[QUOTE=GunFox;50616495]SS2 was the better game. Borrowing features from the superior sequel to remaster the original seems like a valid notion.[/QUOTE]
This is highly subjective. I hated SS2 and loved SS1.
I'm kind of of the opinion that SS2 was better, too.
Having options that allow one to implement the SS2-style features, perhaps an Arranged Mode of sorts which could also be Ironman'd if that stretch goal meets the mark, could be interesting and quell some people's fears about messing with SS1 too much. One mode could be balanced and factored for elements from the sequel and other stuff, while one could be more set up around a classic experience.
[QUOTE=mlebled;50614516]Fun fact: it was originally hidden behind the desk, but we put it RIGHT NEXT to the keypad to make sure Polygon wouldn't miss it.
It's blowing our minds that some people are somehow still missing it when it's right under their noses. :v:[/QUOTE]
I didn't miss the code, being placed so obviously, but I DID get stuck at the part where I was supposed to complete the circuit to progress. Didn't realize the nodes on the board were interactible.
[QUOTE=GunFox;50616495]SS2 was the better game. Borrowing features from the superior sequel to remaster the original seems like a valid notion.[/QUOTE]
I see the argument, but I think there's a line between improving and changing the game. I'm a bit of a purist, I really liked the original SS even though I only played it when it was rereleased. I think introducing new elements into the game would be changing the game rather than improving the game.
[QUOTE=GunFox;50616495]SS2 was the better game. Borrowing features from the superior sequel to remaster the original seems like a valid notion.[/QUOTE]
As someone who just recently played through both System Shocks for the first time, I strongly disagree. Most of those features made SS2 worse IMO.
I seriously enjoyed my time with SS1, so naturally I had high expectations going into the second game, especially when so many people claim it's one of the best games of all time. Turns out I just set myself up for a massive disappointment. I expected a greatly improved System Shock, instead I got something that feels more like Bioshock 0, just more frustrating to play. The RPG skill system only seems to serve as an artificial barrier telling you what you can and can't do. They also added numerous small new gameplay mechanics into SS2 that don't feel properly fleshed out and don't add any real substance to the game. It's just a bunch of pointless micromanagement that makes the game feel like a chore to play at times.
If they have to add new RPG mechanics to the remake, I seriously hope they don't model them after SS2. Doesn't look like there's much hope for that though, the stretch goals read like a list of SS2 features that weren't in SS1.
[QUOTE=LoLWaT?;50618463]It'd be cool to replace the conventional HUD with 3D projections and environmental cues like the health and bio meters being shown right on the hands or something.[/QUOTE]
Would also make VR that much easier.
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