[QUOTE=MaxOfS2D;35663762]Rockstar and iD software are known in the industry for not treating employees [I]too[/I] well
Gearbox is very open and friendly from what I'm aware, they're a bit like Valve but with the standard hierarchical stuff[/QUOTE]
Yeah I've heard the stories of Rockstar giving some employees extreme deadlines, but with the scales of their games, and the technologies they have been implementing recently I can kind of see why they'd want their employees on the ball. Plus Gearbox kinda wouldn't be where they are today without Valve I'd say, Valve publishing OpFor and Blue Shift for them must have really helped, and they probably inherited some of Valves' internal structuring from it realising it works for smaller companies.
That is the only problem with the way Valve works inside. For their (pretty small) number of employees, this system works. It's easy to find out what everyone is up to, easy enough to learn who everybody is and who will be able to help you with certain problems. But for bigger companies like IW, first-party EA devs, etc. This system would not work. There are too many people to easily place, not everybody will be a world class in their speciality, you would need a hierarchy of sorts to make sure that the right people are working to their strong points.
It's one of the same reasons Anarchy and Communism would not work in society, with small numbers of people it's possible as everyone will want to work towards a greater goal for a better share. But with larger numbers of people not everyone is bound to have that viewpoint, and will use the fact that there are more people to work less and provide less. While these people doing more work will want more out of it. It's more to do with the size of a population than the "rules", smaller developers always seem more free-form than larger ones because it can work there.
I wonder what would a guy like me who has little to no experience in programming and modeling and anything of the sort be of use there.
Not counting janitor duties or anything of the sort, I mean to actually contribute to their products and such.
fuck it says they're working on dota 2 in the timeline but not ep3 wtf
[QUOTE=dass;35665594]I wonder what would a guy like me who has little to no experience in programming and modeling and anything of the sort be of use there.
Not counting janitor duties or anything of the sort, I mean to actually contribute to their products and such.[/QUOTE]Probably nothing.
[QUOTE=hexpunK;35665579]Yeah I've heard the stories of Rockstar giving some employees extreme deadlines, but with the scales of their games, and the technologies they have been implementing recently I can kind of see why they'd want their employees on the ball. Plus Gearbox kinda wouldn't be where they are today without Valve I'd say, Valve publishing OpFor and Blue Shift for them must have really helped, and they probably inherited some of Valves' internal structuring from it realising it works for smaller companies.
That is the only problem with the way Valve works inside. For their (pretty small) number of employees, this system works. It's easy to find out what everyone is up to, easy enough to learn who everybody is and who will be able to help you with certain problems. [b]But for bigger companies like IW, first-party EA devs, etc. This system would not work.[/b] There are too many people to easily place, not everybody will be a world class in their speciality, you would need a hierarchy of sorts to make sure that the right people are working to their strong points.
It's one of the same reasons Anarchy and Communism would not work in society, with small numbers of people it's possible as everyone will want to work towards a greater goal for a better share. But with larger numbers of people not everyone is bound to have that viewpoint, and will use the fact that there are more people to work less and provide less. While these people doing more work will want more out of it. It's more to do with the size of a population than the "rules", smaller developers always seem more free-form than larger ones because it can work there.[/QUOTE]
Valve's about 3 times the size of IW and slightly larger than DICE
I don't think I could work for Valve. Their kindness and complete relaxed attitude would just make me feel double the failure if I let them down. Especially if they started saying "Oh well, at least you tried your best."
[QUOTE=smurfy;35665677]Valve's about 3 times the size of IW and slightly larger than DICE[/QUOTE]
Seriously? Shit I can barely remember the last time I looked at the numbers so good point I probably shouldn't have used that :v: But then again, Valve isn't a standard developer like those, everyone is everywhere. It's almost like a bunch of development studios under that exist temporarily under Valve as a publisher, rather than Valve as a whole being a developer.
Plus the handbook is kinda right, starting like that from day 1 actually makes it possible even as the company expands. Though surely there is a limit where this system becomes unmanageable.
[QUOTE=Wormy;35664749]And DrunkenF00L.[/QUOTE]
What?
He got permabanned for posting a suspicious program.
Edit:
Ah, Drunken F00l.
[QUOTE=smurfy;35665677]Valve's about 3 times the size of IW and slightly larger than DICE[/QUOTE]
IW and DICE are uh, how do I say it, development studios. Valve is a company consisting of many studios(well not really since they do whatever they want, but still). You could compare valve with ea or activision. You could compare them with IW or Dice only if the entire valve worked on one game at a time.
[QUOTE=Wormy;35664749]And DrunkenF00L.[/QUOTE]
Yeah but PersonGuy is cool.
The shocking truth behind Valve's workings
[img]http://puu.sh/qNpf[/img]
[QUOTE=Rastadogg5;35664639]IIRC there's already a Valve Employee on FP.[/QUOTE]3 Valve employees have FP accounts
[url]http://www.facepunch.com/members/2100-PersonGuy[/url]
[url]http://www.facepunch.com/members/253321-Drunken-F00l[/url]
[url]http://www.facepunch.com/members/257518-FireSlash[/url] <- was hired at the start of the year
rule 1: you do not talk about half-life 3
rule 2: you DO NOT talk about half-life 3
[QUOTE=Political Gamer;35666013]3 Valve employees have FP accounts
[url]http://www.facepunch.com/members/2100-PersonGuy[/url]
[url]http://www.facepunch.com/members/253321-Drunken-F00l[/url]
[url]http://www.facepunch.com/members/257518-FireSlash[/url] <- was hired at the start of the year[/QUOTE]
Isn't there also a Valve employee named Marc Laidlaw that also has a facepunch account?
