EA thanks Miyamoto for gaming contributions, then says he's 'falling down on the job' thanks to mobi
64 replies, posted
blizzard
What they don't seem to realize is that mobile gaming isn't in competition with console/PC gaming, rather, it [I]complements[/I] it. Sometimes, when I'm out and about, I'd play PvZ2 on the bus or something, then when I come home, I like to kick back on the couch and play GTA V or Dota 2 on the PC. The future of gaming isn't ever going to exclusively be a bunch of people with their necks craned down on their cellphones.
[QUOTE=Diet Kane;42306265]don't you dare try to equate the amazing experience of an arcade game with a shitty $.99 mobile game that people play for 5 minutes and then never play ever again[/QUOTE]
He's somewhat correct. I haven't personally experienced it with games like Metal Slug, but I know for sure it's prevalent in fighting games. Developers would usually add bosses with a huge difficulty curve (see: "SNK Boss Syndrome").
[QUOTE=Diet Kane;42306265]don't you dare try to equate the amazing experience of an arcade game with a shitty $.99 mobile game that people play for 5 minutes and then never play ever again[/QUOTE]
yea the $.99 game probably has more depth in a single level than an old arcade game has in the entire box.
don't joke around, arcade games are shitty and only fun in the context of playing with other people. some of the worst flash games are better than arcade games.
[editline]25th September 2013[/editline]
and the biggest reason for that is because arcade games have "forced microtransactions". you have to put quarters in to play the fucking thing.
at least mobile games will give you some benefit or edge for repeatedly shoving your money in
[QUOTE=yawmwen;42309691]don't joke around, arcade games are shitty and only fun in the context of playing with other people. some of the worst flash games are better than arcade games.
[/QUOTE]
I don't we have played the same arcade games, because I have played some really awesome ones over the years.
Maybe mobile gaming [I]is[/I] the future. The power in mobile devices is exploding. This generation, we can expect to see phones surpass the power of the PS4 and the XBOne. This is what the guys at Oculus are banking on, actually. Most of their long-term efforts are focused on the mobile markets, with PC being a close second and consoles being an afterthought. They realize that the power of Mobile devices will continue to explode, and that's where the money will be.
[QUOTE=Fangz;42309720]I don't we have played the same arcade games, because I have played some really awesome ones over the years.[/QUOTE]
there are probably some great arcade games out there. there are also some great mobile games out there.
but i still think mobile games are better as a whole because they generally don't require a quarter or $.50 each time you want to play.
unless you are talking about "arcade" as a genre of game, rather than a medium or platform.
edit: oj jeez i think i just the entire thread
yawmwen you just broke your own merge what have you done
[QUOTE=SGTNAPALM;42309733]Maybe mobile gaming [I]is[/I] the future. The power in mobile devices is exploding. This generation, we can expect to see phones surpass the power of the PS4 and the XBOne. This is what the guys at Oculus are banking on.[/QUOTE]
If it is, it is being held back by Apple's app policies. Unless if they have a complete change of heart when it comes to their policies, or if someone comes along and dethrones Apple as the main smartphone market, I doubt it will happen any time soon.
[QUOTE=Fangz;42309759]If it is, it is being held back by Apple's app policies. Unless if they have a complete change of heart when it comes to their policies, or if someone comes along and dethrones Apple as the main smartphone market, I doubt it will happen any time soon.[/QUOTE]
Android's competition may force their hand eventually. Currently Android is dominating in terms of marketshare, although the fragmentation is a problem. Eventually Android may reach the point where serious gaming can be possible through various methods, and Apple will realize that people want a slice of that pie and step up to the plate.
[editline]25th September 2013[/editline]
And yeah this is probably going to happen years from now. Not too many years, mind you, but a few. The not-too-distant future.
[editline]25th September 2013[/editline]
(Next Sunday, A.D.)
Mobile gaming and handheld gaming aren't even comparable.
I haven't even gotten a fraction of the same entertainment from any mobile app as I've gotten from one of my 3DS games.
[QUOTE=SGTNAPALM;42309827]Android's competition may force their hand eventually. Currently Android is dominating in terms of marketshare, although the fragmentation is a problem. Eventually Android may reach the point where serious gaming can be possible through various methods, and Apple will realize that people want a slice of that pie and step up to the plate.
[editline]25th September 2013[/editline]
And yeah this is probably going to happen years from now. Not too many years, mind you, but a few. The not-too-distant future.
[/QUOTE]
I feel that this will happen sometime with 5 to 10 years. As for the current portable market, I see it going down the path that Sony is going with Vita TV, something where the portable systems will also dual as a cheaper console for home.
