A puzzle game would be an nice fit for VR. Considering its fairly uncomfortable to go fast, especially when all your users are new to the medium.
[media]http://www.youtube.com/watch?v=ZKK74Wh-J10[/media]
a few snippets of footage from the portal demo.
holy shit source 2 looks good
Even if it's just a demo, the potential for HL plot advancement is still ripe. It even says "SPOILER ALERT!". Why's Atlas broken anyway?
Goddamn I wish I could try this, or try any VR system. But I've never had the opportunity.
I will sell all of my internal organs for that demo, vr/source2/everything cannot come soon enough
[QUOTE=Banhfunbags;47260408]I am happy so far with Valve at GDC[/QUOTE]
I'm surprised they're doing more than just keeping CSGO and DOTA2 up to date.
[QUOTE=Roll_Program;47260850]I'm surprised they're doing more than just keeping CSGO and DOTA2 up to date.[/QUOTE]
I can't say I am, they have so many employees and so little they've been doing the past year or so that they have to have been working on something big the entire time.
[QUOTE=TheHydra;47260224]what if they make f stop for the HTC vive
i would honestly be more hyped for that than hl3; i REALLY want to know what the fuck f stop is[/QUOTE]
I think f-stop involves time travel; you interact with past versions of yourself to solve puzzles.
F-stop...That sounds familiar, is that a game Valve was working on?
[QUOTE=IliekBoxes;47260905]I think f-stop involves time travel; you interact with past versions of yourself to solve puzzles.[/QUOTE]
What could you possibly be basing that on? Isn't that just a mod for Portal 2?
[QUOTE=Xonax;47260921]F-stop...That sounds familiar, is that a game Valve was working on?[/QUOTE]
It's the core mechanic they were going to include in Portal 2, but they ended up reworking Portal 2 from the ground up and just made it portals again. To this day nobody knows for sure about anything but f-stop's name. The kept everything except the name under wraps because they were considering including it as a mechanic for a game in the future.
[QUOTE=Xonax;47260921]F-stop...That sounds familiar, is that a game Valve was working on?[/QUOTE]
it was a mechanic in early portal 2 that was taken out
unknown what the mechanic is, because valve is keeping it under wraps
Maybe they will introduce it in a potential future game.
Anyway, so are they announcing anything else?
Aghh so much hype for that portal demo, I'm so curious and I really want to try it but that will probably never happen.
[QUOTE=HybridTheroy;47260498][media]http://www.youtube.com/watch?v=ZKK74Wh-J10[/media]
a few snippets of footage from the portal demo.[/QUOTE]
That's literally photorealistic. If I wasn't hyped before I definitely am now.
[QUOTE=HybridTheroy;47260498][media]http://www.youtube.com/watch?v=ZKK74Wh-J10[/media]
a few snippets of footage from the portal demo.[/QUOTE]
I imagine you could make a pretty good automotive repair simulator on that.
"Yeah the carbonator's fucked on cylinder four. Gonna have to strip the whole kit down and refuckulate it with my torque-hammer. That'll be two thousand dollars for the whole process, and another 3 grand for labor."
Seriously though, it looks like with this, you can interact with highly complex objects in the environment a lot easier than you could with generic mouse and keyboard input. An interesting approach would be to make some sort of inventory system where you shove a bunch of tools haphazardly into a bag, and the way you tell when your inventory is full is when you cant fit any more shit inside. Then you just close the bag, equip it, and go on your merry way. The inside of the bag would probably look like Diablo meets Tetris after a tornado passed through, but with the VR helmet, you could peek around through the mess inside of your bag and figure out where you put your jars or your 9mm ammo. Maybe with that new rubikon physics engine, you could afford to have the stuff inside always go under physics calculations, so if you bend over or flip upside down or something, all your tools will fall out of your bag and spill onto the floor.
Or say on a more realistic war-mechanic type of thing, you might set it up so you have to replace the engine block in a tank, so you open the hatch, peek through the gaps and unhook the locks. Then you wrap some chains around the engine and hoist it out with a crane and drop the new one inside. Then you button every thing down and watch the tank go shoot at a bunch of russians or something.
That Source 2 footage is fucking incredible.
I've been used to how Source looks for so long that this is blowing my mind!
I so hope they do F-Stop. From the rumors, it was apparently really, REALLY fun to play with whatever mechanic it used and all the testers loved it, but it's all a big secret. No one knows exactly what F-Stop is or how it works.
