Former CEO of Electronic Arts: gamers will “learn to love” always-online gaming
77 replies, posted
When there is a storm and my internet goes down, guess what I do.
That is right, play games, how the hell am I supposed to do that when my internet is down!?
There's a reason he's a former ceo.
[IMG]http://i.imgur.com/2c044zD.png[/IMG]
:v:
I'd love if someone could name a single benefit to always online.
Does working at EA give you some sort of disorder that makes you say stupid shit
[QUOTE=OnDemand;40744592]Only if the game comes with free internet.[/QUOTE]
Free internet impervious to weather, fire, aliens, and anything else that could ever make the internet go down.
There is nothing I detest more than companies dictating to their customers.
Actually - scatch that. There is nothing I detest more than companies dictating to their customers and then wondering why they are hated.
[quote]I'd love if someone could name a single benefit to always online.[/quote]
You'll always have the latest version of the game.
If your game's files are corrupted, they can be automatically fixed.
Since it's built with online architecture from the ground up, MP-related things [i]should[/i] function very tightly.
Easier to share things with the community of said game.
Easier to communicate with people from the same game.
Faster route to technical troubleshooting with developers along with "remote desktoping" of your game to fix problems or see bug reports.
Game can always send bug reports downstream to the developer so they're always aware of any crashes being caused by the game.
Your save files and other files can be backed up into the cloud and thus be harder to lose.
People can come in to your game easier as you're already in an online state.
Assets can be streamed to you, making the game potentially take a smaller footprint.
Game can report gameplay and usage to the developer, pointing out balance issues or design issues that may either improve this game or give them good insight into the next one.
There are plenty of good benefits to always online. It's just that the drawbacks [i]make all of them irrelevant[/i] when they apply. So... yeah.
[quote]learn to love the good parts of consoles being [b]more connected to our digital lives[/b] than was possible with the machines launched eight years ago[/quote]
[quote]I don’t believe consoles managed as walled-gardens will succeed longer term.[/quote]
did anybody else see the part where he wasn't praising always-online and actually spoke against it? no? just me?
[QUOTE=Firgof Umbra;40745528]You'll always have the latest version of the game.
If your game's files are corrupted, they can be automatically fixed.
Since it's built with online architecture from the ground up, MP-related things [i]should[/i] function very tightly.
Easier to share things with the community of said game.
Easier to communicate with people from the same game.
Faster route to technical troubleshooting with developers along with "remote desktoping" of your game to fix problems or see bug reports.
Game can always send bug reports downstream to the developer so they're always aware of any crashes being caused by the game.
Your save files and other files can be backed up into the cloud and thus be harder to lose.
People can come in to your game easier as you're already in an online state.
Assets can be streamed to you, making the game potentially take a smaller footprint.
Game can report gameplay and usage to the developer, pointing out balance issues or design issues that may either improve this game or give them good insight into the next one.
There are plenty of good benefits to always online. It's just that the drawbacks [i]make all of them irrelevant[/i] when they apply. So... yeah.[/QUOTE]
All of those are also still possible if being online for the game is optional as well.
How can he say that, he doesn't even know what [I]love[/I] is.
Nobody at EA shows any kind of emotion.
He's absolutely right though. I always hated always online bs though, even Steam. I'm willing to put up with Steam cause it's the main thing I use for games and chatting. But if that wasn't the case, it'd get used as much as origin does.
[quote]All of those are also still possible if being online for the game is optional as well.[/quote]
Some [i]do[/i] break when going offline due to technical issues however. For instance, if a level was halfway streamed and you didn't have the local assets, the game'll just hang forever until you get them or be forced to quit you out to the main menu and ask you to try again later.
At that point it's indistinguishable from being an online-only game unless it has the option to do a local install of all the assets the game would use. Kinda like the recent console generation prompting you to install to drive or stream from disc; if you're disc only and your disc goes bad during a read you're screwed out of the game because you've put the game's state in an irrecoverable position unless the disc starts working again or it can manage to read whatever was malformed.
