• Ubisoft: DRM Can't Stop Piracy
    82 replies, posted
[QUOTE=The golden;45175750]Which is funny because Ubisoft was one of the pioneers of intrusive DRM.[/QUOTE] It was even better when they lied about not having it in From Dust. [url]http://www.rockpapershotgun.com/2011/07/28/from-dust-doesnt-have-always-online-drm/[/url] [url]http://www.rockpapershotgun.com/2011/08/18/ubisoft-edits-forum-keeps-from-dust-drm/[/url]
Blindly defending Steam. The login servers are fucking shitting themselves today and have like a 15% up time (You wont notice if you're already logged in. The payment servers are shitting themselves. The community servers are oddly enough holding on today, but normally shit themselves and die for 3 hours. These are completely destructive for a lot of games that absolutely require Steam to be running. Some games will kick you off and tell you its your fault for the community chat servers going down.
DRM doesnt "not work", too much DRM is bad, but none is just asking for trouble.
[QUOTE=Fatfatfatty;45178614]DRM doesnt "not work", too much DRM is bad, but none is just asking for trouble.[/QUOTE] All of the Witcher series has no DRM. They said there is none because pirates would find away around it anyways and it's just a hassle for those who paid for it.
I hear a lot of beef about Steam's stability, but I never have any issues. Obviously that doesn't mean your problems don't exist, but it kind of makes me doubt that the issue is entirely Steam's end. Pretty much the only issue I ever have is with TF2 randomly deciding that the item servers are dead. And I have fuckin' [I]awful[/I] internet.
Chris Early is a bit Late on the uptake.
Myself I don't use DRM when making games because I cannot afford an authentication server, but I would if I could.
[QUOTE=Fatfatfatty;45178638]Myself I don't use DRM when making games because I cannot afford an authentication server, but I would if I could.[/QUOTE] You can set one up for a few dollars a month, it's hardly an obstacle if you're actually selling games. And while you're so small anyways it's still a stupid idea to do it because the service will most likely just be unreliable.
I have no experience with networking, encryptions and general cyber security, I make games, not networks.
Uplay is retarded as fuck. I download Splinter Cell Blacklist(15-ish Gb) then this fucker downloads one 1GB patch with a slow ass speed, then downloads another 1GB patch then another and another. After Im done patching the game it wont even launch. ok then. Contrast - I got Trials Evolution on Steam. I download it, press play, it launches the game(through uplay but without countless latches). Fuck your uplay, get rid of it already or update servers/downloading
[QUOTE=Fatfatfatty;45178614]DRM doesnt "not work", too much DRM is bad, but none is just asking for trouble.[/QUOTE] If it's big enough and not multiplayer there's going to be a full crack after a week [I]at most[/I]. DRM really only stops the most casual of piracy. That said, depending on target demography that could be a huge chunk.
It must be pretty awkward for Ubisoft, who swore up and down that THEIR take on DRM was perfect, to finally admit this.
Ubisoft is fucking shit, Far Cry 3 will only start when you run it from your C:\ drive. It kept crashing otherwise :v:
[QUOTE=DrogenViech;45178796]Ubisoft is fucking shit, Far Cry 3 will only start when you run it from your C:\ drive. It kept crashing otherwise :v:[/QUOTE] I think that might be a problem on your end since it works fine for me when starting from my second drive
[QUOTE=DrogenViech;45178796]Ubisoft is fucking shit, Far Cry 3 will only start when you run it from your C:\ drive. It kept crashing otherwise :v:[/QUOTE] I have this sneaking suspicion that this is just an issue on your end because I've installed FC3 twice on different secondary drives and both have worked fine.
I think what the guy here is trying to say is that they are trying to improve their form of DRM. Even steam is DRM, but Steam does it in a non-intrusive way that it isn't harmful. Perhaps what he's saying is they are trying to improve UPlay, or even remove it and use something like steam instead. Hopefully that is what it is. And are people seriously shaming a publisher who realizes the errors of it's way?
[QUOTE=ilikecorn;45179529]Steam is extremely intrusive, it's just that it provides more convenience than inconvenience.[/QUOTE] How does it intrude on [I]anything[/I]?
As recently as Watch Dogs, people who pirated the game were playing the weekend before it launched while people who bought it still couldn't play it days after release because it required uPlay activation and uPlay shit the bed. [editline]21st June 2014[/editline] [QUOTE=Sgt-NiallR;45179543]How does it intrude on [I]anything[/I]?[/QUOTE] Within the bubble of a PC gamer who has been using Steam for years it's still fairly intrusive but I can see why you might disagree. Now consider you rarely play PC games and you just bought a boxed copy (whoa) of Call of Duty but before you can play it they make you download this Steam program you have never/barely heard of and set up an account which then asks you to set up a community page and which launches every time you play the game online and always throws adverts up on your monitor for sales which happen daily. In terms of programs, not even just video game DRM, Steam is pretty intrusive.
