Night Trap ReVamped aims to reanimate the FMV classic via Kickstarter, Won't be on Nintendo Consoles
43 replies, posted
[QUOTE=Maladroit;45677796]I wonder how many people in this thread talking shit on it have actually played it.[/QUOTE]
You press a button to trap enemies you see on the video feeds within a house, with careful timing, while trying to avoid any of the cast of characters you have to protect from getting trapped or killed; occasionally the security color code changes, so you just flip it over to the correct one. The gameplay's not really notable for anything other than its relentlessly bullshit difficulty in getting a 'perfect ending'.
If anyone remembers Night Trap, it's for the self-aware but still poorly done narmy B-movie wannabe slasher flick it is. That, or the fact that the ESRB exists partly due to this game thanks to 'encouraging gore, violence and nudity', particularly when a girl gets attacked in a bathroom in her underwear. No gore or blood, it's punishment for failing to save her, only underwear shot in the game supposedly. Night Trap isn't a good game, it's a historical setpiece of bad design and decisions supplemented by paranoid politicians using it as a scapegoat for violent video games with no actual knowledge of games themselves.
[QUOTE=Maladroit;45677796]I wonder how many people in this thread talking shit on it have actually played it.[/QUOTE]
You 'play' about 30 minutes of nothing but cheesy acting. There are plenty of good fmv games, but this is not one of them.
Someone just released a better Night Trap by 100000 miles today and its on sale for $2.50 on Desura, same type of gameplay pretty much. [url]http://www.desura.com/games/five-nights-at-freddys[/url]
[video=youtube;RP4UTOek0-Y]http://www.youtube.com/watch?v=RP4UTOek0-Y[/video]
Its really fucking good for what it is.
Looks like the devs hav given an update in the comments section:
[quote]Believers, Non-Believers, and Those On The Fence:
This is Tom Zito and I’d personally like to apologize for our lack of presence in the comment section over the first few days of this campaign. We did a lousy job of communicating, period. Not to play the sick-kid card, but my 10-year-old was down with something and I’ve been preoccupied with that, as would most parents. The esteemed scribe from Kotaku claimed in his charming piece that I hung up on him when in fact I told him I had to leave the call to attend to my son. But I digress. The four of us really have been aiming to give our old fans what they've been asking for, and hoping to introduce new ones to the world of FMV. We're honored by the ongoing support you're showing almost 20 years after the game first appeared, and we’ll certainly do our best to answer all your questions and address any concerns you may have. We have nothing to hide. We put so much sweat and energy into creating this product that we'd be hard pressed to do anything that would marginalize all that work.[/quote]
[quote]Thanks for the summary of questions! These are all important issues, and here are the current situations on those fronts…
Regarding stretch goals: as we’ve mentioned, we’re not planning to release the game on the Wii. However, if it looks as if we’re in position to add some extra goals beyond our current plans, one of the first things we’d consider would be to make the game available on the PlayStation 4 and the Xbox One.
We’ve also asked our developer if they’d like to publish a Wii version. They’re mulling it over, but we’re open to approaches from other publishers.
Drum roll: we do indeed plan to offer digital downloads as a reward! We know that this has been one of the main questions which people have been concerned about from the beginning, and one of our biggest screw-ups, and we’re just added three tiers for $20 digital downloads, via Steam and the respective PS and XB stores. If you’ve ordered console discs from non-US regions, you may want to change your orders to downloads.
To answer your “fully licensed developer” question: We have applied with both Microsoft and Sony, and have met with both. They were uniformly positive about our bringing vintage FMV to their respective platforms. As some of you will recall, Mark Klein and I (while at Digital Pictures) worked closely with Sony on delivering Sewer Shark for Sega CD. Having said all that, we are going to be the publisher and not the developer of Night Trap; our developer has been both a PS and XB developer for well over five years.
At the moment, we’re not sure of our plans regarding box art and the possibility of alternate designs, but we’ll keep you posted. We are still working on concepts for the new ReVamped art.
Offering the Sega CD version of the game would be a great idea for a reward, but unfortunately it’s not possible, because Sega CDs required proprietary pressing which is no longer supported by Sega.
When Digital Pictures originally licensed the Night Trap rights from Hasbro, the deal did include one other NEMO outing, Sewer Shark. However, Sony insisted on owning all rights to that title, and the rights to it are currently in Sony’s hands, as are the rights to much of the remaining DP catalogue in other hands. The only titles we own outright are Night Trap and Scene of the Crime. But we’re committed to bringing FMV classics back to the gaming world, and after the conclusion of this project we’re hoping to acquire for the rights of some of those other titles.Thanks for the summary of questions! These are all important issues, and here are the current situations on those fronts…
Regarding stretch goals: as we’ve mentioned, we’re not planning to release the game on the Wii. However, if it looks as if we’re in position to add some extra goals beyond our current plans, one of the first things we’d consider would be to make the game available on the PlayStation 4 and the Xbox One.
We’ve also asked our developer if they’d like to publish a Wii version. They’re mulling it over, but we’re open to approaches from other publishers.
