Mass Effect 3 Ending Scandel Makes Kevin Levine Sad
338 replies, posted
[QUOTE=Mr. Scorpio;35227695]
really I don't see why it has to be so different from Mass Effect 2.[/QUOTE]
well mass effect 2 was a cliff-hanger, it didn't really resolve anything.
[QUOTE=Mr. Scorpio;35227695]uh
that depends on your definition of ending
really I don't see why it has to be so different from Mass Effect 2.[/QUOTE]
because mass effect 2 was not the end of the trilogy so they didn't have to wrap up any lose ends whatsoever and just focus on one thing (who lived and who didn't)
[QUOTE=Vedicardi;35227489]well you can turn off the game lol. your final choice is the ultimate "paragon/renegade." what did you expect, shepard to go "well this isn't very nice" and the he'd go "oh okay here I just made up another bullshit choice" or alternatively "fuck you!" and then you'd get another bullshit choice?[/QUOTE]
Good job. Not only are you incredibly dense and obviously have a hopeless case of fanboy syndrome and post-trilogy stress disorder, you've wasted at least an hour of your life arguing over something stupid and also managed to lose the argument.
[QUOTE=thisispain;35227712]yeah because they'd have to spend ages making each adaptable ending.
just the geth vs quarians and the krogan genophage contains dozens of variables that would change the characters you started liking and the future of galactic society.[/QUOTE]
[QUOTE=Vedicardi;35227716]well they story they told was the story of shepard, not the story of the entire mass effect universe. after the end of ANY game so much insane shit COULD happen, you can speculate all you want.
for example you have no idea what really happens after the end of portal 2[/QUOTE]
You're both right that a lot of shit could happen, but DA:O was the same way and a text epilogue was sufficient to cover it. We don't even get that!
Regardless, this wouldn't be nearly as big an issue if we hadn't been promised, by multiple people, wildly varying endings that answer all our questions and leave us satisfied.
[QUOTE=Vedicardi;35227686]your decisions regarding the little sisters is the ONLY thing that effects the endings I can't see how you can see it is not important
and the adam you get "from" them is a huge part of the game too.[/QUOTE]
Except the only real ending that has any emotional impact is the good ending and you get practically identical amounts of adam anyway so yeah really it doesn't matter.
the point is that choice isn't the foundation of the game, shooting splicers is. Taking away choice for a good reason resulted in a good twist, whereas if they took away shooting it would have been fucking annoying
[QUOTE=Strongbad;35227731]Good job. Not only are you incredibly dense and obviously have a hopeless case of fanboy syndrome and post-trilogy stress disorder, you've wasted at least an hour of your life arguing over something stupid and also managed to lose the argument.[/QUOTE]
why
[QUOTE=JeanLuc761;35227732]You're both right that a lot of shit could happen, but DA:O was the same way and a text epilogue was sufficient to cover it. We don't even get that!
Regardless, this wouldn't be nearly as big an issue if we hadn't been promised, by multiple people, wildly varying endings that answer all our questions and leave us satisfied.[/QUOTE]
DA:O had the best RPG ending ever. Calling it now.
That's why that expansion was such a piece of shit.
[editline]21st March 2012[/editline]
[QUOTE=thisispain;35227737]why[/QUOTE]
Don't talk to Strongbad, it's like arguing with a wind tunnel.
[QUOTE=Strongbad;35227731]Good job. Not only are you incredibly dense and obviously have a hopeless case of fanboy syndrome and post-trilogy stress disorder, you've wasted at least an hour of your life arguing over something stupid and also managed to lose the argument.[/QUOTE]
im dum wat cna i sae
[QUOTE=Mr. Scorpio;35227748]DA:O had the best RPG ending ever. Calling it now.
That's why that expansion was such a piece of shit.[/QUOTE]
Even if it wasn't the best, it was certainly one of the most satisfying. Wrapped everything up beautifully.
