• Fez 2 announced
    174 replies, posted
[QUOTE=T-Sonar.0;41022737]Except, you know, HL2 is an FPS for the most part. If HL2 went the same route as Fez it'd falsely label itself as a first person shooter with nothing to actually shoot at. [/QUOTE] But that's just it, Fez isn't a platfroming game in the same sense that HL2 isn't a puzzle game either. If you want to argue that the game is falsely categorized on Steam, then go contact the people who market the game as such.
[QUOTE=ZenX2;41022767]Actually you can fail in Myst III, and even if you win [sp]it's only by leaving a man to die just because he wanted to see his family again[/sp][/QUOTE] Can you? I've only thoroughly played and beaten Myst and Riven. Never really gotten anywhere in Myst III or IV. My point does still stand though. Just because you can't fail in a conventional way doesn't mean the game is suddenly no longer challenging. Games like Myst and Riven are extremely difficult without walkthroughs even when you can't actually fail. So it kinda makes T-Sonar's argument a completely moot point.
[QUOTE=T-Sonar.0;41021999]How? Seriously, why do people like Fez? It's not even a real game.[/QUOTE] Why do people read visual novels? They're not even real games. I mean c'mon, why play "To The Moon" and "Walking Dead" games with good story when you can play something like Call of Duty or Saints Row? If you're going to diss Fez at least use the main legitimate reason for doing so, and that's that Phil Fish is an asshole.
[QUOTE=T-Sonar.0;41022737]Except, you know, HL2 is an FPS for the most part. If HL2 went the same route as Fez it'd falsely label itself as a first person shooter with nothing to actually shoot at. Even Phil has labeled Fez as a platformer, so, you know, this stupid, "It's not meant to be the genre it's labeled as" argument is pretty shit. [editline]13th June 2013[/editline] I never said booting you to the beginning was the best way to punish the player. Just put some damn challenge in the platforming so it isn't a piss easy walk in the park.[/QUOTE] And then finally, you can't speak for the entire game - only what was in the demo.
[QUOTE=T-Sonar.0;41022737]If HL2 went the same route as Fez it'd falsely label itself as a first person shooter with nothing to actually shoot at. Even Phil has labeled Fez as a platformer, so, you know, this stupid, "It's not meant to be the genre it's labeled as" argument is pretty shit.[/QUOTE] Fez is labelled a platformer because the only method of getting around is by platforming, the difficulty of said platforming is irrelevant.
[QUOTE=Seth2492;41022783]But that's just it, Fez isn't a platfroming game in the same sense that HL2 isn't a puzzle game either. If you want to argue that the game is falsely categorized on Steam, [b]then go contact the people who market the game as such.[/b][/QUOTE] You mean Phil Fish? :v: And you're forgetting the fact the majority of the game is walking around and platforming regardless of whether it's "supposed to be" a puzzle game. It doesn't excuse it. It just makes it even worse and it makes Fez sound even more like complete garbage.
[QUOTE=Keychain;41022796]If you're going to diss Fez at least use the main legitimate reason for doing so, and that's that Phil Fish is an asshole.[/QUOTE] That's not a legitimate reason to diss and dislike a game. Maybe a reason not to purchase it so you don't support a shit person, although that also means you potentially don't fund the creation of a good game. Since, you know, you are dismissing it without even having tried it and all that because you didn't like the producer of it.
[QUOTE=Alice3173;41022812]the difficulty of said platforming is irrelevant.[/QUOTE] Which it shouldn't be.
[QUOTE=T-Sonar.0;41022813]You mean Phil Fish? :v:[/QUOTE] Well I meant on Steam, but yeah probably... [QUOTE=T-Sonar.0;41022813]And you're forgetting the fact the majority of the game is walking around and platforming regardless of whether it's "supposed to be" a puzzle game. It doesn't excuse it. It just makes it even worse and it makes Fez sound even more like garbage.[/QUOTE] Well then how else should Fez have been made? The game revolved around you observing elements in the environment in order to solve some of the more abstract puzzles in the game, so having platforming aspects only makes sense from a gameplay standpoint.
