• Crytek says all their future games will be F2P
    42 replies, posted
But games have always been Free 2 Pirate?
[QUOTE=Trumple;36251708]I think it has the potential to do well. It depends on the greed of the people who make it I guess. It also eliminates piracy issues, and people get to play for free - pirates are happy and the corporations are happy, seems like a win-win as long as the model isn't greedy[/QUOTE] The quality of the F2P often comes down to the publishers, not the developers, you just don't see that difference often because most F2Ps are developed by studios directly owned by the publisher. Take Blacklight Retribution for example. A good deal of the bad decisions in it's F2P model can be directly attributed to Perfect-World meddling in the development. [editline]9th June 2012[/editline] Seriously, it has out of context (Buyable, with real money) and anti-canonical character skins like [del]Geth[/del] MARS and people who don't have helmets. Obvious publisher demands, not developer's ideas.
I think as long as the purchased items/perks don't give the rich players a gameplay advantage it should be fine. I think Crytek can probably make a living off of Cryengine licenses, given the quality of the technology and the batshit insane price they're selling it for
F2P is fine when done right, like in TF2 and Super MNC
[QUOTE=PieClock;36252228]I'm sorry Timesplitters.[/QUOTE] oh FUCK. Now we'll never get it...fuck you crytek, fuck you. [editline]9th June 2012[/editline] [QUOTE=Elstumpo;36253712]I wouldn't mind if they had TimeSplitters f2p. Have some small 2-5 buck challenge packs with respective character unlocks. Fuck, I'd be happy with any word of TimeSplitters. :([/QUOTE] But there would be no story mode, and it'd be all downgraded and terrible due to the fact all F2P games are. TF2 and MNC are an exception because they didn't start out that way,
I just wonder if the F2P model actually is any profitable for a company like Crytek? First off you have to design/program a complex game which needs a fair amount of financial support, then you release it and there is no guarantee that it will be popular. Then those micro-transactions and purchasble items do not seem to profitable instead of selling a game for a normal price. I always wondered, perhaps I am missing something.
I really don't see the problem with this.
I might actually play their games then!
Too bad this means it's all exclusively multiplayer. I cannot stand multiplayer simply due to how competitive it is, yet almost every game released now either has shit singleplayer or no singleplayer. I guess gaming companies don't give a shit about people like me though.
Yeah, developping a multiplayer game is a lot easier than a fully fledged singleplayer campaign. You need a good story, a lot of scripting, levels and so on. On multiplayer you basically just need some maps and then weapons, perhaps a perk system. Most difficult thing is balancing. I hate how good Singleplayer games are becoming more rare. Metro 2033 was a blast.
I only play singleplayer games (except for Tribes and LoL) and Crysis 1 was fucking awesome. This makes me sad.
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