[QUOTE=JeanLuc761;35227732]Regardless, this wouldn't be nearly as big an issue if we hadn't been promised, by multiple people, wildly varying endings that answer all our questions and leave us satisfied.[/QUOTE]
blame the marketing department. i don't know why they'd say such things considering anyone who played and enjoyed ME1 or 2 was bound to buy ME3 anyway.
[QUOTE=Mr. Scorpio;35227734]Except the only real ending that has any emotional impact is the good ending and you get practically identical amounts of adam anyway so yeah really it doesn't matter.
the point is that choice isn't the foundation of the game, shooting splicers is. Taking away choice for a good reason resulted in a good twist, whereas if they took away shooting it would have been fucking annoying[/QUOTE]
we're not talking about gameplay though we're talking about the story.
[QUOTE=JeanLuc761;35227760]Even if it wasn't the best, it was certainly one of the most satisfying. Wrapped everything up beautifully.[/QUOTE]
i think it would be a little odd for such a cinematic and intense visual game to end with a text prologue.
[QUOTE=JeanLuc761;35227732]You're both right that a lot of shit could happen, but DA:O was the same way and a text epilogue was sufficient to cover it. We don't even get that!
Regardless, this wouldn't be nearly as big an issue if we hadn't been promised, by multiple people, wildly varying endings that answer all our questions and leave us satisfied.[/QUOTE]
yeah like I've said that doesn't really make the ending any better or worse...
i get it though
[QUOTE=thisispain;35227761]blame the marketing department. i don't know why they'd say such things considering anyone who played and enjoyed ME1 or 2 was bound to buy ME3 anyway.[/QUOTE]
Here's the thing: These quotes were from the producers and the FOUNDERS of Bioware. And marketing or not, they failed to deliver what they promised.
[editline]21st March 2012[/editline]
[QUOTE=thisispain;35227767]i think it would be a little odd for such a cinematic and intense visual game to end with a text prologue.[/QUOTE]
Maybe a bit, but it would have been a lot better than what we're dealing with now.
[QUOTE=thisispain;35227737]why[/QUOTE]
Why has he lost the argument? Because nothing he can say will do anything to convince the fans who aren't stupid that the ending was anything but complete shit.
[QUOTE=JeanLuc761;35227771]Here's the thing: These quotes were from the producers and the FOUNDERS of Bioware.
[/QUOTE]
every single thing they say is always filtered through a PR and a marketing department.
[QUOTE=Vedicardi;35227721]because mass effect 2 was not the end of the trilogy so they didn't have to wrap up any lose ends whatsoever and just focus on one thing (who lived and who didn't)[/QUOTE]
uhhh
they wrapped up tons of shit
Who Miranda was loyal to, Shepard's relationship with the Illusive Man, who lived and who died(something hardly even touched upon by ME3, might I add), the Reaper's oncoming threat, etc. . .
that's not even the point, I just want to know why ME3 couldn't have the same suicide mission story structure when the buildup was practically identical.
[QUOTE=thisispain;35227767]i think it would be a little odd for such a cinematic and intense visual game to end with a text prologue.[/QUOTE]
[media]http://www.youtube.com/watch?v=Y-IdtxuYcXw[/media]
[QUOTE=Vedicardi;35227762]we're not talking about gameplay though we're talking about the story.[/QUOTE]
gameplay influences story and vis versa in any good game, and especially in ME
[QUOTE=thisispain;35227784]every single thing they say is always filtered through a PR and a marketing department.[/QUOTE]
That's not the point though! The point is that they advertised the game as something it wasn't. At worst, that's false advertising and that's illegal. At best, they screwed over their loyal fans.
[QUOTE=Strongbad;35227783]Why has he lost the argument? Because nothing he can say will do anything to convince the fans who aren't stupid that the ending was anything but complete shit.[/QUOTE]
why post just to throw some backhanded insult that not even vedicardi cares enough to respond to
[QUOTE=thisispain;35227767]i think it would be a little odd for such a cinematic and intense visual game to end with a text prologue.[/QUOTE]
what's the word
denouement?
it can have a fulfilling climax and still have a quiet ending and have it fit.
