EA cancels Command & Conquer, closes development studio
122 replies, posted
[QUOTE=Sableye;42689893]RA3 was sort of a let down because the alliance and the soviets were neutered technology wise, and then there was the japanese who....well were rediculously OP
the only redeaming things about the game were attack bears, and HD kirov airships. the graphic capabilities required though were stupid. when it came out there was only like one computer in my house that could use it and that was my brother's crappy liquid cooled beast that he's always breaking[/QUOTE]
Red Alert 3 sucked because they turned the campaign into a porno.
Ra3 was awful
[QUOTE=El Burro;42691250]Nah, that was [URL="http://www.strategyinformer.com/news/17545/ea-accused-of-copying-warhammer-40k-tank-models-for-use-in-cc-tiberium-alliances"]Tiberium Alliances[/URL], another FTP C&C that I'm surprised is still going.[/QUOTE]
My dad plays this addictively, I honestly don't understand why since the game is shit.
"You guys caught on to our free to play, pay to win ruse. So instead of removing that concept or even releasing a nightmare of a game, we're just gonna can it."
On one hand, I really don't want the CnC line to die, even if it's been rocky lately.
On the other hand, I'd rather it end peacefully - over a fucking abomination unfit to be called a game.
Oh well, I still got my hilariously slow-to-update Contra Mod for Zero Hour. v:v:v
[QUOTE=KorJax;42690539]
AFAIK Petroglyph isn't making End of Nations anymore, an in-house studio/producer thing called Trion Worlds is now doing EoN[/QUOTE]
That and there were some horrible dev bias going on earlier, like focusing balance around a specific competitive clan, letting them know what they're gonna do before they do it, etc.
[QUOTE=Zotobom;42688128]Butbutbutbut Generals/Zero Hour[/QUOTE]
Not as good as Yuris revenge.
[QUOTE=The Combine;42689501]Red Alert 2 was the only last acceptable title from the Command and Conquer series. How can you be so dumb, C&C is one of the most simple concepts ever and they managed to fuck it up by making stupid shit no one wants.
Come on Devs cant be this dumb.[/QUOTE]
I disagree, I quite enjoyed Command and Conquer 3, especially the Scrin. And I didn't mind RA3 either.
And then the Scrin were never mentioned by name, ever, in C&C4. What the christ
[QUOTE=O'Neil;42692580]Not as good as Yuris revenge.[/QUOTE]
That game is 12 years old and I still play it. I've got the disk for it and RA2 in front of me. It has the most longevity and replay-ability of any game I've ever played IMO.
[QUOTE=DaCommie1;42692778]That game is 12 years old and I still play it. I've got the disk for it and RA2 in front of me. It has the most longevity and replay-ability of any game I've ever played IMO.[/QUOTE]
PYSCHIC DOMINATOR READY
[QUOTE=Wii60;42688676]
[url]http://i.imgur.com/MVsiowN.png[/url]
[/QUOTE]
A game where you buy units with CP? No wonder it was cancelled.
Knew from the start that this was not going to go down very well
Oh well, I still have my Generals disks to enjoy. theres plenty of mods to keep you playing the game anyway.
Oh well, Tiberian Sun isn't going anywhere :v:.
After the atrocity that was C&C4 and *especially* Generals: Zero Hour, I'd say I'm happy. Especially since the page on the wiki made it seem like it was out and out CCP propaganda, which was just the cap to a long, sad decline for the franchise I grew up with.
Totalitarian propaganda should be treated like nercotics. You shouldn't want them, but if you for some reason decide to anyway it's better to get it pure rather than have it get diluted with hypocrisy and Quisling Syndrome.
Good Riddance.
[QUOTE=DeepInferno;42690877]I agree that they should of cancelled the game to begin with hell they shouldn't of even started to make it. The thing that really bugs me though is why do they open a studio up to work on it then close it straight away when they could of had the studio to work on something else like different DLC for games, a brand new game or even assist other studios with other projects.[/QUOTE]
Severance pay was probably cheaper than funding another project.
