Rockstar says sorry for Grand Theft Auto Online launch problems
97 replies, posted
[QUOTE=rampageturke 2;42429215]the problem isnt hardly being able to connect, its the awful loading times, lack of basic functions when in lobby and in game and a general bad layout for everything. the host of a game can't even kick another player from the game[/QUOTE]
I really wish that they would add a normal menu when you launch the game. To set up a multiplayer game with your friends can be a real hassle with all the convoluted menus, the loading times don't help either. When I played online for the first time I was watching loading screens for half of the time. It just feels counterintuitive. Sometimes the connection just vanishes and then your being thrown into the singleplayer.
Why is there not a normal main menu with customizable multiplayer options.
[QUOTE=PopSkimo;42441744]Still an issue stemming from the launch and as much as everyone seems to forget, this stuff isn't simple to fix. I have some friends that join me for Online and have last progress, I myself have even lost a character but it happens. If it continues to happen after a month, that's a different story.[/QUOTE]
I guess it's a difference of opinion but I don't really think it should be expected from the consumer that you can release an unfinished product then spend a month patching it.
Again, I understand that massive online releases tend to have overwelming network traffic, But this is a company who has launched several online multiplayer games this generation and delayed Online's actual launch by two weeks. But now we are in a situation where hitting Retry on the "Connection to Rockstar has failed" screen can [I]delete your characters[/I] and this isn't explained at all in the game or hasn't been hotfixed. This is almost as bad as the game simply being unplayable because it means actual player investment (which is easily in the dozens of hours for some) is being deleted.
Also, props to the people who have the patience to do the online [B]unskippable[/B] tutorial more than once, let alone like ten times. Seriously why does online have a tutorial that isn't optional, and is [I]so slow?[/I] It makes this problem like 1000x worse. Like, to join your first mission even at the end of the tutorial, you're sitting there as floating text explains what bloody deathmatch is, and it hovers there, once again, unskippable for like two minutes as it goes over every rule.
The multiplayer is really fun, but everything from joining a match, or getting instructions for something, is unnecessarily slow.
[QUOTE=Zeos;42441985]Also, props to the people who have the patience to do the online [B]unskippable[/B] tutorial more than once, let alone like ten times. Seriously why does online have a tutorial that isn't optional, and is [I]so slow?[/I] It makes this problem like 1000x worse. Like, to join your first mission even at the end of the tutorial, you're sitting there as floating text explains what bloody deathmatch is, and it hovers there, once again, unskippable for like two minutes as it goes over every rule.
The multiplayer is really fun, but everything from joining a match, or getting instructions for something, is unnecessarily slow.[/QUOTE]
That's what I hated most about creating a new character. They really need to make that skippable.. I hope this is the last time I need to create a character or I'll have to go back to red dead to get my open world multiplayer fix.
[QUOTE=PopSkimo;42441645]They shouldn't have to apologize.
Anyone with half a brain should have expected issues with the launch.[/QUOTE]
apologist
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