• Free to Play: Steam accepting refunds for No Man's Sky regardless of playtime
    155 replies, posted
And yet I still can't get a refund for Breach, a game that died and the master servers were shut down not even a year after it came out and was also a huge lie.
[QUOTE=PyroCF;50958283]The whole multiplayer scandal. No actual goal. [/QUOTE] No multiplayer was a given for me when they said no two players would experience the same planets. How would multiplayer even be possible if every single person's game was a randomized scenario? And I never saw anything suggesting an end goal, either. It always seemed like it would be a "tour outerspace and see new things" and no other suggestions.
Sort of saw this coming from the beginning, they were promising all sorts of shit despite being a tiny little indie dev, it was pretty obvious they were never going to be able to live up to all those promises. I guess Sean Murray has knocked Peter Molyneux off his place as number one biggest exaggerator in gaming.
[QUOTE=Kljunas;50958668]Damn I knew the game was a disappointment but I had no idea it was that bad. Is there any good procedurally generated game out there besides Dwarf Fortress?[/QUOTE] Quite a few actually, mostly indie games that understand that procedural generation isn't necessarily a replacement for game development. I mean hell, Minecraft is procedurally generated and that's one of the biggest games of all time...
[QUOTE=Ridge;50958683]No multiplayer was a given for me when they said no two players would experience the same planets. How would multiplayer even be possible if every single person's game was a randomized scenario? And I never saw anything suggesting an end goal, either. It always seemed like it would be a "tour outerspace and see new things" and no other suggestions.[/QUOTE] Sean Murray was asked if you could ever run into another player and he said "it is possible, but it is very unlikely"
[QUOTE=SoUl_ReApEr2;50958564]I've got 47 hours and it said i could get a refund, i haven't though as i enjoy the game[/QUOTE] Your refund request goes directly to the steam support. They manually have to approve of it.
[QUOTE=Mort Stroodle;50958287]Well the article mentions 13 hours as being the most they've seen somebody get a refund for, and you have 16 hours in the game. Plus you've owned it for over two weeks, which I think is the normal cutoff.[/QUOTE] I have 10 and they denied me. though i have had it since launch.
The thing is I saw this from a mile away. With the amount of stuff they said they were going to, just the sheer ambition of the project made alot of it unlikely. I mean star citizen has a similar level of ambition, but they're at least for the most part up front about what they're doing. I got it on PC after watching my roommate play it on ps4 thinking it would make for an alright game, but hearing that the next step is just going paid DLC I think I'm going to return it tonight.
Well that is amazing, best thing steam has done in a long time. In any case this "game" is not worth my time.
This sets a weird precedent. What's the point of having a 2 hour limit if you're going to selectively enforce it?
[QUOTE=DeEz;50958796]This sets a weird precedent. What's the point of having a 2 hour limit if you're going to selectively enforce it?[/QUOTE] If a game has lies as the marketing, I'd say it's a good reason to selectively enforce it. It's not like a game that did everything they said it was going to do, but didn't do it very well is going to get the same treatment. This game actually did not deliver what was promised.
[QUOTE=Zang-Pog;50958812]How many other games has steam allowed you to refund outside of NMS after that two hour limit? They're doing it because the game was sold on lies[/QUOTE] Butt load of greenlit games that are intentionally broken so people try to spend 2 hours find a way fix it or get past something without being able to.
[QUOTE=DeEz;50958796]This sets a weird precedent. What's the point of having a 2 hour limit if you're going to selectively enforce it?[/QUOTE] Because this is blatant false advertising and they're lucky they're not getting outright removed off Steam for it?
[QUOTE=DeEz;50958796]This sets a weird precedent. What's the point of having a 2 hour limit if you're going to selectively enforce it?[/QUOTE] The two hour limit is for games that are otherwise fine but a person might buy and then find out it doesn't work on their PC or something. NMS on the other hand just lied straight up in its marketing.
[QUOTE=TornadoAP;50958676]Honestly to me it seems less like false advertising and more about a first-time around the block indie developer who didn't understand what they could actually realistically do and thus ended up saying a lot of what they wanted to do, but couldn't implement in the time frame they had. If Sean Murray and Hello Games keeps doing this kind of shit, yeah, I'll agree that this was a case of false advertising, but considering the inexperience of the developer and the fact that they signed on with a publisher that I doubt wanted people's hype quelled by actual realistic talks of what they can do, I don't think it's that case just yet.[/QUOTE] This says it all. [media]https://www.youtube.com/watch?v=RvAwB7ogkik[/media]
You have to create a steam support ticket and claim the game is false advertising to refund pass 2 hours
[QUOTE=Kljunas;50958668]Damn I knew the game was a disappointment but I had no idea it was that bad. Is there any good procedurally generated game out there besides Dwarf Fortress?[/QUOTE] Daggerfall's world is technically procedurally generated, it's the same for all characters. [editline]27th August 2016[/editline] [QUOTE=Zang-Pog;50958812]How many other games has steam allowed you to refund outside of NMS after that two hour limit? They're doing it because the game was sold on lies[/QUOTE] Batman Arkham Knight until like January.
[QUOTE=Grandzeit;50958525]It's the current year. How dare people buy games about exploration before everything is explored and spoiled.[/QUOTE] So we're talking about people with adhd here...great... come on. Someone who has been browsing gaming websites for long enough gets to know this kind of shit. So many disappointments have happened before it shouldn't come across as "WHOA THEY PULLED OFF SOMETHING NEVER SEEN BEFORE". If anything at all, I could understand it if it was bought by someone who's not into reading about gaming/a dad/grandpa looking for a gift.