[QUOTE=dgg;41022826]That's not a legitimate reason to diss and dislike a game. Maybe a reason not to purchase it so you don't support a shit person, although that also means you potentially don't fund the creation of a good game. Since, you know, you are dismissing it without even having tried it and all that because you didn't like the producer of it.[/QUOTE] That's true, I could've worded that better. I for one like the concept of Fez, and the artstyle reminds me a lot of Cave Story, a game I really like. However I have yet to buy the game because I don't want to support Phil Fish and his horrible attitude.
[QUOTE=dgg;41022826]That's not a legitimate reason to diss and dislike a game. Maybe a reason not to purchase it so you don't support a shit person, although that also means you potentially don't fund the creation of a good game. Since, you know, you are dismissing it without even having tried it and all that because you didn't like the producer of it.[/QUOTE] People could at least criticize the valid issues with the game such as the bugs in the pc port, the absurdity of the infamous clock puzzle, the issue with finding invisible platforms to reach some hidden chest, etc. Those are real issues with the game. Phil Fish being a douchebag is not a criticism of the game but the dev himself.
[QUOTE=Seth2492;41022320]Just a few years ago when the Portal 2 ARG shit started, everyone got so deeply involved in it that it essentially became a hysteria. Yet, when a game creates something similar but on a smaller scale, everyone's like, "fuck that".[/QUOTE] Not comparable. One was just something fun that the people who made Portal 2 could do at their own leisure without paying anything. The other is marketed as a game with a $20 price tag and isn't a game to begin with..
[QUOTE=Keychain;41022869]the artstyle reminds me a lot of Cave Story[/QUOTE] That's one place I think Phil Fish isn't being a dick honestly. The art style is reminiscent of Cave Story but if you really pay attention it seems more like that's a complete coincidence than anything. There's still a lot of differences.
[QUOTE=darkzero226;41022884]Not comparable. One was just something fun that the people who made Portal 2 could do at their own leisure without paying anything. The other is marketed as a game with a $20 price tag and isn't a game to begin with..[/QUOTE] I said nothing about money... Both the Portal 2 ARG and Fez featured these really abstract puzzles, that was my point.
[QUOTE=Seth2492;41022867]Well then how else should Fez have been made?[/QUOTE] I have no idea, but implementing a huge gameplay mechanic only to completely deviate away from it and not add any difficulty to it isn't something that should just be excused. If any other game did that I'm sure you'd be downright annoyed.
[QUOTE=Seth2492;41022907]I said nothing about money... Both the Portal 2 ARG and Fez featured these really abstract puzzles, that was my point.[/QUOTE] It doesn't matter what your point is. The comparison is null because you're being charged money while being misled into thinking you're buying a game with one, and the other was just an activity that was there for people who were waiting for the actual game to launch.
[QUOTE=Keychain;41022796]Why do people read visual novels? They're not even real games. I mean c'mon, why play "To The Moon" and "Walking Dead" games with good story when you can play something like Call of Duty or Saints Row? If you're going to diss Fez at least use the main legitimate reason for doing so, and that's that Phil Fish is an asshole.[/QUOTE] At least Visual Novels are exactly that, visual novels. They tell a story and stories can be really engaging. The power of words/storytelling and its affect on people is remarkable. It's not like Visuals Novels add a big gameplay mechanic only to not build upon it and just have it there as a means to waste the player's time.