[QUOTE=Mr. Scorpio;35227790]uhhh
they wrapped up tons of shit
Who Miranda was loyal to, Shepard's relationship with the Illusive Man, who lived and who died(something hardly even touched upon by ME3, might I add), the Reaper's oncoming threat, etc. . .
that's not even the point, I just want to know why ME3 couldn't have the same suicide mission story structure when the buildup was practically identical.[/QUOTE]
that's literally all they wrapped up. ME3 was the wrap up of three full games.
and wouldn't it be a bit bland for ME3 to have the same structure as ME2, and wouldn't it make far less sense considering how big of a big ass deal the reapers are compared to the collectors?
[editline]20th March 2012[/editline]
[QUOTE=Strongbad;35227783]Why has he lost the argument? Because nothing he can say will do anything to convince the fans who aren't stupid that the ending was anything but complete shit.[/QUOTE]
doesn't that imply more about the fans than it does me
[editline]20th March 2012[/editline]
[QUOTE=thisispain;35227801]why post just to throw some backhanded insult that not even vedicardi cares enough to respond to[/QUOTE]
shit
[editline]20th March 2012[/editline]
[QUOTE=Mr. Scorpio;35227798]gameplay influences story and vis versa in any good game, and especially in ME[/QUOTE]
well if you consider dialogue wheels "gameplay"
[QUOTE=Mr. Scorpio;35227810]what's the word
denouement?
it can have a fulfilling climax and still have a quiet ending and have it fit.[/QUOTE]
untying the knots in mass effects story could be a game of its own.
and i'd be totally okay with that.
[QUOTE=thisispain;35227317]in any other fiction that would be considered a quality or a characteristic.
in games that's considered a flaw.[/QUOTE]
Indeed, but in other fiction it does not carry the depth of interaction that video games carry.
[QUOTE=thisispain;35227801]why post just to throw some backhanded insult that not even vedicardi cares enough to respond to[/QUOTE]
He did respond to it, as you'll see above, suggesting that he has some naggling doubt at the back of his mind suggesting his white-knighting for bioware is stupid of him.
[QUOTE=Vedicardi;35227813]that's literally all they wrapped up. ME3 was the wrap up of three full games.
and wouldn't it be a bit bland for ME3 to have the same structure as ME2, and wouldn't it make far less sense considering how big of a big ass deal the reapers are compared to the collectors?
[editline]20th March 2012[/editline]
doesn't that imply more about the fans than it does me
[editline]20th March 2012[/editline]
shit[/QUOTE]
well technically it wasn't because they wrapped up nothing whatsoever, but whatever
Er, that's the thing. It [I]did[/I] have the same structure. You still gathered up a force of good goods to fight the big bads and then you fight. You encounter dilemmas, you make decisions, and then the fight commences.
But whereas in ME2 those decisions had a heavy impact in how the ending played out, in ME3 they're nothing but numbers that unlock the multiple choice question answers at the end. They have no tangible emotional impact, and as such the time you spend gathering them and interacting with them is wasted.
It's like having a romance end with "Shepard, I've finally come to acknowledge my love for you" and then you never exchange another line of dialogue. Instead you can now buy weapons for half price. It's just weird.
I only white knight cute girls thank you very much sir
[QUOTE=thisispain;35227840]untying the knots in mass effects story could be a game of its own.
and i'd be totally okay with that.[/QUOTE]
two things still bother me
joker saying he can hardly walk in ME1 and then dancing in ME3
and the genophage turning from making krogan die in stillbirth to making krogan infertile to making them die in stillbirth again
You should see how many people think that the ending is really a fight inside Shepard's mind because he's been indoctrinated, and it's all a clever PR stunt by Bioware to reveal the true ending later. That's right, the ending is so bad it has driven people mad.
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