I see someone's still bitter about the OrigiNN fiasco.
A lot of you are incredibly naive about mobile gaming.
Yes there are the simplistic games like Angry Birds, but there is far more out there that go to the next level. A proper MOBA (forgot the name), flight sim games such as X-Plane and StormRaiders, racing games like Real Racing 2 and 3, Call of Duty, Dead Space, GTA, The Walking Dead and many more.
It's foolish to think that mobile gaming won't be with us for the long run, because it will be and it will only get better.
[QUOTE=yawmwen;42309691]yea the $.99 game probably has more depth in a single level than an old arcade game has in the entire box.[/quote]
How do you define the word depth in this context? Because I'm sure every fighter ever made would like to have a word with you.
[quote]don't joke around, arcade games are shitty and only fun in the context of playing with other people. some of the worst flash games are better than arcade games.[/quote]
Arcade games aren't just fun in the context of playing with other people, the entire medium lends itself and actively encourages other people to play with you.
[editline]25th September 2013[/editline]
[quote]and the biggest reason for that is because arcade games have "forced microtransactions". you have to put quarters in to play the fucking thing.[/quote]
That's fair, but you could argue that the arcade has an operating cost (electricity) and that is being paid by the arcade owner. If you had a cabinet in your house you would be paying that and could skip the quarter or two thing.
[quote]at least mobile games will give you some benefit or edge for repeatedly shoving your money in[/QUOTE]
I don't see how that's considered positive, especially if the mobile game is multiplayer. I would argue that mobile games are exploiting human psychology in that case, which is much more harmful.
[QUOTE=Antdawg;42309967]
It's foolish to think that mobile gaming won't be with us for the long run, because it will be and it will only get better.[/QUOTE]
In the long run yes, but there are several technical and business policy roadblocks that need to be overcome first.
[editline]25th September 2013[/editline]
[QUOTE=Meller Yeller;42309877]Mobile gaming and handheld gaming aren't even comparable.
I haven't even gotten a fraction of the same entertainment from any mobile app as I've gotten from one of my 3DS games.[/QUOTE]
There are a lot of cow clickers in the marketplace, but games like the Xcom port show promise.
Apple needs to get their shit together when it comes to policies and someone need to put out some actual input devices using the charging port.
Also, as I stated above, I feel like mobile gaming won't kill the current portable market.
[QUOTE=zakedodead;42310045]How do you define the word depth in this context? Because I'm sure every fighter ever made would like to have a word with you.[/quote]
arcade and fighter are not interchangeable. although a lot of arcade games are fighters, they don't comprise the entire medium. my statement was still unfair though. when i think of arcade games i generally think of those "duck hunt", on rails shooter games, or the "1942" top down shooters.
[quote]Arcade games aren't just fun in the context of playing with other people, the entire medium lends itself and actively encourages other people to play with you.[/quote]
same with mobile, but for a smaller price tag.
[quote]That's fair, but you could argue that the arcade has an operating cost (electricity) and that is being paid by the arcade owner. If you had a cabinet in your house you would be paying that and could skip the quarter or two thing.[/quote]
arcade machines are expensive except at arcades. so it's assumed that you are indeed playing at a place that charges you for gameplay.
[quote]I don't see how that's considered positive, especially if the mobile game is multiplayer. I would argue that mobile games are exploiting human psychology in that case, which is much more harmful.[/QUOTE]
every piece of media is exploiting human psychology for profit. the whole point of a video game is to provide an experience that a person finds rewarding somehow(i.e. exploiting human psychology) in order to get them to pay for that experience.
Consider that arcade games and mobile games are, to a degree, different experiences; arcade games are designed to be in an arcade, where you go in, put your quarter in, play for a few minutes, then move on to the next game or go home, whereas mobile games are designed to be with you at all times and as such are going to be designed around the fact that the user could, at any moment, take it out and keep playing. Mobile games are usually designed to support gameplay over a much longer period with games such as Angry Birds having dozens of levels or Plague, Inc. having longer play times for each level and multiple strategies for approaching the situation as well as suiting itself to the pick-up-and-play style. Arcade games are meant to give bursts of action over a short time frame. Mobile games are designed to give bursts of action over a much longer time frame.
In addition, arcade games are designed to be difficult, intense experiences where dying results in you having to put another quarter in because the business model encourages it. Mobile games are meant to be more "casual" experiences, offering possibly a more relaxing or slow-paced experience with little side things to buy, again because the business model encourages it. What works in an arcade might not work on a mobile device, and vice-versa.