[QUOTE=.FLAP.JACK.DAN.;35666378]Isn't there also a Valve employee named Marc Laidlaw that also has a facepunch account?[/QUOTE][url]http://facepunch.com/members/400010-Marc-Laidlaw[/url]
Judging from the posting I don't think its really him
If you want to work at valve start working on a mod/game and get their attention.
Honestly.
Do it.
[QUOTE=Occlusion;35666633]If you want to work at valve start working on a mod/game and get their attention.
Honestly.
Do it.[/QUOTE]
I think everyone should know that by now considering how many people they have hired because of a mod.
i have a great idea on how to get valve's attention on me and score me a possible job.
but i have no experience in this particular job field in my idea.
and i'm not posting my idea here so poachers wont steal my plan to get hired haha!
[sub][sub]who am i kidding i'll never be hired :([/sub][/sub]
[QUOTE=.FLAP.JACK.DAN.;35666646]I think everyone should know that by now considering how many people they have hired because of a mod.[/QUOTE]
Gabe has said they look for people who continiously improve their product, listen and alter their product from its community's feedback, and be self motivating.
Not a lot of mods developers out there now of days even complete their mod.
[QUOTE=meppers;35666769][sub][sub]who am i kidding i'll never be hired :([/sub][/sub][/QUOTE]
Don't say that we believe in you <3
[QUOTE=Occlusion;35666633]If you want to work at valve start working on a mod/game and get their attention.
Honestly.
Do it.[/QUOTE]
To improve your chances, go to DigiPen.
Valve are constantly hiring grad students from DigiPen. I believe they go and see the graduation projects every year. That's how PersonGuy got picked up with Narbacular Drop.
I wouldn't mine working as a cleaner there, Or just to polish gabe's shoe everyday.
[QUOTE=Gmod4ever;35667054]To improve your chances, go to DigiPen.
Valve are constantly hiring grad students from DigiPen. I believe they go and see the graduation projects every year. That's how PersonGuy got picked up with Narbacular Drop.[/QUOTE]
I'd love to go there for grad school, but right now I'm trying to go to SCAD for undergrad. Both are seriously expensive, but at least there's a lot of financial aid at SCAD. Also the recruiting from digipen probably has to do with its convenient and extremely close location, as opposed to flying out to Florida or New York when they're not too eager to hire industry noobs anyway.
[QUOTE=Naaz;35661526]Now we need Apple's handbook.[/QUOTE]
EA's handbook
[QUOTE=meppers;35666769][sub][sub]who am i kidding i'll never be hired :([/sub][/sub][/QUOTE]
With that attitude you won't. For me my plan is to just work for a few mods, go to college, work for a small indie company during college and/or after college. After all that I would apply at Valve and hope for the best.
[QUOTE=Gmod4ever;35667054]To improve your chances, go to DigiPen.
Valve are constantly hiring grad students from DigiPen. I believe they go and see the graduation projects every year. That's how PersonGuy got picked up with Narbacular Drop.[/QUOTE]
I was intending on attending DigiPen nonetheless, pretty sure it's one of the top if not the best game design schools on the planet.
[sub]Though in the end i'm still only 14 atm, which means I still have 8 years before I even get close to applying for Valve[/sub]
[QUOTE=J!NX;35661783]Valve is best
if I could work at valve as merely a janitor for 13$/h, I happily would do it for a long time.
"Manager—The kind of people we don’t have any of. So if you see one, tell
somebody, because it’s probably the ghost of whoever was in this building
before us. Whatever you do, don’t let him give you a presentation on
paradigms in spectral proactivity."[/QUOTE]
Being a janitor for $13/h
lmao that's more unlikely than working at valve itself
Working for valve is something to behold. I don't think anyone wouldn't want to be employed there.
I'd love to work there, not for the benefits, not for the company vacations, not for the salary, but for the overwhelming sense of belonging and how no one is better than anyone else.
Obviously there's some sort of dominance system employed on a basic level (let's face it, put people together and someone will always take charge). But the idea that you were hired because you were great at what you do and now work with others who were great with what they did and then thrown into a casual atmosphere and told "have fun and do your thing" is just amazing.
It's no wonder Valve consistently releases fantastic games, they realized the secret to making a fun game is to make a game while having fun -- with friends. Not only have they realized that secret, they perfected it's employment.
As much as I'd love to work at valve, I just know that with my crap experience with coding that it will probably never happen.
[QUOTE=mysteryman;35668947]Working for valve is something to behold. I don't think anyone wouldn't want to be employed there.
I'd love to work there, not for the benefits, not for the company vacations, not for the salary, but for the overwhelming sense of belonging and how no one is better than anyone else.
Obviously there's some sort of dominance system employed on a basic level (let's face it, put people together and someone will always take charge). But the idea that you were hired because you were great at what you do and now work with others who were great with what they did and then thrown into a casual atmosphere and told "have fun and do your thing" is just amazing.
It's no wonder Valve consistently releases fantastic games, they realized the secret to making a fun game is to make a game while having fun -- with friends. Not only have they realized that secret, they perfected it's employment.[/QUOTE]
I plan on going into game development and honestly, wouldn't apply to Valve. Not a place I can see myself working. They make great games sure, but its just not a place I can envision myself. Don't know why.
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