[QUOTE=Turtler;42693113]After the [B]atrocity[/B] that was C&C4 and [B]*especially* Generals: Zero Hour[/B][/QUOTE]
wat
Damn am I the only one in this thread that was actually looking forward to this? If it sucked then it sucked and we can pretend it never existed but if it's a competitive session based game then f2p would of been okay since there's no initial investment to be made (buying the game) so more people can get into the game without taking a risk.
Oh well.
[editline]30th October 2013[/editline]
I mean shit the game was almost complete, would be a grand waste of time for nothing to come of it.
[QUOTE=Xieneus;42692895]PYSCHIC DOMINATOR READY[/QUOTE]
HAIL TO THE GREAT YURI!
It's better that way, may be some other dev studio can make a decent single player experience.
[QUOTE=the_killer24;42693307]wat[/QUOTE]
Long story short:
The GLA (a rag-tag terrorist army based out of the MENA, which can't even provide shoes for its' workers and relies on stealing obsolete surplus) launches a full scale invasion of Europe.
The United States takes what would be an amazing godsend to have the EU see the importance of
"contributing to the common defense" (as just about any officer who has been around the European bases seems to like gribing about) and...... tells the Euros to not bother fighting and let the US handle it. Because why not?
The GLA somehow manages to defeat the US in spite of a massive quality and (let's face it) quantity disparity, the fact that the US faced them down just the last game and crushed them, and the fact that they are fighting in a Europe that hates the GLA's guts. The US immediately retreats into isolation ala Japan or pre-WW entry. In spite of the fact that the GLA nuked an American city last game.
But then the glorious Chinese Army has marched across Eastern Eurasia (including Russia) to arrive to Europe's defense! And the Chinese Army that looks like what they had in the 1960's and 70's is somehow able to do what a futuristic US Army could not and liberate Europe. Which greets them as liberators, ignoring some of the crazy cripe the Chinese had done in-'verse earlier (which involved all but saying "Screw Civilian Casualties").
And this is treated like a happy ending.
That's the best way I can summarize the wonderful screwup that is the latter half of the Zero Hour campaign. I hope you've enjoyed it, because I literally cannot make this $hit up.
[QUOTE=Cuel;42692044]Ra3 was awful[/QUOTE]
I remember learning about it from a magazine cover, and was excited because RA2 was one of my favorite childhood games, but even reading the magazine article, and that guy talking about how all the Allied units were amphibious for some reason, I got a bad feeling.
[QUOTE=Turtler;42693472]Long story short:
The GLA (a rag-tag terrorist army based out of the MENA, which can't even provide shoes for its' workers and relies on stealing obsolete surplus) launches a full scale invasion of Europe.
The United States takes what would be an amazing godsend to have the EU see the importance of
"contributing to the common defense" (as just about any officer who has been around the European bases seems to like gribing about) and...... tells the Euros to not bother fighting and let the US handle it. Because why not?
The GLA somehow manages to defeat the US in spite of a massive quality and (let's face it) quantity disparity, the fact that the US faced them down just the last game and crushed them, and the fact that they are fighting in a Europe that hates the GLA's guts. The US immediately retreats into isolation ala Japan or pre-WW entry. In spite of the fact that the GLA nuked an American city last game.
But then the glorious Chinese Army has marched across Eastern Eurasia (including Russia) to arrive to Europe's defense! And the Chinese Army that looks like what they had in the 1960's and 70's is somehow able to do what a futuristic US Army could not and liberate Europe. Which greets them as liberators, ignoring some of the crazy cripe the Chinese had done in-'verse earlier (which involved all but saying "Screw Civilian Casualties").
And this is treated like a happy ending.
That's the best way I can summarize the wonderful screwup that is the latter half of the Zero Hour campaign. I hope you've enjoyed it, because I literally cannot make this $hit up.[/QUOTE]
Are you criticizing the plot of a game that has a guy called Dr Thrax in it
he has tractors that shoot pink toxins
LASER BEAAAAMMMSS
Me and my brother still play Zero hour. I kicked his ass just last weekend.
[QUOTE=RainbowStalin;42693895]Are you criticizing the plot of a game that has a guy called Dr Thrax in it
he has tractors that shoot pink toxins
LASER BEAAAAMMMSS[/QUOTE]
I'm willing to turn my brain off and let the glorious stupid roll over me.
