• CD Projekt Red calls Skyrim out on its bullshit, Bethesda fanboys cry
    240 replies, posted
[QUOTE=Boaraes;39637324]eh, i like skyrim. i don't think it's the best rpg ever, though. oblivion was far better imo but i can't help but notice that whenever a new tes game comes out people shit all over it and claim the previous one was sent from the heavens what people say about skyrim now is what people said about oblivion when it came out, now oblivion is loved by everyone[/QUOTE] That's because Bethesda manages to make every game progressively worse instead of better.
[QUOTE=codemaster85;39636049]The actual exploring concept in skyrim with the random locals were much better than the quests themselves. Like the lighthouse the the journals were legitimately creepy when reading all the diaries. I got that same effect when going through that one vault in FO3 that was an experiment about the sacrificing or the mind control stuff. Thats fucking amazing story telling and it wasnt even part of the game really.[/QUOTE] The lighthouse quest alone was better than most of the main questline. It had no pretenses about saving the world, it was completely unexpected, it was creepy, emotional, engaging, and best of all it had little to no voice acting. For once, I want to see an AAA rpg title that isn't tethered down by a cliche main quest where you save the world. Mount and Blade didn't even have any kind of narrative whatsoever but it's a much more engaging RPG.
[QUOTE=abcpea2;39628600]i played witcher 2 once and it was abysmal[/QUOTE] [QUOTE=abcpea2;39628694]it was very difficult i had to download all sorts of patches, and then there was like a million graphics options, which none of them mattered because the game looked hideous anyway[/QUOTE] [QUOTE=abcpea2;39628727]you have to sit down and play with yourself everytime you want to use a potion[/QUOTE] so I get tons of graphics options and can play with myself with potions all in on? I am highly aroused and curious of this game, tell me do these potions enhance the sensation of nipple rubbing?
Well, it's gotten 400 hours out of me and still going. Guess I just have terrible taste.
The Witcher 2 is overrated, and runs horribly on my computer for some reason. The storytelling was very good and it was pretty though.
[QUOTE=raccoon2112;39638913]The Witcher 2 is overrated, and runs horribly on my computer for some reason. The storytelling was very good and it was pretty though.[/QUOTE] The game is pretty much very centered on graphics I believe, so you need a really damn good rig to play it.
Lol reading the top comment it's not like Witcher 1 + 2 had 5 memorable characters Bioware does that much better
[QUOTE=raccoon2112;39638913]The Witcher 2 is overrated, and runs horribly on my computer for some reason. The storytelling was very good and it was pretty though.[/QUOTE] yeah it runs like shit on mine as well but the story is awesome as and the combat can get pretty fun once you get into it
[QUOTE=POLOPOZOZO;39639028]Lol reading the top comment it's not like Witcher 1 + 2 had 5 memorable characters Bioware does that much better[/QUOTE] Triss, Foltest, Roche, Ivoreth, Cedric, Saskia and Phillipa would like to speak with you now. Dandelion to.
I don't even remember any of those except Triss and Roche I still remember lines of dialogue from KOTOR 1's crew nothing comes close I'm telling you man
[QUOTE=POLOPOZOZO;39639028]Lol reading the top comment it's not like Witcher 1 + 2 had 5 memorable characters Bioware does that much better[/QUOTE] I never even finished (reformatted my PC while playing it) The Witcher 2 and I can list 5 characters. I would agree, Bioware does a great job with characterization but that was with Mass Effect 2,everything after has totally sucked (Dragon Age 2, The Old Republic, Mass Effect 3).
all the dwarves in witcher 2 were cool zoltan was the man yarpan & sheldon skaggs too
Morrowind was all around pretty solid. Sure its physical gameplay mechanics were flawed but if you don't mind classic RPG mechanics then it actually is pretty good as far as that goes. Most importantly though it's the complete package - it did world design pretty good, writing pretty good, lore pretty good, quest design (for some stuff) pretty good, etc. It was all around pretty cohesively good even if some of it hasn't aged well. Close to being a near perfect open world RPG but not quite there. So you could say Morrowind did the world the best (and world meaning, more than just what it looked like but how you interacted and involved yourself in it). Oblivion was rather poor and average all around but it did have really nice quests and solid faction quest lines in length. It probably did quests the best out of any of the series I'd say. Skyrim was extremely good, near flawless, at giving a first impression. It gave a really nice first impression, bethesda has mastered the impact of making a game run at max hype and excitement when you first start playing it. Plus it generally looked good all around, for the most part. However it easily was the worst in about everything else (I do think Skyrim's world design is much better than Oblivions, but that gets ruined by the fact that the game just doesn't give a shit about the world at all and only cares about you doing meaningless [boring] quests over and over).