[QUOTE=yawmwen;42310106]every piece of media is exploiting human psychology for profit. the whole point of a video game is to provide an experience that a person finds rewarding somehow(i.e. exploiting human psychology) in order to get them to pay for that experience.[/QUOTE]
Yeah, but most pieces of media don't exploit operant conditioning in a way that wouldn't pass ethics boards.
[QUOTE=Antdawg;42309967]A lot of you are incredibly naive about mobile gaming.
Yes there are the simplistic games like Angry Birds, but there is far more out there that go to the next level. A proper MOBA (forgot the name), flight sim games such as X-Plane and StormRaiders, racing games like Real Racing 2 and 3, Call of Duty, Dead Space, GTA, The Walking Dead and many more.
It's foolish to think that mobile gaming won't be with us for the long run, because it will be and it will only get better.[/QUOTE]
I would rather pass a kidney stone made out of Lego than play a MOBA on a touchscreen.
[editline]26th September 2013[/editline]
[QUOTE=Ray-The-Sun;42310162]Yeah, but most pieces of media don't exploit operant conditioning in a way that wouldn't pass ethics boards.[/QUOTE]
These ethics boards must have been on break when Valve thought up of Crates.
Yeah, go Snabbo!
if smartphones had gamepad buttons I could see it, but as long as smartphones don't come with pre attached gamepad buttons (no an add on is not convenient enough for 99% of people) then core gaming on handhelds such as 3DS and Vita are going nowhere
[QUOTE=yawmwen;42309691]yea the $.99 game probably has more depth in a single level than an old arcade game has in the entire box.
don't joke around, arcade games are shitty and only fun in the context of playing with other people. some of the worst flash games are better than arcade games.
[editline]25th September 2013[/editline]
and the biggest reason for that is because arcade games have "forced microtransactions". you have to put quarters in to play the fucking thing.
at least mobile games will give you some benefit or edge for repeatedly shoving your money in[/QUOTE]
The difference being that Arcade games not only took effort to produce, but were also as deep as technical limitations would allow (I also don't think incredibly deep text based RPG's would sell well in arcades). Arcade microtransactions (AKA insert quarter to continue) are literally the same as a lot of mobile gaming microtransactions (ex. pay .99$ to continue playing immediately)
Also you clearly haven't played the flash games that come out of newgrounds that are literally the most shoddily made "click on 5x5 pixel spot on JPEG quality background" point and click adventure games.
I met a producer from Half-Brick games (Fruit Ninja, Jetpack Joyride), he made it sound like going into mobile games is very profitable, however he said that the mobile games industry is not aimed towards your typical gamer but for a casual audience and so traditional video games will always be as relevant.
[editline]26th September 2013[/editline]
So Nintendo can keep doing what they're doing, their audience isn't going to shift over to smart phone gaming.
It was easier for me to quit smoking than it was for my ex-girlfriend to quit playing some stupid fucking mobile microtransaction based game.
[quote]mobile games hold the attention for 90 seconds and PC games for 90 minutes, but consoles can keep engagement for two hours at a time.[/quote]
Excuse me, I played Civ 5 for 5 hours straight yesterday. This man obviously does not PC game.
The biggest problem with mobile gaming are the controls. FPS, jump and run and fighting games are uncomfortable to play with a touchscreen. Especially because your fingers cover like 1/5 of the screen.
[QUOTE=Desuh;42312752]The biggest problem with mobile gaming are the controls. FPS, jump and run and fighting games are uncomfortable to play with a touchscreen. Especially because your fingers cover like 1/5 of the screen.[/QUOTE]
This. I have a Galaxy S3 and i have several games purchased like Modern Combat (i think 4), Deadspace, etc and those are excellent, solid games but especially with Modern Combat, trying to aim or do anything is horrible and you end up doing the whole just pacing back and forth and firing when someone is in your range thing.
I also have Real Racing 3 and it's excellent and plays well due to the way the controls work but to even THINK about playing these kinda of shooters and such you have to have something like a MOGA. There is no "future" in gaming in the mobile market because anything too expansive will frustrate players when they can't control it.
It's like, i could go get a DS Lite for $60 whereas a MOGA is $40 but i can get much more fun out of my DS Lite with my collection of Gameboy and DS games than i can with my MOGA, which defeats the purpose of mobile gaming to begin with.
Basically, what i'm trying to say is is that there isn't any future in a mobile market dominated by endless-running games, Farmville-esque games and other simplistic titles. Much farther outside that scope and you lose the point of mobile gaming to begin with.
[QUOTE=Alxnotorious;42312291]Excuse me, I played Civ 5 for 5 hours straight yesterday. This man obviously does not PC game.[/QUOTE]
It's pretty obvious that they are pulling these statistics out of their ass.
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