• Remedy Entertainment promises a big announcement for Alan Wake
    58 replies, posted
[media]http://www.youtube.com/watch?v=K-09plCa530[/media] at around 3:05
[QUOTE=CakeMaster7;39096562]But it's not horror at all in the first place[/QUOTE] didn't the front cover of the game just call it "A Psychological Action-Thriller" or something to that effect? I think that describes it pretty well, it's got spooky atmospheres and some fairly intense bits, but there isn't a problem you can't solve by just shooting it or running away until such a point at which you [I]are[/I] capable of shooting it.
As a big fan of Stephen King, Alan Wake was one of my favorite games I've ever played.
Hopefully they can do all they wanted to do with Alan Wake 1, like have an open world.
[QUOTE=Thechuz1337;39098615]As a big fan of Steven King, Alan Wake was one of my favorite games I've ever played.[/QUOTE] Huge fans don't often misspell the names of those they're fans of :v:
[QUOTE=CakeMaster7;39100885]Huge fans don't often misspell the names of those they're fans of :v:[/QUOTE] Oh you.
[QUOTE=Axelius;39096733]Hope they get to make a game like they want it this time. They had to get money from microsoft and they royally fucked the whole idea behind it, just look at the tech demo footage from 06.[/QUOTE] Remedy have said before that the reason it changed direction was that they were finding it hard to incorporate the story into it.
[QUOTE=autodesknoob;39097103]just an opinion, but i didnt like the enemies in alan wake, angry shadow farmers didnt sold for me. Maybe shadow creatures or beasts would have been better. [sp]even zombies...maybe not lol[/sp] [editline]4th January 2013[/editline] the trailers made it look like a survival horror though[/QUOTE] But the whole point is that[sp]the Taken are vessels for the darkness, if he was getting attacked by actual shadow beings then the whole story would be pretty moot considering the darkness would then technically be free and wouldn't need Wake.[/sp] Man I don't even care, I have blinders for Alan Wake, I had no issues at all with the first one and a few tiny issues with American Nightmare, I'll play the shit out of another Alan Wake game and then start raving about how great it is.
A good game, I liked it. It felt like a movie without all this crappy "cinematix experiences" everywhere many games seem to want to use. Gameplay isn't a spectacle but it's satisfying enough to blast all these shadow creatures into dust with a shotgun. I liked the story enough to complete it.
This game was genuinely pretty terrifying for me when I played it because my TV decided that it was time to start dying just after I had started. So I'd be running around a dark forest, trying to find safe zones and avoid the Taken, then suddenly my screen would just go completely black, even though it still appeared to be on and I could still hear everything. In a game where darkness is the enemy, having your TV go black randomly, sometimes for close to a minute at a time, is the most pants-shittingly terrifying thing possible. I honestly got so tired of it that, about two thirds of the way through, I just went out and bought a brand new TV so I wouldn't have it going possessed on me in the middle of a fight.
[QUOTE=itisjuly;39104413]A good game, I liked it. It felt like a movie without all this crappy "cinematix experiences" everywhere many games seem to want to use. Gameplay isn't a spectacle but it's satisfying enough to blast all these shadow creatures into dust with a shotgun. I liked the story enough to complete it.[/QUOTE] Yeah, it did the "cinematic" thing very well, by actually taking the good things from movies, most games just make it into a movie by taking the controls away from you and putting something pretty on screen.