It's funny how everyone hating has a Steam icon under their avatar.
[QUOTE=cheetahben;40745151]Remember when video game developers used to make video games for the fun and love of games themselves, as opposed to making money?
Yeah, I miss those days.[/QUOTE]
What fantasy world is this?
Always online would be great and all if good internet was actually easily accessible
Maybe when Google Fiber becomes bigger, but right now lots of people have really shit connections
[QUOTE=whatthe;40744556]I respectively disagree.[/QUOTE]
Case in point - steam, achievements, bunch of other crap. I honestly thing that the guy is right. As long as they can package always on with some extra features, you will have enough people that will fall for it.
[QUOTE=cccritical;40745643]did anybody else see the part where he wasn't praising always-online and actually spoke against it? no? just me?[/QUOTE]
no because former ceo of company i don't like is incapable of saying something reasonable
i know this because videogames
Maybe I've become a complete Luddite, but I don't want consoles connected to my life, or smartphones, or whatever the fuck else these corporate marketers push on to me. Their shit is killing a medium of expression and the exchange of information. I'd rather give my money to snake oil salesmen and the Church.
bend over and take it gamers
tell me you love it or i'll make it worse
-ea
[i]"He gazed up at the enormous face. Forty years it had taken him to learn what kind of smile was hidden beneath the dark moustache. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished.
He had won the victory over himself.
He loved EA."[/i]
[QUOTE=Jawalt;40746197]It's funny how everyone hating has a Steam icon under their avatar.[/QUOTE]
Cause that totally means we're adamant supporters of Steam. I personally no longer buy games through Steam specifically because I don't support them anymore.
[QUOTE=Sobotnik;40746224]What fantasy world is this?[/QUOTE]
Garage programming on the atari 7800
Classic mistake of a fucking moron shirking his public corporate duty to provide what consumers want, in favor of what he wants consumers to want.
[QUOTE=hypno-toad;40747844]Classic mistake of a fucking moron shirking his public corporate duty to provide what consumers want, in favor of what he wants consumers to want.[/QUOTE]
the majority of consumers want nothing more than to play fifa and call of duty, no matter how
[QUOTE=Sir Whoopsalot;40744657]Pretty sure he's being horribly misunderstood here (besides this being posted a few days ago).
In fact, he appears to be saying quite the opposite. We'll like the benefits that constantly connected consoles can give us that they couldn't 8 years ago (multiplayer, voice chatting, streaming, the like) but while our fear of constantly connected consoles as DRM is reasonable, he doesn't believe in them existing/surviving for very long.[/QUOTE]
Yeah people are getting the wrong ideas.
[QUOTE=Jawalt;40746197]It's funny how everyone hating has a Steam icon under their avatar.[/QUOTE]
My internet can cut out and the steam servers can cut out and I can still play my games. You just have to be online to sign in.
[editline]23rd May 2013[/editline]
And then there's offline mode which I haven't had any issues with, even going from a complete reboot.
I'm alright with Always-Online where necessary. For games that rely on multiplayer and where altering the game code can give you unfair advantages that will negatively affect other players experience of the game... Always-Online is to me pretty justified.
However for games where you're singleplayer, or that can be played locally with just a group of friends... has no good reason for being always-online. If it is a game where you can play both singleplayer and online modes where cheating can give you unfair advantages over other players, then I think always-online is justified IF it only prevents you from playing the multiplayer gamemode. Singleplayer games are never justified in being Always-online.
[QUOTE=Jawalt;40746197]It's funny how everyone hating has a Steam icon under their avatar.[/QUOTE]
It's funny how steam has this "offline mode" thing, I wonder what that does?
I am so excited and enthusiastic for Electronic Art's innovative always-online technology. Electronic Art's modern digital rights management technologies directly benefit me, the customer. They are truly pioneers in the industry and I personally respect them for that! I can't wait to try Electronic Art's next innovative, exciting and enjoyable always-online titles! They really work hard for the consumer, I can tell by the product they deliver.
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