for that MMO either? :v:[/QUOTE]
BGS isn't making the MMO, it's a different studio from their Zenimax parent.
As for Projket Red's comments, I don't really think it was called for. It wasn't like Bethesda was going around trashing them. Honestly in a sea of shooters it's good at least the successes of Skyrim and other TES were able to show RPGs are a worthwhile genre to develop in.
I know Skyrim in the lore is some Nordic ice land but they could have made it more interesting. Tamriel is a fantasy world. It's their lore, it's not like they're basing it off of Tolkien literature. They destroyed Vvardenfell so obviously they have the power to make a few changes for the sake of interesting design. What ever happened to the giant mushrooms? The dense vegetation? The silt striders?
Skyrim's world felt like it was just the most generic fantasy world out there. It's like someone that saw the covers of The Lord of the Rings/Warhammer/Chronicles of Narnia's cover art and a bunch of dragon shit and put it all into one.
after a while I started to wonder whether the whole dragonborn thing was shoehorned in just so they could make that first teaser trailer as exciting as possible so more people would buy it
[QUOTE=Ralakis;39637989]I know Skyrim in the lore is some Nordic ice land but they could have made it more interesting. Tamriel is a fantasy world. It's their lore, it's not like they're basing it off of Tolkien literature. They destroyed Vvardenfell so obviously they have the power to make a few changes for the sake of interesting design. What ever happened to the giant mushrooms? The dense vegetation? The silt striders?
Skyrim's world felt like it was just the most generic fantasy world out there. It's like someone that saw the covers of The Lord of the Rings/Warhammer/Chronicles of Narnia's cover art and a bunch of dragon shit and put it all into one.[/QUOTE]
Like I said, the last two games were set in human provinces so their landscapes were much more "boring", or less original. Did you play Shivering Isles? That was a unique landscape. I hope that the next game is set in Valenwood or the Summurset Isle, so that we get another original setting.
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