[QUOTE=Katatonic717;39633637]Skyrim may be full of issues, bit I have fun with it. That's all that matters imo.[/QUOTE] i may be eating shit but I had fun with it
[QUOTE=bunnyspy1;39642394]i may be eating shit but I had fun with it[/QUOTE] Don't be a dick man. It's ok if people like Skyrim.
I hated Skyrim's Guild Quest because they never require any skills that refer to the Guild itself, most notably the Mage Guild's Quests.
[QUOTE=G-Strogg;39642482]Don't be a dick man. It's ok if people like Skyrim.[/QUOTE] it is totally okay but that doesn't make skyrim a good game
[QUOTE=mysteryman;39627318]I have to disagree with them on saying the character writing in Skyrim was bad. There were A LOT of characters. A lot were not really fully fleshed out but that's understandable, if a character had any prominence tot he story of a guild arc or the main arc, they were very memorable. The badly written characters were minor insignificant characters.[/QUOTE] Why add lots of characters if they're shit and repeat the same lines over and over and over again.
[QUOTE=Killer900;39627438]Skyrim was really cool, at first, but after playing a while I ended up losing interest in it towards the end of the main quest, and feeling like something was missing in the overall experience.[/QUOTE] What are you talking about I was totally content with my ruthless Argonian robber-murderer. I completed plenty of quests, and eventually I made myself the acolyte of Mehrune by carrying his Razor while traveling the world; stashing my valuable gems and artifacts (such as the left and right eye of Falmer) in the Mehrune's Lair, for I dedicated my life to claiming souls and gathering riches in his name. Yeah, shit was so cash. No complaints from my part.
My first Elder Scroll game was Morrowind: Game of the Year for the Xbox, I've played around with Morrowind and kinda like that game but the game lacks something for me to stick to. I don't like the whole combat system as it felt... generic for me, and really didn't really explore much, so i've basically stick into halo 2 when it was popular and other games out there. When I've heard about Oblivion, I've don't know what to think but I've decided to give it a second try and got it on Christmas around i do believe close to it's launch, when they released the first horse DLC and other stuff before Knights of the Nine Expansion. I really liked that game and the quests along with the whole story, it's totally better then morrowind from my experience, and I've grown attached to it. However after playing it for so long, played around with the mods, and play it though again and again, i've felt that the game don't have alot of content based on it's own. The Story is pretty short if you worked on it and nothing else, it's felt like a... 12 quest chain or more, when i was expecting more hours to play and learn more about The Elder Scrolls. Not only that after looking at the graphics and the lack of animation in the game, I've realized that the game seems to appear... half-assed? rushed? i think Bethesda decided to think "well, we going to release the base files and let the modders do all the work for us, i mean they can do better then we can, right? right?". So I decided to play Morrowind again but this time on the PC, and noticed how there was more content on the game such as more gear (many qualities of katana's, spears, throwing weapons, make your own spell, etc), and looking back at Oblivion, it seems... lacking. I've decided to download the free version of Daggerfall and try to adapt to it, that game was hard and i end up dying by some over powered monster in the game when i was doing a quest, the land is HUGE, you also have language as a skill, and certain monsters cannot be killed unless your weapon has magic like the imps. You have travel time that takes days and most of your quests has a time limit, the game was purely challenging and morrowind and oblivion was dirt easy compared to daggerfall. It seems Bethesda studios lack quality on their products, and only decided the whole series for profit and over-hyped similar to Activision with their call of duty, except they don't seem to overpriced their DLC unless someone wish to provided evidence to show that i am wrong in this case. This make me quite weary of the latest Elder Scrolls Online, since it is being developed by Zenimax Studios and Bethesda Studios, some people think it will fall like Star Wars: The Old Republic, but i can't really tell until it's release and hear the bad things about that game.
[QUOTE=yawmwen;39633211]the dungeon crawling in skyrim is terrible. each dungeon is the same.[/QUOTE] Seriously?! Oblivion had many many many copy-pasted dungeons and locations (and that's not even taking the oblivion planes into account). Skyrim is much more diverse in terms of places and scenery.
