Portal goes portable with homebrew DS game Aperture Science
42 replies, posted
The only exploits available are for DS mode homebrews right now. There is a real 3DS flashcart on the market but it can't run homebrew, only backups. There is no SDK or enough known about the hardware to run custom code.
How does an FPS work on the DS when it doesn't even have one thumbstick?
[QUOTE=Handsome Matt;41977438]Not if you downloaded Sudoku by EA from the DSi Store before they patched it. c:
[video=youtube;S2W8RNvamhI]http://www.youtube.com/watch?v=S2W8RNvamhI[/video][/QUOTE]
The 3DS, not the DSi. Only the DS mode of the 3DS is hackable, but the 3DS itself isn't.
[QUOTE=Scot;41978060]How does an FPS work on the DS when it doesn't even have one thumbstick?[/QUOTE]
It has a touchscreen, so you would use the directional pad to move and your right hand to drag the stylus around your screen. That's usually how most FPS's on DS work.
That, or it uses directional pad to move and it uses ABXY for the camera.
Reminds me of the 2D Portal game for the TI calculator, where the physics engine was rebuilt in 25KB.
Edit: [url=http://arstechnica.com/gadgets/2012/12/portals-physics-engine-rebuilt-in-25kb-on-a-graphing-calculator/]Link[/url]
[QUOTE=Scot;41978060]How does an FPS work on the DS when it doesn't even have one thumbstick?[/QUOTE]
By using the touch screen to look around.
[QUOTE=Egonny;41978105]Reminds me of the 2D Portal game for the TI calculator, where the physics engine was rebuilt in 25KB.
Edit: [url=http://arstechnica.com/gadgets/2012/12/portals-physics-engine-rebuilt-in-25kb-on-a-graphing-calculator/]Link[/url][/QUOTE]
I loaded this on my calculator and occasionally played it in class, my teacher thought I was such a good student to be so eager to get my calculator out and work
Pretty impressive for like 4mb of ram. Glad to see the DS homebrew scene still kicking.
Someone also made a barebones Minecraft homebrew on DS too. You can only do basic things though like add and remove blocks and put down torches.
A guy I knew in highschool who was a programming and math wiz made portal on a calculator
[media]http://www.youtube.com/watch?v=SQvWa_q8OrI[/media]
[url]http://arstechnica.com/gadgets/2012/12/portals-physics-engine-rebuilt-in-25kb-on-a-graphing-calculator/[/url]
[QUOTE=ManiacKiller;41978064]It has a touchscreen, so you would use the directional pad to move and your right hand to drag the stylus around your screen. That's usually how most FPS's on DS work.
That, or it uses directional pad to move and it uses ABXY for the camera.[/QUOTE]
I hope it has a left-handed mode. That was the biggest annoyance for some DS games.
[QUOTE=KillerJaguar;41979360]I hope it has a left-handed mode. That was the biggest annoyance for some DS games.[/QUOTE]
Right. I'm also left-handed, and (although this isn't a DS game) Kid Icarus: Uprising was the most uncomfortable game I've ever played (still fun though, get it if you have a 3DS)
I remember Metroid Prime had left-handed mode, and if this homebrew game doesn't, I'm sure that it will in the future if they keep updating it and someone requests the feature.
[QUOTE=DOG-GY;41976817]have you ever even seen a 3ds, this isnt even comparable to how 3ds games look.[/QUOTE]
Ugh. I was hoping I wouldn't have to specify this: I was talking about the Nintendo DS. Who calls the 3DS a "3D Nintendo DS" outside of confused parents and grandparents, anyway?
Bottom line is that three dimensional games on the Nintendo DS usually look like crap, while games on the Nintendo 3DS look really nice. This piece of homebrew looks much better than a lot of professionally-developed three dimensional games for the system.
That's really impressive.
I don't think I've seen a DS game that had 3D physics.
Actually speaking of pushing the DS to its limits, I think there was going to be a Halo DS game at some point, that would have needed vehicle physics.
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