• CD Projekt Red calls Skyrim out on its bullshit, Bethesda fanboys cry
    240 replies, posted
[QUOTE=Corporal Yippie;39646789]sometims i feel like the ONLY ONE here who likes skyrim... thumbns up if you agree and like fun (hipsters suck) >_<[/QUOTE] What the fuck.
The only problem I ever had with Morrowind's main quest was the fact that there never seemed to be any real danger or reason why I should care about Dagoth Ur. He was just some big bad mook who was doing bad stuff so you gotta stop him. With Oblivion, the Oblivion gates at least gave you a reason to care and see how the crisis was affecting the world, albeit to a small degree because besides specific quests, there was little actual impact on the game world. But you at least saw something. With Skyrim, there is absolutely no reason at all for you to care about the dragons. They completely ruined Alduin not just by making him a weak and stupid boss, but by making him nothing more than a slightly larger black version of a generic dragon. In the earlier lore, he was the "world-eater", who would literally consume/undo the world and destroy everything. All he did in Skyrim was burn down a single fort. The dragons left no impact on the world at all. The only time there was ever a dragon attack in a town was when you were there, and that's because the dragon was targeting you, not the town itself, so you never felt as if there was a reason to fight them other than pure self defense. It would have been nice to encounter a dragon attacking a small village, or have to save villagers who had been kidnapped by a dragon or something like that. It would be better than absolutely fucking nothing at all.
Beta Shed is an awful developer.
[QUOTE=King Tiger;39647934]The only problem I ever had with Morrowind's main quest was the fact that there never seemed to be any real danger or reason why I should care about Dagoth Ur. He was just some big bad mook who was doing bad stuff so you gotta stop him. With Oblivion, the Oblivion gates at least gave you a reason to care and see how the crisis was affecting the world, albeit to a small degree because besides specific quests, there was little actual impact on the game world. But you at least saw something. With Skyrim, there is absolutely no reason at all for you to care about the dragons. They completely ruined Alduin not just by making him a weak and stupid boss, but by making him nothing more than a slightly larger black version of a generic dragon. In the earlier lore, he was the "world-eater", who would literally consume/undo the world and destroy everything. All he did in Skyrim was burn down a single fort. The dragons left no impact on the world at all. The only time there was ever a dragon attack in a town was when you were there, and that's because the dragon was targeting you, not the town itself, so you never felt as if there was a reason to fight them other than pure self defense. It would have been nice to encounter a dragon attacking a small village, or have to save villagers who had been kidnapped by a dragon or something like that. It would be better than absolutely fucking nothing at all.[/QUOTE] if the neravarine never stepped in, the entirety of morrowind would be fucked, because dagoth ur would have awoken Akulakhan, the giant robot with the heart of lorkhan in his stomach. basically he would spread corprus to everyone, destroy the tribunal, and drive all outlanders from morrowind.
[QUOTE=bunnyspy1;39653636]if the neravarine never stepped in, the entirety of morrowind would be fucked, because dagoth ur would have awoken Akulakhan, the giant robot with the heart of lorkhan in his stomach. basically he would spread corprus to everyone, destroy the tribunal, and drive all outlanders from morrowind.[/QUOTE] not only that but akulakhan was gonna be used to conquer the whole empire like talos did with the numidium
i wish they better designed dagoth ur though i mean, they build up this guy to be scary motherfucker then he happens to look like a dude doing a body building competition that got lost in a mardis gras parade the guards in morrowind was scarier the cthlulu guys were scarier [IMG]http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1337/35/1337357036242.jpg[/IMG] made my dick flaccid
[QUOTE=lolwutdude;39653817]i wish they better designed dagoth ur though i mean, they build up this guy to be scary motherfucker then he happens to look like a dude doing a body building competition that got lost in a mardis gras parade the guards in morrowind was scarier the cthlulu guys were scarier made my dick flaccid[/QUOTE] he was just like a normal insane dude though the heart of lorkhan made him "immortal" but beyond that's he's pretty much just an insane dunmer I like his design, but mostly because of his mask.
