Amy Hennig, director and writer of the Uncharted series, "forced out" of Naughty Dog
53 replies, posted
[QUOTE=Bread_Baron;44139618]Those are some plausible points, but if I was part of Naughty Dog I'd like having writers with varying viewpoints on board. Like you said though, it's to be taken with some salt (probably a lot).[/QUOTE]
Speaking as someone who's been on a lot of amateur collaborative writing projects, having "writers with varying viewpoints" is actually a bad move at the end of the day if no one has executive fiat, or your varying viewpoints have some common element.
It's like one guy wants to write a Sci-Fi space opera, and the other wants to write a Hyborean Fight-n-Fuck epic. How do you make those compatible without doing some really weird bending and twisting, or trampling of a particular writer?
Here I was thinking the other day "what can go wrong for Naught Dog?". This is a step in a new direction, let's see.
I loved Jak 3 and Soul Reaver, I really can't wait to see what she does next honestly.
I hope nothing is too badly affected, ND is my favourite game developer, got every single game and I've yet to be disappointed. Sad to hear this happen, I hope it wasn't Bruce and Neil that drove her out, I thought they were cool.
If she's smart, she'll use time streaming chambers to go back in time and fiddle with her fate so she becomes the boss of ND
[QUOTE=Crazy Ivan;44139947]Speaking as someone who's been on a lot of amateur collaborative writing projects, having "writers with varying viewpoints" is actually a bad move at the end of the day if no one has executive fiat, or your varying viewpoints have some common element.
It's like one guy wants to write a Sci-Fi space opera, and the other wants to write a Hyborean Fight-n-Fuck epic. How do you make those compatible without doing some really weird bending and twisting, or trampling of a particular writer?[/QUOTE]
Yeah, an agreement (or less ideally, compromise) has to be made somewhere down the line but if you've got a few writers that are working towards a largely common goal it can work out. Or it might not, depends on the people. Diversity is good as long as everyone isn't at each other's throats. I guess Hennig and the others must have had some pretty significant differences if it's true, but we all know very little so it's almost purely speculation.
[QUOTE=MittRomney;44139038]Another source states that she was forced to go because she criticized the Last of Us DLC.
[URL]http://www.gameranx.com/updates/id/20700/article/amy-hennig-leaves-naughty-dog/[/URL]
It is from /v/, so take it with variable amounts of salt.[/QUOTE]
Have to take with a large amount of salt considering the two writing leads and both producers on LoU insisted that E be on the cover even the publisher didn't want her on it, and they threw a shit fit thereof, about supposedly the thing she's railing against.
Sorry, not buying it.
[QUOTE=27X;44143795]Have to take with a large amount of salt considering the two writing leads and both producers on LoU insisted that E be on the cover even the publisher didn't want her on it, and they threw a shit fit thereof, about supposedly the thing she's railing against.
Sorry, not buying it.[/QUOTE]
She's railing against abrasive pandering that exists for the sake of pandering. Shoehorned relationships to make a certain group feel special, instead of having this be a natural part of the story.
Can we go back to Legacy of Kain and finish the story?
[QUOTE=BananaMed;44146984]Can we go back to Legacy of Kain and finish the story?[/QUOTE]
It's so awkward because twice they were gonna tackle another sequel and although Dead Sun was set in the far future I've no doubt it would have tied up the plot somehow.
Dark Prophecy was gonna be the direct sequel to Defiance which probably would have resulted in defeating the Hylden and [sp]The Elder God.[/sp] (spoilers incase people intend on playing Defiance)
Both projects were interesting but they opted for this F2P bullshit.
If they did anything after Nosgoth, it ought to be an open world RPG set in either of the cancelled game's storylines.
[QUOTE=G-Strogg;44146533]She's railing against abrasive pandering that exists for the sake of pandering. Shoehorned relationships to make a certain group feel special, instead of having this be a natural part of the story.[/QUOTE]
Yeah, but I'd personally say that (Last of Us Left Behind spoilers) [sp] Ellie being gay and her relationship with Riley[/sp] was one of the most natural and least pandering story developments I've seen in a game. It even went the extra mile and made the main narrative even stronger, which is impressive.
All that said, I'm doubting the source until I see it from a more credible source.
[QUOTE=JeanLuc761;44148374]Yeah, but I'd personally say that (Last of Us Left Behind spoilers) [sp] Ellie being gay and her relationship with Riley[/sp] was one of the most natural and least pandering story developments I've seen in a game. It even went the extra mile and made the main narrative even stronger, which is impressive.