Drum roll: we do indeed plan to offer digital downloads as a reward! We know that this has been one of the main questions which people have been concerned about from the beginning, and one of our biggest screw-ups, and we’re just added three tiers for $20 digital downloads, via Steam and the respective PS and XB stores. If you’ve ordered console discs from non-US regions, you may want to change your orders to downloads.
To answer your “fully licensed developer” question: We have applied with both Microsoft and Sony, and have met with both. They were uniformly positive about our bringing vintage FMV to their respective platforms. As some of you will recall, Mark Klein and I (while at Digital Pictures) worked closely with Sony on delivering Sewer Shark for Sega CD. Having said all that, we are going to be the publisher and not the developer of Night Trap; our developer has been both a PS and XB developer for well over five years.
At the moment, we’re not sure of our plans regarding box art and the possibility of alternate designs, but we’ll keep you posted. We are still working on concepts for the new ReVamped art.
Offering the Sega CD version of the game would be a great idea for a reward, but unfortunately it’s not possible, because Sega CDs required proprietary pressing which is no longer supported by Sega.
When Digital Pictures originally licensed the Night Trap rights from Hasbro, the deal did include one other NEMO outing, Sewer Shark. However, Sony insisted on owning all rights to that title, and the rights to it are currently in Sony’s hands, as are the rights to much of the remaining DP catalogue in other hands. The only titles we own outright are Night Trap and Scene of the Crime. But we’re committed to bringing FMV classics back to the gaming world, and after the conclusion of this project we’re hoping to acquire for the rights of some of those other titles.[/quote]
[quote]1) Why develop for older consoles?
Sheer numbers. Even with holiday sales this year, there will be significantly more previous-generation consoles than new ones.
2) Will the game be available in retail stores?
Only if store owners buy them through Kickstarter.
3) What is the resolution and frame rate?
The game will be 1080p, 30 fps, which is the speed at which is was shot. (I incorrectly reported to one questioner yesterday that it had been shot at 24 fps, a mistake corrected by Jim Riley.) The Night Trap interface takes up some screen real estate (the same or less than in the original version) so it will fit on one DVD. We experimented with floating the interface over full-screen video, and it destroyed the security camera conceit.[/quote]
So it seems they are reconsidering Nintendo Consoles due to the backslash.
[quote]as much as Nintendo desperately needs publishers to support their [B]third-place platform[/B][/quote]
What?
I am pretty sure xbone is the 3rd place platform right now.
Honestly a game like Night Trap would be better with the Wii U gamepad.
[QUOTE]The Night Trap interface takes up some screen real estate (the same or less than in the original version) so it will fit on one DVD. We experimented with floating the interface over full-screen video, and it destroyed the security camera conceit.[/QUOTE]
You could keep the full screen view and keep the security camera look with the control panel being on the second screen.
It would still have the issue of being Night Trap.
[quote]The four of us really have been aiming to give our old fans what they've been asking for[/quote]
What old fans? That said, it does address a few of the concerns, but definitely not all. I wouldn't fund it, but I guess we'll have to see what happens if it does get funded.
I would rather have a Phantasmagoria HD so I can watch Don murder the phone repair guy in HD
Could cameras from the 90's and 35mm film even support HD quality? I know the resolution is HD, but is the picture quality?
[QUOTE=Dr. Evilcop;45694225]Could cameras from the 90's and 35mm film even support HD quality? I know the resolution is HD, but is the picture quality?[/QUOTE]
35mm film would have enough information for HD.
The real issue is if it's even on 35mm film, since a low budget movie shot in the late 80s like Night Trap is likely to be shot on tape (which doesn't have enough information for HD.)
[QUOTE=agentgamma;45695860]35mm film would have enough information for HD.
The real issue is if it's even on 35mm film, since a low budget movie shot in the late 80s like Night Trap is likely to be shot on tape (which doesn't have enough information for HD.)[/QUOTE]
The only real benefit right now is that it won't be compressed to shit like the previous versions. And I'm OK with that because a low budget film from 20 years ago isn't going to be all that great looking regardless.
Looks like they pulled a [url=http://www.gonintendo.com/s/235225-night-trap-revamped-kickstarter-update-wii-u-announcement-may-come-tomorrow]180[/url].
[quote]We hope to announce tomorrow that wiiU owners may indeed be able to acquire copies of Night Trap ReVamped. Stay tuned, and thanks again for your support, comments and questions...
[/quote]
I can't wait!
Who remember the great soundtrack?
[media]http://www.youtube.com/watch?v=2aHFZnQKk8g[/media]
[QUOTE=Fangz;45698210]Looks like they pulled a [url=http://www.gonintendo.com/s/235225-night-trap-revamped-kickstarter-update-wii-u-announcement-may-come-tomorrow]180[/url].[/QUOTE]
Folded faster than something related to night trap that folds.
[editline]16th August 2014[/editline]
[sp]Fuck it I'm tired and they can't all be winners[/sp]
Sorry, you need to Log In to post a reply to this thread.