If gaming companies introduced Dongles to their drm service, the gaming world will literally fall. Imagine this: To fully use steam, you're required to [b]purchase[/b] a USB e-license called a dongle for ALL of your games to work. When you install a game, the code is put into the dongle. The game WILL NOT run at all without the dongle being plugged in. Can't find the dongle or you lost it? Well you're SOL because now you need to buy a new one. ^This stuff exists and while it doesn't exist for games, this shit is actually real. Imagine if this did affect your games. [editline]21st June 2014[/editline] Also, the programs that DO use dongles are pretty much impossible to crack therefore anti-piracy solution
[QUOTE=Binladen34;45178575]Blindly defending Steam. The login servers are fucking shitting themselves today and have like a 15% up time (You wont notice if you're already logged in. The payment servers are shitting themselves. The community servers are oddly enough holding on today, but normally shit themselves and die for 3 hours. These are completely destructive for a lot of games that absolutely require Steam to be running. Some games will kick you off and tell you its your fault for the community chat servers going down.[/QUOTE] Today I've bought 3 games, used community and logged in and out more than 10 times across the day to fix something and i've had no problems. Infact, I never have problems logging in, only qualm is that the community is slow sometimes and chat goes down like twice a week for me.
[QUOTE=redBadger;45179873]If gaming companies introduced Dongles to their drm service, the gaming world will literally fall. Imagine this: To fully use steam, you're required to [b]purchase[/b] a USB e-license called a dongle for ALL of your games to work. When you install a game, the code is put into the dongle. The game WILL NOT run at all without the dongle being plugged in. Can't find the dongle or you lost it? Well you're SOL because now you need to buy a new one. ^This stuff exists and while it doesn't exist for games, this shit is actually real. Imagine if this did affect your games. [editline]21st June 2014[/editline] Also, the programs that DO use dongles are pretty much impossible to crack therefore anti-piracy solution[/QUOTE] Stop giving them ideas. Also, when I first saw dongles I immediately though "What the fuck does a dick have to do with DRM."
[QUOTE=redBadger;45179873]If gaming companies introduced Dongles to their drm service, the gaming world will literally fall. Imagine this: To fully use steam, you're required to [b]purchase[/b] a USB e-license called a dongle for ALL of your games to work. When you install a game, the code is put into the dongle. The game WILL NOT run at all without the dongle being plugged in. Can't find the dongle or you lost it? Well you're SOL because now you need to buy a new one. ^This stuff exists and while it doesn't exist for games, this shit is actually real. Imagine if this did affect your games. [editline]21st June 2014[/editline] Also, the programs that DO use dongles are pretty much impossible to crack therefore anti-piracy solution[/QUOTE] This would KILL companies. Most purchases of games now a days are done online, and through online services. Requiring a physical component would kill Steam, Origin, Uplay, etc. [editline]21st June 2014[/editline] Also the programs that require the dongles are studio video editing suites, and autocad programs.
If every game was free it would solve piracy 100%.
[QUOTE=3com111;45180114]If every game was free it would solve piracy 100%.[/QUOTE] Well, there's no denying that.
[QUOTE=Fatfatfatty;45178614]DRM doesnt "not work", too much DRM is bad, but none is just asking for trouble.[/QUOTE] DRM beyond a simple CD key does nothing productive, and that's really only necessary to authenticate online play or ingame patch updates. Find me even one counterexample where you could say that the net effect of DRM was positive that doesn't involve entirely server side content.
[QUOTE=ZyreHD;45175660]The irony here lies in the fact that they force use to use Uplay, which is DRM :v:[/QUOTE] And Starforce at one point. Remember how bad that was? People with multiple disc drives weren't allowed to play, there were even reports that it physically destroyed optical drives because of odd glitches with revving the CD's up and not stopping, then you eject the drive, which should stop spinning before opening but didn't, and PHEEWWMMMM. Ruined disc, ruined optical from scuffing It was also difficult to uninstall and installed without your permission. Who the hell wants to pay $60 for that bullshit. Nobody. It's good Ubisoft is realizing this, but I highly doubt they'll put it into practice. The whole article smells like a switch to online DRM instead
This is NOT a good year of Ubisoft, is it?
I don't see the unreliability you guys speak of when it comes to Steam. 90% of the time I'm able to just turn on my computer and Steam starts up without a hitch. The store works fine for me nearly all the time, unless of course you have a good portion of the people buying things (ie the sales), even then it doesn't always fail. The problem I have with UPlay and such is that it's ridiculously redundant. Why the hell would I want to open UPlay THROUGH Steam? It just seems dumb.
[QUOTE=ZyreHD;45175660]The irony here lies in the fact that they force use to use Uplay, which is DRM :v:[/QUOTE] Just like Steam.
[QUOTE=Swilly;45185415]Just like Steam.[/QUOTE] Unlike UPlay, steam actually discourages piracy.
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