[QUOTE=MaxOfS2D;39642685]Seriously?! Oblivion had many many many copy-pasted dungeons and locations (and that's not even taking the oblivion planes into account). Skyrim is much more diverse in terms of places and scenery.[/QUOTE] I can't disagree with this. I also think that maybe some of the dungeons feel very similar, but sometimes I enter some dungeon and frankly I'm quite blown away if it seems to have some very unique puzzles etc (like that nordic ruin exactly by ivarstead).
smart designers really.. taking something great that skyrim did well (scenery and landscapes, emmersion) and refining it. This level of thinking makes designers and developer make leaps and bounds. But whether they can pull it off is another thing.
[QUOTE=MaxOfS2D;39642685]Seriously?! Oblivion had many many many copy-pasted dungeons and locations (and that's not even taking the oblivion planes into account). Skyrim is much more diverse in terms of places and scenery.[/QUOTE] Here's my thoughts on the matter: Oblivion: Copy pasted dungions from templates. I.e. alyed ruins played/felt different to caves which felt different to forts.. but once you've seen one alyed ruin you've seen them all. There also was only about 5-6 dungion types so that didn't help things at all. Skyrim: More types of dungions and now a good chunk of them don't look exactly the same between the same type. However, they designed every single dungion type to all work under the same exact gameplay formula and length, which ended up making them feel exactly the same anyways. There were only a few differences, and they were notable and good differences (blackreach for example, probably the best dungion in any ES game to date), but they just put SO MANY fucking dungions in there and they all followed the same formula, reguardless if it was a ruin or a cave or a fort. Worst of all they still made a good chunk of dungions feel exactly the same to other dungions of that type - i.e. dragur ruins all share the same exact lighting and design to them, caves all share the same exact lighting and style, forts share all the same exact lighting and style. The dungions are overall less "copy pasted" in layouts but instead they "copy and pasted" the lighting styles, the gameplay in them, etc. So despite having more level designers all they managed to do was accomplish the same exact issue Oblivion had but in a different way, there only being a couple of notable exceptions (which comprise only about 1% of your total gameplay experience).
I've got to admit, that from the slew of open world RPG's as of late Amalur has been certainly higher in my mind than Skyrim. The main quest seemed a lot more interesting, not to mention the combat system. Not to mention the locations felt a bit more unique overall.
[QUOTE=Fetret;39629730]Morrowind was where Elder Scrolls peaked. I liked Oblivion to a lesser extent, but everything about Morrowind just drew you in and didn't let you go. The main questline is very well done and seems very natural, spells and items are more exciting and the whole world juts seems more natural. We'll talk about the newer Elder Scrolls games when they have the levitate spell.[/QUOTE] I wonder what it would be like if Morrowind's combat system, graphics, and engine were overhauled
Ps3 users.. still waiting on dem expansions.
[QUOTE=Disgruntled;39644577]I wonder what it would be like if Morrowind's combat system, graphics, and engine were overhauled[/QUOTE] [URL="http://morroblivion.com/"]http://morroblivion.com/[/URL]
Skyrim was just underwhelming for me. I fucking loved the dual wielding system, though. Shit was cash as fuck, being able to dual wield magic, magic and a weapon, two weapons of different kinds, fuck yeah. Biggest complaint though: No dual wielding shields. That would be so fucking silly but so fun, just go through the game turtling, absorbing damage and shield bashing. But anyway, like in most games running on Gamebryo, the combat felt like there was no weight in anything. You smash some poor, dumb motherfucker with a giant ass hammer? He barely flinches and keeps on charging you. Combat had very little depth, it's either make you super squishy and them nearly invincible, or make you an immortal god and every enemy is but a gnat before you. It needed to be fast paced, more punishment/emphasis on dodging and blocking, maybe. I really couldn't get into the main questline of Skyrim, it just felt so uninteresting. I haven't gotten behind a questline since Fallout 3. I dunno why, there was just something that made FO3's quest seem important, like you actually would make a difference on the world. You'd hear Three Dog report on things you've done, quests you've completed, it felt like you were accomplishing something and changing stuff. I also didn't do as many side-quests in Skyrim as I did in Fallout 3 and Oblivion, mostly because of the enchanting system in Skyrim, it's like, why bother doing a quest to get some cool magic sword when I can just make it with my own enchantments? Oblivion had some cool unique items that you couldn't make with enchanting, and the lack of something like enchanting in Fallout made unique quest rewards cool and something worthwhile (the weapon mod system in NV was great though..Although it needed adjusting, like removing mods).
sometims i feel like the ONLY ONE here who likes skyrim... thumbns up if you agree and like fun (hipsters suck) >_<
Sorry, you need to Log In to post a reply to this thread.