Rockstar says sorry for Grand Theft Auto Online launch problems
97 replies, posted
[QUOTE=Die_Hard;42392799]Well considering Rockstar was expecting it to happen and warned everyone before hand since they weren't expecting the game to sell this well
meanwhile EA was forcing always online play to be even able to play the game, while with GTA V you still have the single player[/QUOTE]
This is annoying as well. They do a press release to say the launch will be rocky and people still moan and spit hate at them.. It really does amaze me. I'm excited to play the online but I can wait cause I'm not impatient, I'm just glad I can play the game.
I attempted to connect once a day, I'm just gonna wait for the first week to blow over, then play it.
But Rockstar def. did make an amazing game.
Rockstar could just not do online at all. Groundbreaking game comes out and people piss themselves because they don't get to immediately have everything. Shit, go play as Trevor punching Ballas, just stop complaining about a great game.
Well... the launch, which the path they chose for it, was destined to go the way it did.
What I would suggest for a GTA VI launch however, is that they launch at the same time as the singleplayer release.
This way, the influx of people would be a lot more gradual. Most people would play SP first, or interchange multiplay with singleplay.
What happened now is, most people finished singleplayer, a lot of them to the point of 100% and now they have nothing to do but go into MP which results in a massive massive influx.
Having connection issues on peak hours: forgivable.
Forcing everyone to do the same tutorial mission causing a complete bottleneck and not programming the servers to accommodate that, so 90% of the people can't play online even when they can connect: fucking stupid
So yes, it is at least partially Rockstar's fault.
If you took every single person in Norway
Then tripled it
That'd still be less people than players at this launch.
[QUOTE=latin_geek;42392741]Basically what happened with simcity except they get a pitiful/accepting "of course that's what was gonna happen" instead of a furious "of course that's what was gonna happen"
Granted, they don't have the undeserved hatred that nerds give EA, but it still feels a bit weird that everyone's so forgiving because it's a game they like by a dev they like :v:[/QUOTE]
Comparing this launch to the launch of SimCity is just awful. With GTA:V, being online is completely optional. Someone unable to get on multiplayer still has the choice to play singleplayer instead. Meanwhile at the SimCity launch, no connection = completely unplayable in every form.
:o
Why can't they just add more servers?
I just read they are buying/installing more but couldn't they use the amazon cloud service till then?
[QUOTE=darcy010;42393026]
I'd say half of that time was spent connecting or loading, the other half was credits as Lamar drove me through the city. I did the first two missions totally about 6 minutes.[/QUOTE]
Thats the only thing I don't like about the MP - theres a lot of loading/waiting around if you're looking to do jobs. Like when your roaming the map its all fine but when you want to do a heist/deathmatch there's normally a 5 minute or so setup/load time which I don't think is even related to the server issues. When you play a deathmatch and the round ends you have to wait quite some time for the next map which spoils it for me. Then to top it off after all of that waiting to go back to the normal free-roam map is another minute load. I get that its a big map/game but it still doesn't make the load times worth it for me.
I waited few days to let the servers settle down a bit. Today i tried it first time and i had no problems whatsoever.
Well except douchbag players who all tried to kill me as soon as they saw me.
[QUOTE=Firo;42392822]As bad as it's online launch was, let's just remember that it didn't affect single player in any way.
Unlike some other recent launches we've seen.[/QUOTE]
funny thing about that, GTA V's server problems locked everyone out of single player on max payne 3 PC. I hated rockstar for a good 3 hours.
I have created about 4 characters already, did the race 1 time, couldn't start the race one time and on the other 2 I couldn't connect at all, I am just going to wait until the problems slowly go away
soulwax fm [i]soulwax fm[/I] [I][b]FUCKING SOULWAX FM[/I][/b]
I'm loving the online play! I ran into one of my FAPS brothers randomly last night!
Haven't been able to connect tuesday or yesterday, hopefully today will work for me when I get home in an hour or two.
I just hate that it either blackscreens when loading or kicks me when I'm in the middle of a mission...