But propaganda for the CCP is something I draw the line at.
[QUOTE=Turtler;42693472]Long story short:
The GLA (a rag-tag terrorist army based out of the MENA, which can't even provide shoes for its' workers and relies on stealing obsolete surplus) launches a full scale invasion of Europe.
The United States takes what would be an amazing godsend to have the EU see the importance of
"contributing to the common defense" (as just about any officer who has been around the European bases seems to like gribing about) and...... tells the Euros to not bother fighting and let the US handle it. Because why not?
The GLA somehow manages to defeat the US in spite of a massive quality and (let's face it) quantity disparity, the fact that the US faced them down just the last game and crushed them, and the fact that they are fighting in a Europe that hates the GLA's guts. The US immediately retreats into isolation ala Japan or pre-WW entry. In spite of the fact that the GLA nuked an American city last game.
But then the glorious Chinese Army has marched across Eastern Eurasia (including Russia) to arrive to Europe's defense! And the Chinese Army that looks like what they had in the 1960's and 70's is somehow able to do what a futuristic US Army could not and liberate Europe. Which greets them as liberators, ignoring some of the crazy cripe the Chinese had done in-'verse earlier (which involved all but saying "Screw Civilian Casualties").
And this is treated like a happy ending.
That's the best way I can summarize the wonderful screwup that is the latter half of the Zero Hour campaign. I hope you've enjoyed it, because I literally cannot make this $hit up.[/QUOTE]
Yeah I remember back in the 60's when China had double barreled, mini gun armed super tanks and mobile nuclear cannons.
[QUOTE=tirpider;42688084]Hate to see a company get closed, but it feels warm to know there is one less free-to-play in the world.
Fucking hate those things.[/QUOTE]
Free-to-Play isn't an inherently bad concept, it's just had terrible implementations over the years. You mean to tell me Trackmania Forever's Hybrid model was shit too?
[QUOTE=RainbowStalin;42693895]Are you criticizing the plot of a game that has a guy called Dr Thrax in it
he has tractors that shoot pink toxins
LASER BEAAAAMMMSS[/QUOTE]
There's such a thing as verisimilitude.
It's actually really important to the C&C franchise. No one would ever called Red Alert 2 realistic, with Yuri and his army of clones. No one would dream of the Tiberian conflict as being an accurate portrayal of war.
But, what they have going for them is it's a very practical sense of camp-yness. It's something that COULD happen, if you accept something as ridiculous as a benign Soviet occupation of Mexico and Canada, or a giant magic space crystal infection of the Earth.
What happens in Generals in, well, general though is poorly written garbage. None of the cleverness of Yuri's subtle manipulation of the Premier, or the over-the-top betrayal of Nod by KABAL for a future of AI-Liberty. Just "LOOK! China and Terrorists and the MOST GLORIOUS Amerifats hung upon their own hubris! Don't you love this guys?"
A smart move
EA is a company that just can't do F2P because of how monetized its goals are
[QUOTE=Mingebox;42693554]I remember learning about it from a magazine cover, and was excited because RA2 was one of my favorite childhood games, but even reading the magazine article, and that guy talking about how all the Allied units were amphibious for some reason, I got a bad feeling.[/QUOTE]
Yeah they really went crazy with the amphibious stuff in RA3. The soviets had the smallest number of amphibious units and that was still close to 1/3 of everything they had.
The water might as well have not even been there.
[QUOTE=DeepInferno;42688239]There was no real need to close the development studio down though was there?[/QUOTE]
The saddest part is that they probably did precisely what the executives over at that shithole company told them to do, which was make a game that milks you every step of the way.
I've been playing Command and Conquer games since I was a little kid, seeing Command & Conquer officially die feels like a part of my childhood was ripped out. I hated RA3 and C&C4 (I pre-ordered C&C4 for fuck sakes because I was excited for a new C&C in the Tiberium universe), C&C 3/Generals was great.
RA1 was easily the best Command & Conquer in my books, I'm sad now that a franchise that I loved is dead...
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