[QUOTE=T-Sonar.0;41022934]I have no idea, but implementing a huge gameplay mechanic to completely deviate away from it and add no real difficulty isn't just something that should just be excused.[/QUOTE] Okay, let me preface this by saying I understand where you're coming from, I just feel your missing a huge concept about about the game. The fact that Fez had platforming, regardless of the quality or difficulty, was only there to act as a narrative, if you will. Games need structure, and the platforming is what Fez implemented. The concept I don't feel you're understanding is that the platforming is essentially made pointless by the fact that you can enter a button prompt to hover around the world. The platforming, if anything, was used as a device to mislead you into thinking that Fez was going to be "just another indie platformer with pixel graphics, oh boy". This, coupled with the fact that the main appeal of the game was meant to be the abstract puzzles that had a lot of people in a zeitgeist to complete, was what made Fez a fun game. If you want to argue that the map in that game was complete shit, then you will hear no argument from me. If you want to argue that the game hard locked like crazy, then you will hear no argument from me. But if you try to dissect the game to its most basic form, while completely disregarding the game's actual appeal, then that's your decision. I just find that decision to be completely foolish. Also, the fact that you only played the demo doesn't do the game any justice. You can't expect to watch the first 5 minutes of a movie, and use that as means of argument. It just doesn't work that way.
[QUOTE=KorJax;41022148]So basically you are proving his point FP doesn't really hate Fez, they just hate phil fish (protip: nobody really likes him), and somehow that makes his game bad I think Tom Francias of former PC gamer UK can be a bit of a dinkus but I would personally think I would be a bit of a goddamn moron if I would have thought Gunpoint (his recently released game) was also shitty simply because I can't agree with half the shit he says. I don't though. I don't agree with a lot of what Tom Francias thinks about games but his new game is pretty damn good. It's really stupid how FP pretty much universally never played Fez but just assumes its bad because two people who don't even like the genre say its bad and because Phil Fish just is terrible at PR[/QUOTE] I don't know if its that good or that bad, but, I don't personally feel like I should give a shit about anything Phil does because of his horrible his personality is. I do the same with how EA runs. It doesn't make the game itself bad, it makes it harder to actually care about trying to purchase. I don't want to contribute to this assholes arrogant attitude. That plus the horrible use of memes and the gameplay is also something that really makes me not want to buy the game at all. [editline]13th June 2013[/editline] [QUOTE=Seth2492;41022629]You're right, let me categorize the game under the 'What The Fuck Do All These Symbols Mean' category on Steam. Just because it has platforming aspects in it doesn't make it a platforming game.[/QUOTE] lolyesitdoes
[QUOTE=J!NX;41023067]lolyesitdoes[/QUOTE] [QUOTE=Seth2492;41022695]So? Half Life 2 had physics puzzles in it, yet it's not considered to be a puzzle game.[/QUOTE] What.
[QUOTE=Seth2492;41023122]What.[/QUOTE] Most of Fez is about platforming its a platforming game oh btw it is a puzzle game too, that Fez... because that's what the game is focused around! and really... [QUOTE=Seth2492;41022581]Also as previously stated, Fez isn't a platformer.[/QUOTE] Lol OK Neither is Thomas was alone, or Mario, or any game with platforms as a gameplay mechanic
[QUOTE=T-Sonar.0;41022995]It's not like Visuals Novels add a big gameplay mechanic only to not build upon it and just have it there as a means to waste the player's time.[/QUOTE] So what do you think of Walking Dead and To the Moon? To the Moon has very small puzzles that literally take like 10 seconds to complete, there's very minimal reason for them to be there, they're just there as part of the story. You have to complete one at the end of every chapter in order to move onto the next. And then there's Walking Dead with all of the QTE's. Those are small ways that these games give you a reason to "play" them despite how unnecessary they are, when in the end all the game is doing is telling you a story.