[QUOTE=Swebonny;42392868]Holy shit 15 million... that sounds like MMO levels. I actually doubt many MMos even had that many players at launch[/QUOTE]
People actually have no idea how many are trying to connect to GTA Online, they are just using the games sales figures. I doubt all 15 million sales are connecting at once.
[editline]3rd October 2013[/editline]
[QUOTE=fruxodaily;42393201]I think Rockstar should of made the tutorial levels skippale, like all it did was show you shit you can do in MP that you did in SP[/QUOTE]
There is no reason at all the introduction couldn't be handled in a singleplayer lobby. The fact that it goes as far as to have voice chat during an intro cinematic is a bewildering oversight from a company who makes such impeccable games.
Did they ever confirm the rumour of having 32 players in a game?
[QUOTE=Duckie;42397920]Did they ever confirm the rumour of having 32 players in a game?[/QUOTE]
Well the game is out and the cap is 16 so.
Ah. Never actually went to go and check it out. Thank you!
[QUOTE=Duckie;42397920]Did they ever confirm the rumour of having 32 players in a game?[/QUOTE]They confirmed it being false, yeah
[QUOTE=latin_geek;42392741]Basically what happened with simcity except they get a pitiful/accepting "of course that's what was gonna happen" instead of a furious "of course that's what was gonna happen"
Granted, they don't have the undeserved hatred that nerds give EA, but it still feels a bit weird that everyone's so forgiving because it's a game they like by a dev they like :v:[/QUOTE]
Or maybe it's because you can still play the fucking singleplayer.
[QUOTE=Swebonny;42392868]Holy shit 15 million... that sounds like MMO levels. I actually doubt many MMos even had that many players at launch[/QUOTE]
Some really big MMOs have that many current subscribers or players, so at most a few million online. Not 15M.
World of Warcraft is at 9.6 M according to this
[url]http://wow.joystiq.com/2013/02/07/world-of-warcraft-down-to-9-6-million-subscribers/[/url]
On Wikipedia it says WoW is at 7.7 Million and is the largest subscribed MMO.
[url]http://en.wikipedia.org/wiki/World_of_Warcraft[/url]
Clearly there's a bunch of free/paid MMOs out there that probably have more.
[QUOTE=garychencool;42398233]Some really big MMOs have that many current subscribers or players, so at most a few million online. Not 15M.
World of Warcraft is at 9.6 M according to this
[url]http://wow.joystiq.com/2013/02/07/world-of-warcraft-down-to-9-6-million-subscribers/[/url]
On Wikipedia it says WoW is at 7.7 Million and is the largest subscribed MMO.
[url]http://en.wikipedia.org/wiki/World_of_Warcraft[/url]
Clearly there's a bunch of free/paid MMOs out there that probably have more.[/QUOTE]
1) 15 million people aren't trying to connect to Online
2) The way WoW handles networking is totally and completely different from the way Rockstar handles theirs. These comparisons are pointless
[editline]3rd October 2013[/editline]
[QUOTE=l337k1ll4;42398117]Or maybe it's because you can still play the fucking singleplayer.[/QUOTE]
The end result is the same: I can't play what I want to because their systems can't support the amount of incoming connections, as well as the fact that numerous clientside bugs have to be fixed in a title update tomorrow.
I err on the side of giving developers leeway when it comes to these things because, as I argued during Diablo 3's launch, there are just limits on how many connections a network can take. And it's understandable that these huge online launches of millions of players connecting simultaneously. But they had two weeks to prepare their backend and apparently even the frontend has issues that only popped up on the delayed release day. The game just wasn't ready.
I dunno what everyone was upset about, I enjoyed the parking lot simulator.
[QUOTE=latin_geek;42392741]Basically what happened with simcity except they get a pitiful/accepting "of course that's what was gonna happen" instead of a furious "of course that's what was gonna happen"
Granted, they don't have the undeserved hatred that nerds give EA, but it still feels a bit weird that everyone's so forgiving because it's a game they like by a dev they like :v:[/QUOTE]
Difference is the fact that SimCity should have had a single player mode instead of forcing everyone online.