I just bought Alan Wake and the DLC a few days back during the sale, I think that was money well spent.
give me alan wake 2 make it free roam add a day and night cycle and even with just that i would be so happy
I loved Alan Wake, but when it pulled a Lost-esque sudden cryptic no-explanation ending I wanted to put an axe through my monitor. I'm hoping a proper sequel explains a bit more, and continues the Stephen King theme of the first game rather than the Twilight Zone theme of American Nightmare. Also, I can't believe nobody has posted this yet: [media]http://www.youtube.com/watch?v=7M1k1tgq87g[/media]
[QUOTE=catbarf;39107864]I loved Alan Wake, but when it pulled a Lost-esque sudden cryptic no-explanation ending I wanted to put an axe through my monitor. I'm hoping a proper sequel explains a bit more, and continues the Stephen King theme of the first game rather than the Twilight Zone theme of American Nightmare. Also, I can't believe nobody has posted this yet: [media]http://www.youtube.com/watch?v=7M1k1tgq87g[/media][/QUOTE] And when you need to come down from that, listen to this: [media]http://www.youtube.com/watch?v=oOxSqSxRy-4[/media]
I like how it's basically like a TV show. Can't wait for season 2 :v:
Alan wake had 1 horrible, giant, fucking terrible flaw. When the game zoomed in to enemys and slowed down as they appeared. The game would have been actually been pretty scary WITHOUT that shit, it got old real fast and happened the ENTIRE time. That shit sort of ruined it for me, just pissed me off the whole time. Everything else was great and the PC port was amazing. But that is one of the worst things any game can ever do ever.
[media]http://www.youtube.com/watch?v=koK5Ewu4wVM[/media] Best song from the game IMO
Do I need to play American Nightmare or is it some fun filler game?
[QUOTE=Chicken_Chaser;39108683]Do I need to play American Nightmare or is it some fun filler game?[/QUOTE] It's a small filler game that lightly expands on Alan Wake. The main antagonist is apparently going to be important later, but overall the game isn't necessary. It's just a light expansion with a cool new setting, some new mechanics, better visuals, and a fun survival mode.
I hope it's a bit more like the original game Alan Wake was meant to be, like the sort of free roam way it was. I thought it was a really cool idea
I loved Alan Wake, Sam Lake can do no wrong. I loved the game from the second I walked into a bathroom and saw the world "MIRRA" written in the cubicle. The Remedy team are just great at filling their world with hundreds of little touches and in-jokes. Their dream sequences especially are always full of subtle psychological details about the character, Though American Nightmare wasn't great. The concept was cool but I thought the repetitive gameplay slowed it down to a crawl. Still fun though.
dead rally 2
I don't think a real-time day/night cycle would work with Alan Wake (some people in the thread suggested this). If it was a feature, all the player would need to do is move around in the daylight, then when night comes just sit around till morning so you can avoid fighting all the taken. Not to mention that hinders development of the taken as an enemy, makes it harder to introduce new types of taken or develop the plot through actions undertaken by them.
[QUOTE=Antdawg;39109915]I don't think a real-time day/night cycle would work with Alan Wake (some people in the thread suggested this). If it was a feature, all the player would need to do is move around in the daylight, then when night comes just sit around till morning so you can avoid fighting all the taken. Not to mention that hinders development of the taken as an enemy, makes it harder to introduce new types of taken or develop the plot through actions undertaken by them.[/QUOTE] It wouldn't be an issue if you had time working against you like in Dead Rising (but less annoying).
[QUOTE=Antdawg;39109915]I don't think a real-time day/night cycle would work with Alan Wake (some people in the thread suggested this). If it was a feature, all the player would need to do is move around in the daylight, then when night comes just sit around till morning so you can avoid fighting all the taken. Not to mention that hinders development of the taken as an enemy, makes it harder to introduce new types of taken or develop the plot through actions undertaken by them.[/QUOTE] There's always clouds/weather, or indoor/underground environments.
[QUOTE=Chicken_Chaser;39109971]It wouldn't be an issue if you had time working against you like in Dead Rising (but less annoying).[/QUOTE] That would actually be terrible, the whole thing in Alan Wake was a huge race against time [sp]to find and save Alice no matter what,[/sp] and to end up with the ability to just mosey about the world as you see fit and just shrug off the next objective would break that for me. Don't get me wrong, a free roam would be pretty fun and it could work with the story quite well if it was done right but I'd be pretty cynical about it until I had good reason not to be.
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