[QUOTE=bunnyspy1;39653825]he was just like a normal insane dude though the heart of lorkhan made him "immortal" but beyond that's he's pretty much just an insane dunmer I like his design, but mostly because of his mask.[/QUOTE] still could have designed hm better than being a gray arnold schwarznegger in a mardis gras party i mean, vivec's design is better and he's still scarier than the final boss of morrowind [img]http://images4.wikia.nocookie.net/__cb20090619100631/elderscrolls/images/a/a5/Vivec-Cropped.jpg[/img] he has the freiza vibe, hes creepy as fuck to me
[QUOTE=Zeke129;39627378]So we hate Skyrim now? I can't keep up with Facepunch anymore[/QUOTE] I hated Skyrim before it was cool.
I never liked Skyrim All I saw was boring poorly made melee combat and even more boring characters I'll play Elder Scrolls when the swords feel like I'm actually holding a sword and not a fucking piece of cardboard To put things into perspective I couldn't even play Skyrim on a 11 hour plane flight I just had to put my laptop away because I was so insanely bored
[QUOTE=lolwutdude;39653817]i wish they better designed dagoth ur though i mean, they build up this guy to be scary motherfucker then he happens to look like a dude doing a body building competition that got lost in a mardis gras parade the guards in morrowind was scarier the cthlulu guys were scarier [IMG]http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1337/35/1337357036242.jpg[/IMG] made my dick flaccid[/QUOTE] i'm with you on that, the ash vampires & the ascended sleepers were more intimidating with their weirdness, i liked dagoth ur's mask though, i reckon they should have made his body like, super deformed with corprus
[QUOTE=Mingebox;39627591]I know lots of people complain how lots of RPGs let you ignore the main quest indefinitely, even if it's something that needs immediate attention, but I kind of feel like if you're going to go, "you spent too long exploring, and now so and so is dead." you might as well not have an open world.[/QUOTE] Fallout 1 did it right I think. In the beginning you're given 150 days just to get the water chip, which gives more than enough time to explore and shit, while still keeping the feeling that it was important that you get it
[QUOTE=chunkymonkey;39627622]Ok and Oblivion's portrayal of Mehrunes Dagon was any better? "He's and evil Deadric Prince and he wants to rule the world!"[/QUOTE] Actually it implied through the story that Tamriel is another plane of Oblivion and its his realm, he isn't not conquering it he's taking back what's his. Just because you didn't look for the story doesn't mean its not there, Oblivion used a style of narrative that meant for a lot of the plot you had to fill yourself in on those details, or listen to Mankar Cameron's rantings and raveing's when you infiltrate the mystic dawn, or through talking with Martin and Jauffre who even though you don't have to go to them fill you in on Mehrunes plot and ambition, in Skyrim it all feels half assed and like the Dev's only cared about making it big not deep. [editline]20th February 2013[/editline] [QUOTE=KorJax;39643916]Here's my thoughts on the matter: Oblivion: Copy pasted dungions from templates. I.e. alyed ruins played/felt different to caves which felt different to forts.. but once you've seen one alyed ruin you've seen them all. There also was only about 5-6 dungion types so that didn't help things at all. Skyrim: More types of dungions and now a good chunk of them don't look exactly the same between the same type. However, they designed every single dungion type to all work under the same exact gameplay formula and length, which ended up making them feel exactly the same anyways. There were only a few differences, and they were notable and good differences (blackreach for example, probably the best dungion in any ES game to date), but they just put SO MANY fucking dungions in there and they all followed the same formula, reguardless if it was a ruin or a cave or a fort. Worst of all they still made a good chunk of dungions feel exactly the same to other dungions of that type - i.e. dragur ruins all share the same exact lighting and design to them, caves all share the same exact lighting and style, forts share all the same exact lighting and style. The dungions are overall less "copy pasted" in layouts but instead they "copy and pasted" the lighting styles, the gameplay in them, etc. So despite having more level designers all they managed to do was accomplish the same exact issue Oblivion had but in a different way, there only being a couple of notable exceptions (which comprise only about 1% of your total gameplay experience).[/QUOTE] The dungeons in Oblivion had more atmosphere too, i loved the music that played, always made me feel like and explorer, not to mention getting lost in the twist and turns of some of them.