[QUOTE=sirdownloadsalot;47261450]I so hope they do F-Stop. From the rumors, it was apparently really, REALLY fun to play with whatever mechanic it used and all the testers loved it, but it's all a big secret. No one knows exactly what F-Stop is or how it works.[/QUOTE]
The name makes me think it has to involve a trick with a camera. Only thing I can think of is this
[video=youtube;HOfll06X16c]http://www.youtube.com/watch?v=HOfll06X16c[/video]
[QUOTE=AkujiTheSniper;47261515]The name makes me think it has to involve a trick with a camera. Only thing I can think of is this
[video=youtube;HOfll06X16c]http://www.youtube.com/watch?v=HOfll06X16c[/video][/QUOTE]
I assumed the name was camera-related because of Aperture. The mechanic in the video doesn't seem very Aperture Science.
[URL="http://www.roadtovr.com/valve-talks-advanced-vr-rendering-live-blog-5pm-pst/"]http://www.roadtovr.com/valve-talks-advanced-vr-rendering-live-blog-5pm-pst/[/URL]
Has pictures of the presentation and the portal demo.
[QUOTE=TurtleeyFP;47261038]That's literally photorealistic. If I wasn't hyped before I definitely am now.[/QUOTE]
how are you getting 'photorealistic' from that footage
it's recorded footage of a projected screen showing side-by-side, distorted demo footage
[QUOTE=IliekBoxes;47260905]I think f-stop involves time travel; you interact with past versions of yourself to solve puzzles.[/QUOTE]
Wouldn't make sense to use the name F-Stop for [url=http://supertimeforce.com/]a game involving time loops[/url].
[URL="http://en.wikipedia.org/wiki/F-number"]F-Stop[/URL] refers to the amount of light that can pass through a camera lens (via the lens [URL="http://en.wikipedia.org/wiki/Aperture"]aperture[/URL]), which in turn controls how wide or narrow the focus is (Depth of Field) in an image. Wiki actually has a great photo example of what it does, on the page for [URL="http://en.wikipedia.org/wiki/F-number"]F-numbers[/URL].
[t]http://i.imgur.com/Kfqscoc.jpg[/t]
[B]Top half:[/B] High F-Stop (f/32) > Narrow lens aperture > Wide depth of field (because light rays are tightly controlled, as they can only enter from a very narrow range of directions)
[B]Bottom half:[/B] Low F-Stop (f/5)> Wide lens aperture > Narrow depth of field (because light rays are coming in from many directions, because the aperture is wide open, so focus is scattered)
With that knowledge in mind, I'd assume that F-Stop required the player to interact with puzzle elements, by controlling the range of the field in which the puzzle could be interacted with. EG: A button won't work unless a wide field is changed to be narrow, to stop the button from tripping something that needs to be outside the field.
Buuuut we can't possibly know for sure until Valve puts their puzzle mechanic to use in a game, if they ever decide to.
I'm curious what part of the demo they said they couldn't show? I'm guess this isn't a showroom floor demo even? Maybe it'll be something to do with the Vulkan presentation today? Either way, hyped for source 2 and what they have cooking so far. Gonna buy a VR headset someday.
[QUOTE=Dalto11;47261828]I'm curious what part of the demo they said they couldn't show? I'm guess this isn't a showroom floor demo even? Maybe it'll be something to do with the Vulkan presentation today? Either way, hyped for source 2 and what they have cooking so far. Gonna buy a VR headset someday.[/QUOTE]
Sorry for ignorance, but I can't find a time on google, so I will ask here. When does this GDC end? Is there any more possibility for valve to talk about more stuff or show more stuff?
[QUOTE=Cinnamonbun;47261875]Sorry for ignorance, but I can't find a time on google, so I will ask here. When does this GDC end? Is there any more possibility for valve to talk about more stuff or show more stuff?[/QUOTE]
They have a talk on vulkan, the new OpenGL today, they will probably show some Source 2 stuff.
i can't wait for everyone to call it the vive the "htc viyev" or better yet the "htc vihvay"
[QUOTE=Dalto11;47261828]I'm curious what part of the demo they said they couldn't show? I'm guess this isn't a showroom floor demo even? Maybe it'll be something to do with the Vulkan presentation today? Either way, hyped for source 2 and what they have cooking so far. Gonna buy a VR headset someday.[/QUOTE]
The demo they showed in the video is pretty similar to what the reviewers talked about, it's probably the same being demo'd.
[QUOTE=HybridTheroy;47260498]
a few snippets of footage from the portal demo.[/QUOTE]
Looks like source 2 is pbr ready, the brushed metal looks too good.
edit:
From another thread.
[t]http://cdn1.24liveblog.com/images/2015/03/05/img_54f7b4c086298.jpg[/t]
[QUOTE=Short3D;47262298]Looks like source 2 is pbr ready, the brushed metal looks too good.[/QUOTE]
I'm not actually sure about that. Even with though this is cam footage of a projection, I can see toooons of baked AO that looks like it might be right there in the diffuse since it's so pronounced. If they ARE using PBR, they doin it wrong.
Looks like Atlas got a minor redesign too.
Also, that fucking injured lunge/step towards the player he did. God damn, Valve's animators are better than most VFX animators for film.
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