• Prominent Nintendo stock owner urges Nintendo to charge 99 cents to make Mario jump higher
    59 replies, posted
[QUOTE=Angus725;44062761]If Nintendo's business is declining, they'll have to change their business model if they want to avoid long-term ruin.[/QUOTE] They wouldn't as they have stated that if they have to start developing for hardware that isn't their own they rather shut down.
[QUOTE=Angus725;44062761] Can gestures not replace buttons?[/QUOTE] No?
Can OPs seriously stop making their own titles for articles? You blatantly contradicted the article when you called them a "prominent" investor.
[QUOTE=Explosions;44062787]Can OPs seriously stop making their own titles for articles? You blatantly contradicted the article when you called them a "prominent" investor.[/QUOTE] [QUOTE=dai;44062594]prominent figure who is also a stock owner, not a prominent owner of stock[/QUOTE]
[QUOTE=Kylel999;44062003]You're better than that, Nintendo. Seriously Nintendo don't fucking do it[/QUOTE] they're not gonna listen to a stupid investor who has no idea what he's talking about.
[QUOTE=Angus725;44062761]Can gestures not replace buttons?[/QUOTE] [QUOTE=Mingebox;44062778]No?[/QUOTE] I disagree. If you can play Civ5 on a tablet, than something like Pokemon can be done on a tablet. If you can play GTA3 on a phone, than something like Zelda can also be done. How well they can be redesigned, is up to Nintendo. [editline]asdf[/editline] As Moore's Law (observation) continues to hold true, there is no computation limit to what can be done on mobile devices. From an interaction perspective, "Anything is possible with enough time and money". If Nintendo puts enough of both into making such games work on modern handhelds, they could do it.
jumping higher isn't even useful in most mario games. his controls are easy as shit, and i don't think it's possible to make them any easier.
[QUOTE=Angus725;44062842]I disagree. If you can play Civ5 on a tablet, than something like Pokemon can be done on a tablet. If you can play GTA3 on a phone, than something like Zelda can also be done. How well they can be redesigned, is up to Nintendo.[/QUOTE] pokemon is a different story. a platformer like mario would be very tough to control on a touchscreen. you need precise controls for it to work.
[QUOTE=Y'all.;44062860]pokemon is a different story. a platformer like mario would be very tough to control on a touchscreen. you need precise controls for it to work.[/QUOTE] [t]http://www.blogcdn.com/www.joystiq.com/media/2011/09/jjbodyimg599px1124141.jpg[/t] [t]http://wiiudaily.com/wp-content/uploads/2012/06/new-super-mario-bros-u-41.jpg[/t] Fundamentally, they're not so different.
[QUOTE=Angus725;44062886][t]http://www.blogcdn.com/www.joystiq.com/media/2011/09/jjbodyimg599px1124141.jpg[/t] [t]http://wiiudaily.com/wp-content/uploads/2012/06/new-super-mario-bros-u-41.jpg[/t] Fundamentally, they're not so different.[/QUOTE] i suppose they could just make a mario game with really simple controls suited to a touchscreen. sonic dash kinda did a similar thing. i [b]really[/b] doubt they will, though. i'm pretty sure iwata even said that they have no plans to release any actual games on mobile devices.
It's like you can see the gears turning in this guy's head where human empathy [i]should[/i] be. It's not even the usual spin of, "By moving into the mobile app business, you can bring your games to a wider audience and allow older fans to relive experiences without having to dig out old consoles or deal with emulators." just: "PRIME DIRECTIVE: NEED MORE MONEY BZZT"
[QUOTE=Angus725;44062886][t]http://www.blogcdn.com/www.joystiq.com/media/2011/09/jjbodyimg599px1124141.jpg[/t] [t]http://wiiudaily.com/wp-content/uploads/2012/06/new-super-mario-bros-u-41.jpg[/t] Fundamentally, they're not so different.[/QUOTE] Maybe if being able to move on the x axis isn't fundamental to you.
[QUOTE=Angus725;44062711]Since I've been following Nintendo stock for a while, I speak from the perspective of investors. What's wrong with putting Mario on smartphones and tablets? The home console business is dominated by Sony and Microsoft, as seen by the sales numbers of the Wii U vs PS4/Xbox. The smartphone industry has created games (eg, angry birds would be the first one to come to mind) that are equal to the popularity and general acceptance as Mario did in the past. If Nintendo develop their IPs into handheld games, it could quickly propel them to a dominating player in the handheld game industry. Leaving the low margin hardware market and focusing on developing games for all platforms should have much higher user base and profits due to higher software margins. None of this requires to be micro-transaction, Pay2Win/Freenium based. For the consumer, now you can play remakes of Zelda/Metroid/Mario on your phone/xbox/PS4 instead on Nintendo's consoles with limited computing power and even more limited IPs.[/QUOTE] The fact that Nintendo makes the hardware themselves means they can shape it to the games they want to make, making a more cohesive experience. Calling nintendo's IPs limited is a pretty fucking stupid thing to say, they're basically sitting on a gold mine of beloved franchises. The problem is they're neglecting them. Also, say goodbye to cool shit like the gamepad because nobody else has the courage to attempt that kind of thing
[QUOTE=Angus725;44062842] If you can play GTA3 on a phone, than something like Zelda can also be done.[/QUOTE] Have you tried playing GTA or emulating zeldas on a phone? Its hard as fuck to play a game like them without physical buttons or joysticks. Even the 2d zeldas are pretty hard.