[QUOTE=J!NX;41023132]Most of Fez is about platforming its a platforming game oh btw it is a puzzle game too, that Fez... because that's what the game is focused around![/QUOTE] You know what, fine. Sure, you win okay. All games are shit because they all implement gameplay mechanics in them. Fuck video games forever. (Also, happy 15k post)
[QUOTE=Seth2492;41023170]You know what, fine. Sure, you win okay. All games are shit because they all implement gameplay mechanics in them. Fuck video games forever.[/QUOTE] What the hell are you even arguing or saying. You're just kind of, saying this shit with no point mindlessly :v: It's a platformer because that's basically what the entire GAME is, a platformer
[QUOTE=Keychain;41023140]So what do you think of Walking Dead and To the Moon? To the Moon has very small puzzles that literally take like 10 seconds to complete, there's very minimal reason for them to be there, they're just there as part of the story. You have to complete one at the end of every chapter in order to move onto the next.[/quote] At least it's a small, quick mechanic that doesn't take up a lot of time. The majority of time spent in Fez is platforming, and it's boring because there's nothing trying to stop you. It's just there for the sake of being there, and it's gimmicky rotational camera isn't even utilized properly to add, what could have been, challenging/fun platforming. [quote]And then there's Walking Dead with all of the QTE's. Those are small ways that these games give you a reason to "play" them despite how unnecessary they are, when in the end all the game is doing is telling you a story.[/QUOTE] Keyword: [b]Quick[/b]-Time Event. With Fez, you're just wasting your time jumping around until you finally figure out where to go. And is Fez even trying to tell a story?
[QUOTE=J!NX;41023178]What the hell are you even arguing or saying, you're just kind of, brainlessly saying things. :v:[/QUOTE] Because you're not giving me anything to work with. T-Sonar.0 gave solid arguments, you're just giving the impression that you're trolling. Oh, and since you edited, if you think Fez is [i]just[/i] a platforming game, then you clearly haven't played it.
Good thing I don't give two shits about a majority indie games. Especially anything with retro 8-bit NES graphics that are actually 16- or 32-bit.
It's not so much the game was bad as much as it was horrendously overrated.
You guys keep saying that nobody on Facepunch has played fez and were all just screaming whatever The Best Gamers said, and that we have no valid opinion. So I went and played fez, and actually got to a point to see the platforming and puzzles that was mentioned, I can form an opinion of the game from my own perspective. It's still pretentious and boring. It feels like the game is trying to present me with something impressive (the art style and it's attention to visual detail), but it completely lacks in anything for me to keep playing. The platforming is boring, even with rotating the game's environment to align platforms together. Why? Because the environments lack depth. There are no enemies, the characters that [I]do[/I] exist are not even intractable, besides maybe a bird flying away from you as you walk to it. The only three characters that you talk to are two cubes, and old guy with bad grammer for most excellent accent. There is no depth apart from the game's art style and music. I should be able to communicate with the villagers to some extent, the only villager I even know the name of is Geezer, who happens to be the only character of the village that you can talk to. It feels challenge is not the real purpose of platforming in this game. There is no challenge. The puzzles aren't even challenging, most of them are just about switching the camera to a different angle to get from point A to B. It feels more like you're meant to look at the art of the game, and that's exactly one of the biggest problems of this game. Even with the "art", a lot of the elements are re-used, and plenty of area have almost [I]nothing.[/I] No music, no life, no diversity, just you and platforming. One thing that really irks me about Fez is it's attempt to be ominous. If you're going to do that, at least have something that is going to wow me. Fez doesn't do this. It gives you an intro that moves into space, and as you start up a game, you begin to enter the field of colored dots as the game's music begins to increase, almost as if you are being launched into something. Launched into what, though? A bell tower on an island with no life besides 3 birds and a frog? A village with no depth besides entering a few houses? A cube that I still have no idea on what the hell it is? What is the cube? A god? There's no exposition. I don't know what I'm getting in to. There's nothing to keep me going. Fez has to be one of the most boring and laughable games I've ever played. I didn't even mention the instability. I was crashing at every step, and I had to constantly start up the game, over and over, seeing the same 3D text into space, over and over. Fez is everything that I've heard it to be. Pretentious, boring, not worth my time.
[QUOTE=Phycosymo;41023589]You guys keep saying that nobody on Facepunch has played fez[/QUOTE] Actually, I'm pretty sure everyone just said t-sonar.0 hadn't played Fez. Including t-sonar.0
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