Skyrim is far from a bad game, it's just a little underwhelming
[QUOTE=AJisAwesome15;39655508]Skyrim is far from a bad game, it's just a little underwhelming[/QUOTE] Honestly though it wasn't really, it was ok i suppose but in general it didn't really have many redeeming factors other than the open world. Combat grew dull after a while and all the weapons felt the same, they took away the main things about being a mage like making spells and enchantments so that lost all of its charm, Quests were repetitive, and the guild quests which were somewhat unique were too short, especially compared to Oblivion and the writing of the game in general left a lot to be desired. [editline]20th February 2013[/editline] Not to mention they got a bunch of new VA's who all sound the same, i understand that they live in the same area but frankly i thought it was worse than Oblivion, at least i liked those VA's, at least in my opinion of course.
Skyrim lacked substance. It was like Oblivion except even more trimmed down and mainstreamed. The world, while pretty, was boring and useless. It was a solid game but not what I desire from an RPG. It felt more like a melee action game with rpg elements. I'm still upset that they combined chest and leg pieces into one. I didn't get much role playing out of Skyrim, the dragon theme felt very tacked on and forced too. And the combat was as terrible as always. I had over 600 hours of terrible melee combat in oblivion, I don't want more. Though crossbows were fun as shit to shoot. I really hope witcher 3 improves on combat more. CD seem to know what they're doing.
I'm just hoping Beth listens to the criticisms and doesn't let Skyrim's success go to their heads. While I feel like one of the only people around here who actually loves Skyrim, I realize there are a lot of things they could have done better. Maybe having some more solid RPG competition will drive them a bit more.
[QUOTE=The golden;39656938]If there is one thing you can say for sure, it's that TES6 and The Witcher 3 are going to be in hot competition with each other. Especially since the devs of TW3 have said they're going to get right everything Skyrim got wrong. Sadly, due to Bethesda's recent failings my money is on TW3.[/QUOTE] if bethesda manages to somehow make TES even WORSE, my last tiny shred of faith in them will be lost. it's like they completely ignore their community sometimes, or at least, the complaints go in one ear and out the other.
I dunno, i really liked skyrim. the worst part about it for me, wasnt the fact you could get through the entire mages guild without casting a spell, or even the draugr issue mentioned by other posters. for me it was the fact that, in true bethesda style, the game had more bugs than a bee hive. before i played skyrim i always thought bethesda glitches were hillarious- brotherhood of steel paladins zooming into the air, imperial guardsmen running upside down, random npcs turning brown and fainting in the sun, thats all good- But in skyrim, I got stuck no less than 5 times during the main quest due to triggers not working making progression impossible, twice more in dawngaurd, random bits of furniture vanished from my houses, my bride tried to kill me on my wedding day- the list goes on and on. Even recently ive run into an issue where my main menu has disapeered, rendering me unable to play the game at all- and for every single issue, (barring the last that is currently unfixed) Ive had to download a user made fix to remedy it. bethesda shouldnt be shipping games with such glaring and game breaking bugs left in them, and then expect the comunity to fix them- theres knowing you have a great modding comuinty, and then theres getting lazy.
[QUOTE=mysteryman;39627318]I have to disagree with them on saying the character writing in Skyrim was bad. There were A LOT of characters.[/QUOTE] Flawless logic
[QUOTE=bunnyspy1;39642519]it is totally okay but that doesn't make skyrim a good game[/QUOTE] Good and bad are not objective.
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