[QUOTE=Cmx;44063335]Have you tried playing GTA or emulating zeldas on a phone? Its hard as fuck to play a game like them without physical buttons or joysticks. Even the 2d zeldas are pretty hard.[/QUOTE] Appologies for the poor example, but you get the idea.
Nintendo would never do it because putting their games on another platform, particularly the mobile market that they're desperately competing against, would be complete suicide for their handheld sales.
honestly i think they should just shove out some (as someone else suggested) game & watch/wario ware mini-games for a buck a pop, people eat up anything mildly decent on phones and with the brand name they'd get far more back then what they paid to make it/ each game and watch title? a buck. each wario ware mini-game? 2 bucks. an actual wario ware level of the 30 or so microgames in a level? 5 bucks. people think that they should be putting super big names onto mobile devices and put lots of effort in but that would devalue valuable franchises (mario platformers and mario kart fucking SELL CONSOLES) while not getting as much back compared to the effort in. if they just shove off some iconic crap that they never use but would fit on a phone they could make a fair sum that would help them survive the wii u's troubles. and of course they can put in plenty of ads for their current stuff in true phone game fashion. it doesn't really affect me whether they put games on tablets/phones because i have like a 15 year old phone that can't do much let alone download games, but i do think there's potential in the idea even if this guy's proposal is totally shit.
[QUOTE=Flyingman356;44063213] Also, say goodbye to cool shit like the gamepad because nobody else has the courage to attempt that kind of thing[/QUOTE] iirc when Sony was experimenting with new controllers they made one with a screen, but when Nintendo revealed the Wii U they scrapped the idea since it was just like their prototype controller.
[QUOTE=Angus725;44062711]Since I've been following Nintendo stock for a while, I speak from the perspective of investors. What's wrong with putting Mario on smartphones and tablets? The home console business is dominated by Sony and Microsoft, as seen by the sales numbers of the Wii U vs PS4/Xbox. The smartphone industry has created games (eg, angry birds would be the first one to come to mind) that are equal to the popularity and general acceptance as Mario did in the past. If Nintendo develop their IPs into handheld games, it could quickly propel them to a dominating player in the handheld game industry. Leaving the low margin hardware market and focusing on developing games for all platforms should have much higher user base and profits due to higher software margins. None of this requires to be micro-transaction, Pay2Win/Freenium based. For the consumer, now you can play remakes of Zelda/Metroid/Mario on your phone/xbox/PS4 instead on Nintendo's consoles with limited computing power and even more limited IPs.[/QUOTE] You see, the problem here is that your looking at this from the perspective of an investor. Sure, doing this would be great for investors because Nintendo would turn a huge profit in the short term. But try looking at this from the perspective of Iwata. Nintendo relies pretty heavily on the exclusivity of their big name IPs to sell consoles. Furthermore, they would be competing with [I]their own handheld device[/I] if they started porting their major IPs to phones. The moment people can get pokemon, mario etc. on their phone, Nintendo is pretty much dead as a hardware manufacturer. The Wii U failing has a lot more to it than just having to compete with Sony and Microsoft. It was marketed extremely poorly, it was released too early, and it's game library as a result is unimpressive.
I think what they need to do is sit down and develop a new gamecube. I think they need to give their new device more power than they have in the past for a new generation, and rely on the people who make their games. They just need to give the programmers some good hardware to work with and really put all their effort in to making really great games. I think they should just go back to their roots I guess and make a proper console with a controller. I want to see a new iteration of all the great Nintendo IPs on a device that lives up to what I expect in 2014.
[quote]"The same people who spent hours playing Super Mario, Donkey Kong, and Legend of Zelda as children are now a demographic whose engagement on the smartphone is valued by the market at well over $100 billion," he wrote.[/quote] Yeah but at the same time thats the very same demographic that would NOT fucking pay for a JUMP Boost. What the hell...
[QUOTE=Geikkamir;44064122]You see, the problem here is that your looking at this from the perspective of an investor. Sure, doing this would be great for investors because Nintendo would turn a huge profit in the short term.[/QUOTE] ANd that's why investors are terrible for game companies. They want their money and they want it [I]now[/I], regardless of what happens to the company later.
Good games don't need microtransactions because they will sell just fine.
[QUOTE=Reds;44065363]ANd that's why investors are terrible for game companies. They want their money and they want it [I]now[/I], regardless of what happens to the company later.[/QUOTE] That's the same for any company. One of the microsoft CEO candidates considered selling off the xbox despite it making money. They're all about short term gain. Like parasites.
A shareholder that doesn't know shit about what he holds shares in besides whether or not it's making money? What else is new. "Hey I heard this microtransaction thing makes a lot of money, maybe you guys should do it."
Someone call the Inquisition, because Seth Fischer is a heretek.
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