I still think the flooding of their offices and the loss of some data was involved in why a lot of things were dialed back, but then I always knew the earlier trailers were just pre-rendered horseshit too. They showed gameplay and content of things just four months ago that wasn't even in the final product, and things that looked like genuine gameplay (like the dogfights and faction warfare) were all simplified or outright missing by release. It's like either everything involving all that was never real to begin with, or not long before the game went gold they essentially stripped out everything that wasn't "stable" or finished, which was apparently a hell of a lot.
[QUOTE=~Kiwi~v2;50958855]Steam have done this before. Glad refunds are being extended but honestly I think 2 hours is still not enough.[/QUOTE] GTA 5 never would run on my old laptop, and I left the launcher open, so I was out $60 since I had 2 hours and 5 minutes sitting in the launcher while trying to find a fix. :downs:
[QUOTE=UncleJimmema;50958776]The thing is I saw this from a mile away. With the amount of stuff they said they were going to, just the sheer ambition of the project made alot of it unlikely. I mean star citizen has a similar level of ambition, but they're at least for the most part up front about what they're doing. I got it on PC after watching my roommate play it on ps4 thinking it would make for an alright game, but hearing that the next step is just going paid DLC I think I'm going to return it tonight.[/QUOTE] The fact that it was obvious this was going to fail, combined with the blatant fanboyism that tends to crop up with space games, really didn't help matters either. There's a lot of people, myself among them, who are perfectly fine with this game being the objective trainwreck that it is. It's a reminder to smugly refer to when talking about unrealistic expectations many of these 'vast' games have, and how shamelessly fraudulent scripted 'gameplay' trailers are. Practically speaking, this game exceeded expectations for how badly it fucked up everything. Many of the features actually could have been implemented, but they never did. The kicker is that there's literally zero room for anyone to argue about what they promised and showed because of all the publicity and hype surrounding the game. There's a novel's worth of cut and broken content, and the fanboys literally have nothing to say that will wave away the well documented hard facts. You don't have to be a cynic to get a sense of schadenfreude from this. Some people still enjoy the game, and that's fine. It's their opinion, and they have a right to it, but nobody who likes it can legitimately bitch about how we just need to give it a chance, and how we don't understand it, when there's so much evidence to bury them with.
[QUOTE=RikohZX;50958904]I still think the flooding of their offices and the loss of some data was involved in why a lot of things were dialed back, but then I always knew the earlier trailers were just pre-rendered horseshit too. They showed gameplay and content of things just four months ago that wasn't even in the final product, and things that looked like genuine gameplay (like the dogfights and faction warfare) were all simplified or outright missing by release. It's like either everything involving all that was never real to begin with, or not long before the game went gold they essentially stripped out everything that wasn't "stable" or finished, which was apparently a hell of a lot.[/QUOTE] [URL="https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl#Development_delay.2C_leak_and_release"]reminds me of another game....[/URL]
[QUOTE=Grenadiac;50958936]GTA 5 never would run on my old laptop, and I left the launcher open, so I was out $60 since I had 2 hours and 5 minutes sitting in the launcher while trying to find a fix. :downs:[/QUOTE] I love games that after downloading on steam require you to use a launcher and do another 2+ hours of updates.
[QUOTE=Levelog;50958983]I love games that after downloading on steam require you to use a launcher and do another 2+ hours of updates.[/QUOTE] GTAV does all of the downloading and updating through Steam if you have a Steam copy, but still requires the launcher, which is super easy to forget to close.
[QUOTE=Kljunas;50958668]Damn I knew the game was a disappointment but I had no idea it was that bad. Is there any good procedurally generated game out there besides Dwarf Fortress?[/QUOTE] It's mostly a babby meme game now, but Minecraft was popular for a reason - it's really well-designed. Some people hyping this game called it "space-minecraft" as a best case scenario. There's good risk/reward elements to different kinds of exploration, enemy variety, obv a good sense of progression, unique landmarks and biomes. It's old enough to be on sale pretty often too. I think FP stopped hosting servers a few years ago, but there may or may not be some good ones still out there.
More like Bye Games.
[QUOTE=TurtleeyFP;50959050]It's mostly a babby meme game now, but Minecraft was popular for a reason - it's really well-designed. Some people hyping this game called it "space-minecraft" as a best case scenario. There's good risk/reward elements to different kinds of exploration, enemy variety, obv a good sense of progression, unique landmarks and biomes. It's old enough to be on sale pretty often too. I think FP stopped hosting servers a few years ago, but there may or may not be some good ones still out there.[/QUOTE] I think Max Relax or whatever is still around.
[QUOTE=TurtleeyFP;50959050]It's mostly a babby meme game now, but Minecraft was popular for a reason - it's really well-designed. Some people hyping this game called it "space-minecraft" as a best case scenario. There's good risk/reward elements to different kinds of exploration, enemy variety, obv a good sense of progression, unique landmarks and biomes. It's old enough to be on sale pretty often too. I think FP stopped hosting servers a few years ago, but there may or may not be some good ones still out there.[/QUOTE] But Minecraft was [I]open[/I] right off the bat. When it was on ModDb you could see the whole progress and you could test it out. Plus the community had a great deal of output regarding the new gameplay mechanics. Not to mention the whole modding subforum.
[QUOTE=~Kiwi~v2;50959097]Having the Launcher open should not count to play time at all. You don't actually have the game exe running.[/QUOTE] Shows you as ingame though so Steam counts the time.
I got a refund from Humble Store after 16 hours, they're customer service was great and totally understood. This is a straight up lie of a game, as much as people joke about Bethesda doing it at least they release actual games.
Sorry, you need to Log In to post a reply to this thread.