All that said, I'm doubting the source until I see it from a more credible source.[/QUOTE]
You realise the DLC would be without gameplay if it weren't for the [sp] saving joel bit?[/sp] The entire part of that DLC that was centered on their relationship was just that. It was so centered on what they did and enjoyed everything else was left in the dust. I don't see at all how it made the main narrative stronger, when it only contributed [sp]the origin to Ellie's bite.[/sp]
[QUOTE=G-Strogg;44153154]You realise the DLC would be without gameplay if it weren't for the [sp] saving joel bit?[/sp] The entire part of that DLC that was centered on their relationship was just that. It was so centered on what they did and enjoyed everything else was left in the dust. I don't see at all how it made the main narrative stronger, when it only contributed [sp]the origin to Ellie's bite.[/sp][/QUOTE]
I do realize that it would be without gameplay (well, combat anyway) without that and personally I'm ok with it, but we're talking about the story. Again, spoilers for those of you who haven't played the Left Behind DLC, or The Last of Us itself.
[sp]Personally, I took a few things from the DLC and it changed how I viewed a few sequences in the base game. Thanks to Ellie's speech at the end of the game, we all knew about Riley and that she was the first person that Ellie lost in her life, and she has survivor's guilt because of it. Their relationship was never established in depth outside of the short comic series, so most of us likely assumed that they were best friends. Changing that relationship from "merely" being best friends to a fledgling romance gives more impact to their time together, as well as the depth of the loss she experienced.
In my opinion, that makes the scenes where Ellie opens up all the stronger. The two that come to mind are the scenes in the cabin outside Tommy's Dam where she basically pleads to stay with Joel because she's already lost so much, and where she finally admits how guilty she feels for surviving in the final scene of the game. The DLC allowed to us to actually experience what she lost (and the split-narrative showed how she's changed as a person). It's one thing to just say that she's lost someone, but it's a whole different story when you see it and play it. Hell, Sarah's death at the beginning of the game wouldn't have been as strong had you not played as her; same thing applies here.[/sp]
That's my take on it anyway.
[QUOTE=JeanLuc761;44135378]Plus it's pretty much as close as we're gonna get to a (good) playable Indiana Jones.[/QUOTE]
Did you just fucking diss fate of atlantis
[QUOTE=G-Strogg;44153154]You realise the DLC would be without gameplay if it weren't for the [sp] saving joel bit?[/sp] The entire part of that DLC that was centered on their relationship was just that. It was so centered on what they did and enjoyed everything else was left in the dust. I don't see at all how it made the main narrative stronger, when it only contributed [sp]the origin to Ellie's bite.[/sp][/QUOTE]
Oh no, something about people have feelings. THIS ISN'T ABOUT KILLING THINGS, WHO CARES.
[QUOTE=Swilly;44154042]Oh no, something about people have feelings. THIS ISN'T ABOUT KILLING THINGS, WHO CARES.[/QUOTE]
You serious?
[QUOTE=Swilly;44154042]Oh no, something about people have feelings. THIS ISN'T ABOUT KILLING THINGS, WHO CARES.[/QUOTE]
I think you missed his point, and he IS right. If it wasn't for the part he mentioned, the DLC would be devoid of "traditional" gameplay. Whether or not that's a problem is up for debate.
[QUOTE=JeanLuc761;44154092]I think you missed his point, and he IS right. If it wasn't for the part he mentioned, the DLC would be devoid of "traditional" gameplay. Whether or not that's a problem is up for debate.[/QUOTE]
Seeing as gameplay is what makes video games unique as a form of entertainment, I would say the lack of gameplay is a huge problem.
i appreciate good gameplay, but it isn't important to me personally
[QUOTE=DuCT;44155334]Seeing as gameplay is what makes video games unique as a form of entertainment, I would say the lack of gameplay is a huge problem.[/QUOTE]
I agree, but the thing is that it HAD gameplay; it just wasn't what you'd expect. You could still move freely and interact, there just wasn't any combat in those sections.
[QUOTE=JeanLuc761;44155417]I agree, but the thing is that it HAD gameplay; it just wasn't what you'd expect. You could still move freely and interact, there just wasn't any combat in those sections.[/QUOTE]
That's why I went after him, I understand complaining about a lack of game play(Although boxing in videogames and play into any standard definition ruins it), but at the same time not everything is about killing shit.
[URL="http://www.naughtydog.com/site/post/statement_from_the_co_presidents1/"]Message from the co-presidents of Naughty Dog themselves about it, and how these rumors are false and dragging these two people through the mud.[/URL]
Take that how you will I suppose.
I personally fell off of Uncharted after 3 was a disappointment from both a gameplay and story/pacing perspective, especially compared to 2. I also [I]love[/I] The Last of Us in both of those regards, which makes sense because those two guys were leads on Uncharted 2 and then went on to lead the Last of Us team. Also, personally, Left Behind was exactly what I wanted out of TLoU DLC, and I thought it was brilliant.
[QUOTE=Swilly;44156726]That's why I went after him, I understand complaining about a lack of game play(Although boxing in videogames and play into any standard definition ruins it), but at the same time not everything is about killing shit.[/QUOTE]
"Games are automatically good when they refrain from violence."
Noted.
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