• EA Will Charge For Gas In Need For Speed: No Limits
    71 replies, posted
Do devs really think this is a good idea Like really do they sit down and think, "yeah guys ppl will react GREAT to this lol"
No, but didn't you hear? They put pools (a feature that was already in the other games) back into Sims 4 FOR FREE, and the microtransactions (which shouldn't be in a full priced retail game, period) in DA:I are [i]only[/i] in the multiplayer. [I]Obviously [/I]EA is improving.
[QUOTE=AcidAmbience;47027151]Do devs really think this is a good idea Like really do they sit down and think, "yeah guys ppl will react GREAT to this lol"[/QUOTE] If you think devs make these kind of things because they like it, then you're wrong. They just want to feed their family. It's a higher up that tells the devs to make it like this.
[QUOTE=RichyZ;47023509]lmao no people buy this shit all the time dude, progression inhibitors are pretty much a rule in mobile f2p games sensationalist as fuck [editline]27th January 2015[/editline] "mobile free2play game offers time skip item, is company evil? find out more at 8"[/QUOTE] Flappy Bird.
[QUOTE=Whatsinaname;47027743] microtransactions (which shouldn't be in a full priced retail game, period) [/QUOTE] Why? Why are they never allowed to be in a full price game? I'm not saying I fucking love me some microtransactions, but why can a game that you paid for not also contains them? Is there some kind of "moral" reason for it? An "ethical" reason? It's a method for a company to get extra revenue from games, in a time where games are costing frankly absurd amounts of money to create, distribute (physical copies anyway) and maintain. You don't have to buy them, and most full price games I've seen with them don't use them to let you skip arbitrary padding, but as a way of skipping a normal game mechanic because you're lazy/ awful at games (or the entire game in the case of Skates' "Time is Money").
[QUOTE=hexpunK;47028991]Why? Why are they never allowed to be in a full price game? I'm not saying I fucking love me some microtransactions, but why can a game that you paid for not also contains them? Is there some kind of "moral" reason for it? An "ethical" reason? It's a method for a company to get extra revenue from games, in a time where games are costing frankly absurd amounts of money to create, distribute (physical copies anyway) and maintain. You don't have to buy them, and most full price games I've seen with them don't use them to let you skip arbitrary padding, but as a way of skipping a normal game mechanic because you're lazy/ awful at games (or the entire game in the case of Skates' "Time is Money").[/QUOTE] When was the last time a developer put microtransactions into a game because they absolutely needed it? Are EA and Ubisoft really hurting for cash? They exist in mobile games because that's how those games make any money at all, by letting players decide how much money they want to invest into their enjoyment of a game. Using the same business model in a game you pay for is just greedy. They don't do it because they need to, they do it because they just want to. And if microtransactions are absolutely needed for a game to make its money back, something has gone seriously wrong. And sure, you don't have to use them, but if they're in the game at all, the developer will likely have put in some incentive for you to use them. They wouldn't give you an extra way to give them money if they didn't want you to use it. And even if they don't pressure or encourage you to use them, I feel like they would eventually if microtransactions became an accepted thing.
It's making me so tired seeing the potential of a game just completely go to waste with ridiculous micro transactions or lack of development. EA and Ubisoft aren't going to learn because people keep buying their junk. I understand this is a mobile game but jesus christ. I'm very worried for the future of Rainbow Six Siege along with The Division, the two games I have the most anticipation for.
[QUOTE=hexpunK;47028991]Why? Why are they never allowed to be in a full price game? I'm not saying I fucking love me some microtransactions, but why can a game that you paid for not also contains them? Is there some kind of "moral" reason for it? An "ethical" reason? It's a method for a company to get extra revenue from games, in a time where games are costing frankly absurd amounts of money to create, distribute (physical copies anyway) and maintain. You don't have to buy them, and most full price games I've seen with them don't use them to let you skip arbitrary padding, but as a way of skipping a normal game mechanic because you're lazy/ awful at games (or the entire game in the case of Skates' "Time is Money").[/QUOTE] Because microtransactions are not an after thought, they are part of design process and they alter the game to encourage player to pay more. After dropping 60 Euros I want none of that shit.
Need for Speed: Some Limits What a way to kick fans of the Underground series between the legs by not only making it F2P but also a mobile game.
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